Gamegenie222
[10] Knight
Dude if Raph in SC3 was that bad I would of played more Zasalmel and Lizardman which is a shame cause SC3 Raph is my favorite version costume wise and such.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Dude if Raph in SC3 was that bad I would of played more Zasalmel and Lizardman which is a shame cause SC3 Raph is my favorite version costume wise and such.
~stuff~
Another reason to find a SC3AE cabinet and play it I suppose.
IDK man SC3 was fun despite the BS in it cause they said fuck balance but other than that Tekken 4 is just as even.They dropped the ball on SC3 worse than any other game I can think of period, maybe Duke Nukem Forever comes close. I hope lots of people got fired over it.
Are you sure SC3 Raph 4A CH crumple led to A+BA? You sure about that?
4 Prep stances was nice because they served different purposes, and at the very least the opp had to remember which stance Raph was going into, and a few combos could come out of Prep in 2 (236A+B CH 66B~P3A~other stuff depending on air control). Namco fixed that for Raph opp. He lost PIV which was bad and basically got little in return for it. 66B also slammed instead of juggled which took out some combobility too.
About the AE leading to Prep combos, you mean the same hop~B~PC B combos he also had in 2? I felt making the AE's vector specific instead of height specific was a significant detriment to him and attempting to multi AE gave your opp some incredible anti Raph mind games and much of the time I do seem to recall AE K being the only really likely to hit AE move after many AE's.
Raph in each game has suffered the same problems, he's low damage and too vulnerable to TC (not step). Now he's the best he's ever been cuz they mostly fixed the low damage issues and some other problems (AA not being NC).
Dude that move was more than just ok. It had great range (still does today) and could stop a rushdown or many character's advancing or horizontals moves. Could KND them and guarantee 1BB or 33B even from disadvantage with spacing such as 6K or 6B+K. (6K was godly btw with more pushback and stun on CH allowing a mixup).
I still (to this day) input it as 22(B) due to old habits.
Agreed with a lot being said. However, this is a major design oversight. With no ground hitting VE moves, what is the point of going SC3's 4(B) if you risk losing your CH combo ? They're on the ground and you're in VE with no way to stop them from rolling.
As a side note: Does anyone feel that SC3's 214B looks different than SC4's 44B ? They're both cranial scrapers but the first attack actually looks re-animated.
Raph's biggest flaw is his failure to stuff QS tech crouches.
eg Pyrrha's 22K and 22BAK
Raph lacks a universal answer to these kind of moves. it's very counter intuitive to react with 4B against tc highs when you notice a step.
How do you guys deal with these kind of moves? More 2K?
I feel like a lot of his moves work only sometimes, in the end due to raph's inferior damage, i'll often lose to players who like to abuse these kinds of moves.
In future instalments I'd like 33A to be 3A.
8A+B should be mid mid and leading to prep BB combo on NH ^^
Raph's biggest flaw is his failure to stuff QS tech crouches.
eg Pyrrha's 22K and 22BAK
Raph lacks a universal answer to these kind of moves. it's very counter intuitive to react with 4B against tc highs when you notice a step.
How do you guys deal with these kind of moves? More 2K?
I feel like a lot of his moves work only sometimes, in the end due to raph's inferior damage, i'll often lose to players who like to abuse these kinds of moves.
In future instalments I'd like 33A to be 3A.
8A+B should be mid mid and leading to prep BB combo on NH ^^
...Now if 22K hit mid...................... a girl can dream can't she?
Sometimes I wonder if Namco had really considered the consequences of removing 8wayrun moves from neutral. I wouldn't mind having to input 33A like it was in the previous soul caliburs. But with the stepping delay 33A is just useless.