Mixin it up and Makin the Opponent Say WTF

what makes me say wtf....is i have a horrible horrible habit of trying to do 33B on a downed oppenent. i always think that they are going to ukemi and get right back up. the 33B goes into BL and then i try the shin poke but by then im facing the wrong direction lookin like a noob. if Im lucky Ill get the B+K in there but thats not even most of the time. The B+K will usually make them block or keep distance from me. but is a habit i want to break, cause when i get punished, i usually get punished badley! anyone got something good for the anticipation of a downed oppenent?
 
Sorry for starting this thread than disapearing for a week. Just got off a Fable 2 binge. I'll probably go through and update my first post with more options, i just got bored when i first posted and stuck to my strongest mix-ups. Anyways, in response to hotnikkelz

ON HIT however, many possibilities are at your disposable. uber recommends 4BBK, and i agree to a point, but the opponent is always going to block and then you have slowed your offense because even though as good as the bs of the Kick is, disadvantage is still disadvantage here and maxi isn't that fast.

Disadvantage is disadvantage, but that kick at the end of LO BK leaves at +2. This means that following up with 2A (one of the better 2As in the game) will beat out just about anything. Once the opponent realizes this, you can start using things like 3B or 4B after LO BK to restart your offense without much risk. I really don't see why doing anything but LO BK would be better than this on hit.


What i prefer to do is delayed LO attacks along with the following shifts psl3 -> RO, natural shift to RC, and psl2 -> LI. Delayed LO BK and LO K, is one of the things i like to do, I've noticed when using string offbeat like this, the following usually happens, they attack and eat CH or they forget to counter LO BK properly. I usually always land it on CH when i delay it like this though, it's all a matter of my certainty when it comes to reading the opponent. I only use them when i know they would attack as it is still risky. The delay as well also makes them wary of doing RC based attacks, RC A is the gigas and i use it quite a heap in my game, i usually apply pressure in RC various attacks.

psl3 RO i have access to RO A which gives me free mixups period while simultaneously stopping steps. RO A is one of his best attacks. I can also choose to apply pressure with the RO K strings depending. The other beauty of RO A is the evasiveness. People tend to get antsy when i loop, RO A ensures their reply attack gets countered. Essentially when i loop i tend to choose loops that have evasive attacks. RO A fits the bill nicely, RO K fills that bit for it's TJ.

psl2 LI to have access to the big bad LI B. As explained before i shift to loops with evasive attacks. Li B is a strong pressure move, LI K is one of his best mid attacks and it stops steps. I hardly use LI A although it may be useful vs some. Depending on the opponent i may charge the LI B for additional mind games, and the also for it's extended TC.

psl1 -> BL is a loop i reserve for the end of the round so i can land BL B, for gimmick reasons i reserve it. The above loops are what i use the most.

now i'm tired phew.

On block, 4B => PSL3~RO I find to be useful only to keep the opponent guessing a little. My problem with it is that at the range that I would be using 4B at, RO A is a little iffy. I agree that delayed LO BK is key, i guess i neglected to mention that. The delayed LO BK pretty much opens the gates for any one shift ( nice thing about 4B is that it can reach any stance in 1 shift), but i find that PSL1 ~ BL to be the most useful. My reasoning for this is that:

1) It moves you closer to the opponent. This is great because you can choose to cancel into neutral stance after one PSL1 shift and be in range for a 3B or a throw (solid 50/50).

2) The shift to BL has low options, one of which is reasonably quick, as well as a mid that leads to high damage. These can be used to deter opponents from trying to attack after the shift, which allows you cancel to neutral stance and restart with 3B or 4B.


As for the other shifts.....

On block, when you PSL3 into RO, RO A can sometimes catch your opponent trying to retaliate, but if they block RO A, your mix-ups aren't very good because of the range (unless you do 4B very close to opponent, but why not just use 3B instead). All you are left with is BL KK or cancelling into neutral and doing 4B again.

On block, the PSL2 shift to LI i have no problem with. Its good for baiting attacks, but there really aren't many options there for mix-ups if they stand and block. All your options are mid and you are out of range for throws.

On block, Neutral shift to RC is again, good for baiting attacks, but nothing else. The low option here is not gonna catch anyone familiar with Maxi unless they get beat by the TC property.

I do still use 4B PSL3 ~ RO and PSL2 ~ LI, but its used more as a mix-up just to keep the opponent guessing or to fish for CH. When I want to pressure the opponent (which i do a lot), I find that PSL1 leads to stronger mix-ups.
 
TO CLARIFY FOR THE NOOBS.......(coughs into hands as to not give myself away)

can you break down the direction maxi is moving while doing each psl
for example: PSL1 maxi moving forward, psl2 maxi moving backward

and which psl's have the GI in it. if i do the psl that moves maxi backward, press up for the tech left and start moving forward with the psl, that seems to be the only time the GI comes out. I may have that a little backwards. but can you clarify uber? or anyone?
 
