Norik
[14] Master
I'd just give them twice the budget of TTT2 and two and an half years of development.
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stopped readin there.I really don't know what the director was thinking with SC5.
- Don't make Ivy's boobs smaller
Nerfing is fine in moderation, but I agree in that buffs, though harder, are much more rewarding for everyone.
When everyone's super, no-one will be.
I don't know, Brawl Minus is completely balanced and its basis is every single character being on the level of akuma from SS2T.Everything being broken wouldn't make a game balanced. It would make it Divekick. That's perfectly fine if all you want out of a game is a single mechanic to make a novelty game, but if you want a game that's fun to play you should be looking for depth and accessibility.
That's yet another reason I like what we have in SCV. Everything can be dealt with, it's deep, it's easy to pick up after you get a grasp of the basics, and no one mechanic outshines the other so there's always an alternative to what you're currently working on.
Let's say you have a team of developers, a huge budget and full freedom with the project, how would you make a SC game?
I'm not talking SC6 specifically, just any SC game period. It could be the next in the series, a spinoff, a reboot, or whatever. I'm curious what different ideas people have. Would you have a typical sequel with similar but improved mechanics and new characters? A reboot? SC: Legends 2? A spinoff based on the mechanics from Chronicles of the Sword? A new SC game for arcades? A 2D fighter?
You can be as detailed as you want, but try to be as concise as possible. Imagine you're pitching this to a management team who wants to know as many details as possible, but don't wanna be bogged down by trivial details.
-Keep the art style slightly realistic, example never again SC4 magic swaroski ice Sieg, and FTW SC1-3-5 simple badass steel knight Sieg
The bigger the budget and the longer of time will equal a game that we enjoy for years.
Honestly, I wouldn't mind if they rebooted the entire series with new characters, movesets, mechanics, stages, and modes.
We just may recieve something a lot better than what we have now.
The bigger the budget and the longer of time will equal a game that we enjoy for years.
Honestly, I wouldn't mind if they rebooted the entire series with new characters, movesets, mechanics, stages, and modes.
We just may recieve something a lot better than what we have now.
So save Soulcalibur by making a completely different game? Huh?
At that point, what happens to the people looking to play SoulCalibur?
Not too hard to understand.
Character/Movesets: We already have new characters and a couple of new movesets. I'm sure that PS will kick older charaters along with movesets out in future games (They've done it with SC5).
Stages/Mode: There are always new modes & stages being introduced in the game, that's definitely easy to comprehend.
Mechanics: Pretty self explanatory. Mechanics change every SC game anyway.
Most of the stuff I said has been done in 5 already, so it's already being rebooted if you think about it.
Most of the stuff I said has been done in 5 already, so it's already being rebooted if you think about it.