Dead or Alive 5 Ultimate

I've only played DOA5 once.

Since then, I get the 80010514 error (along with TTT2), so I can't play. Other games I can play, however.

Anyway to fix this?
 
because you have bad internet? my games are damn good. 4 bars is excellent, 5 bars is perfect like local play. i'm tired of repeating this. and TTT2 has to be good at something i guess. since it's a bad fighting game :3

What? My connection is very good when I play SCV and TTT2. No problems here.

But DOA5 is a total different story. There are many people on freestepdodge who say that too. ;)
 
because you have bad internet? my games are damn good. 4 bars is excellent, 5 bars is perfect like local play. i'm tired of repeating this. and TTT2 has to be good at something i guess. since it's a bad fighting game :3
Trolololol XD
Ok that did make me really Laugh Hard XD

Funny thing is...sometimes i have damn good connection against people outside from Europe..and on the other side..i had some Matrix style Lag against peeps from Europe.
...its funny..........................................................sometimes......
Dont worry...netcode is not an excuse why i should quit with a game..that would be stupid!
As long as its not had/have/got the KoF 13 netcode lol.
 
i never had a problem with DOA5 online. i'm sure there are a lot that would state the same. it's a case by case basis.
At first I thought the same, but once I learned some frame data I changed my mind very quickly. Anything -5 or less is + on block (not neutral, positive) online. Often, going for throw punishes, or trying to interrupt interruptible stuff, gets you killed. Games can quickly descend into mashing fests even though the players are trying to play properly (that is, do stuff that would work offline). Countering is much more of a forced guessing game. Etc.
 
Why is DOA5 netcode still horrible... And TTT2 is so fluid...

Different netcodes. I find that DOA5's online is either really great or really awful. 5 bar matches are essentially perfect and are able to replicate offline matches. 4 bar matches are passable but still a bit laggy. Anything lower can be just painful to play. If you have 3 bars or lower, don't bother to try and punish anything, you're just asking for CH after CH from mindless mashers.

I try my best to get in lengthy sessions with 5 bar connection players because that practise tends to translate offline. With 3 bars or less, you need to throw the rule book out the window and treat the match as a contest of who can press the P button fastest.
 
So I see the online competition hasn't really improved since I've been out. A shame, really. Still a question...

What does one do as Kokoro, when your opponent mashes out holds on all your mids; does not block, ever, and is impossible to throw for various reasons because they're mashing even while being hit. It severely limits Kokoro's ability to do much. No 66P, no 8P6P, no 2H+KP, or Heichu mix-ups. No 7P, 2KT, PPT, 4PKT, 3PT, 1PT, PP6P, etc. What can one do?
 
i find it easy to shut down button mashers. 2H+K K all day. mix it up with a punch. but mainly just spam it and they'll either learn or not. do her 7K for launchers. just stun them once and then you can do whatever you want with them.
 
because you have bad internet? my games are damn good. 4 bars is excellent, 5 bars is perfect like local play. i'm tired of repeating this. and TTT2 has to be good at something i guess. since it's a bad fighting game :3
razz1.gif
 
Different netcodes. I find that DOA5's online is either really great or really awful. 5 bar matches are essentially perfect and are able to replicate offline matches. 4 bar matches are passable but still a bit laggy. Anything lower can be just painful to play. If you have 3 bars or lower, don't bother to try and punish anything, you're just asking for CH after CH from mindless mashers.

I try my best to get in lengthy sessions with 5 bar connection players because that practise tends to translate offline. With 3 bars or less, you need to throw the rule book out the window and treat the match as a contest of who can press the P button fastest.

I play against people in my country and it´s still by far not like offline... Oh well.
 
hey now. i like the character you have on your avatar. i've played TTT2. i just think the game mechanics make it...well let's say they could do better. tekken just feels to sluggish and its gameplay mostly incorporates turtling and TOD combos. like i said before. has some good character. but it's a bad game. IMO.
 
hey now. i like the character you have on your avatar. i've played TTT2. i just think the game mechanics make it...well let's say they could do better. tekken just feels to sluggish and its gameplay mostly incorporates turtling and TOD combos. like i said before. has some good character. but it's a bad game. IMO.
Substitute "mash-fest" for "sluggish" and "frantically slapping P" for "turtling and TOD" and you have my precise feelings toward DOA. ;)
 
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