Oh, I didn't know the game actually had lag. That sucks. Still I don't take PSP games seriously. This needs to be ported to consoles.
I agree with several things you said, except with the great lows part. What great lows?
1A, 11A and FC 1A sure are kinda safe (1A is safe), but they are slow.
2K is OK, but weak and slow. The canned 2KK_B makes it good. Maybe 2KB got better in BD, but I don't know.
3A+K is slow, but tech crouches.
RC K is slow, but it's tricky.
22K is crap.
WL A is excellent, except that you need to be in a stance, so you need to take a risk to take another risk.
BL B is his best low, I think. I don't know how unsafe it is in BD, but it's not that hard to enter BL, still you need to risk something.
As for decent block punishers, with buffed AA and BB, maybe that won't be SO bad. Still I agree with you that 6A+B does little damage and doesn't grant too much opportunities.
236K and 66B+K are not safe (not in SC4, are they now safe in BD?). You can gamble with 236K to make it safe, and use 66B+K from far, but they are not safe.
Is RO B completely safe? How is WL K?
Thank you very much for your comments, LAU.