The auto GI only comes out from during the PSL3 shifts from RO to LO or LO to RO. That , and of course during WL. PSL3 GIs horizontals, while WL GIs mid/high verticals. I actually don't find these GI properties to be very useful at all. It can save you every once in a while, but if you actually try to use PSL3 or WL for GIing and you guess wrong, you eat CH.
 
For what it's worth, PSL5->PSL1 has an auto GI during the first loop, and then the ordinary PSL1 loop starts.
 
Sorry for starting this thread than disapearing for a week. Just got off a Fable 2 binge. I'll probably go through and update my first post with more options, i just got bored when i first posted and stuck to my strongest mix-ups. Anyways, in response to hotnikkelz



Disadvantage is disadvantage, but that kick at the end of LO BK leaves at +2. This means that following up with 2A (one of the better 2As in the game) will beat out just about anything. Once the opponent realizes this, you can start using things like 3B or 4B after LO BK to restart your offense without much risk. I really don't see why doing anything but LO BK would be better than this on hit.




On block, 4B => PSL3~RO I find to be useful only to keep the opponent guessing a little. My problem with it is that at the range that I would be using 4B at, RO A is a little iffy. I agree that delayed LO BK is key, i guess i neglected to mention that. The delayed LO BK pretty much opens the gates for any one shift ( nice thing about 4B is that it can reach any stance in 1 shift), but i find that PSL1 ~ BL to be the most useful. My reasoning for this is that:

1) It moves you closer to the opponent. This is great because you can choose to cancel into neutral stance after one PSL1 shift and be in range for a 3B or a throw (solid 50/50).

2) The shift to BL has low options, one of which is reasonably quick, as well as a mid that leads to high damage. These can be used to deter opponents from trying to attack after the shift, which allows you cancel to neutral stance and restart with 3B or 4B.


As for the other shifts.....

On block, when you PSL3 into RO, RO A can sometimes catch your opponent trying to retaliate, but if they block RO A, your mix-ups aren't very good because of the range (unless you do 4B very close to opponent, but why not just use 3B instead). All you are left with is BL KK or cancelling into neutral and doing 4B again.

On block, the PSL2 shift to LI i have no problem with. Its good for baiting attacks, but there really aren't many options there for mix-ups if they stand and block. All your options are mid and you are out of range for throws.

On block, Neutral shift to RC is again, good for baiting attacks, but nothing else. The low option here is not gonna catch anyone familiar with Maxi unless they get beat by the TC property.

I do still use 4B PSL3 ~ RO and PSL2 ~ LI, but its used more as a mix-up just to keep the opponent guessing or to fish for CH. When I want to pressure the opponent (which i do a lot), I find that PSL1 leads to stronger mix-ups.

Oh!!!!! +2, i thought it was -2, my mistake. I definitely underestimated that Kick. Thanks.

About 4B psl3 RO, you're not limited to RO A, range is not a problem, all other RO attacks solve that problem completely. Problem with BL shifts is that BL is a VERY high risk stance in general so it's best to use it SNEAKILY in wakeup most probably imo. BL A is his SHORTEST range attack even though the forward movement helps, it still is MUCH MUCH poorer than RO A, so you're contradicting yourself here considering that you said u use 4B at a certain range. So now u're stuck with the ULTRA high risk BL KK Which is less range than RO based attacks as well, AND BL B which is also high risk low reward but albeit the best option. Also attacking after 4B LO psl1 G is so slow that the opponent is BOUND to hit u with something for it gauranteed making it more risky on YOUR part since BL A(CH) is the only high reward thing u can get here. For me, that's too shabby, putting yourself into unnecessary risk imo. It's been my experience vs good opponents, shifting more than once directly after 4B is blocked is simply too dangerous and not worth the risk.

ALso you're wrong about RO A on block. It STILL has great mixups, cuz unless u 'guess' duck RO A intially (and RO B would stop them from doing that), then you're FORCED to block. RO AK is UNINTERRUPTABLE. RO A -> BL B is very hard to interrupt if you don't use a TJ attack. If you forced hesitation with slightly delayed K on RO AK, then options like RO A psl3 LO BK comes with full force as well as RO A psl1 RC attacks and psl2 for repeated RO As for example.

Why would i not do 3B at close range over 4B? because 4B blocked gives me more options because of the fear of LO BK etc. 3B -> RO AK does not scare people, my opponents have basically stopped me from ever doing that with their TC stuff. RO B, and RO K are also easily counterable if the 3B is blocked as well.

AS for the RC and LI shifts, I guess that's subjective, a difference in styles I say, you see, i far prefer to have them blocking safe attacks than put myself at risk for what i would call a minor reward i.e BL.

eg
LI B if i can get them to block it it's fine, charged version even better, if i evaded and hit them even better. I have the option of cancelling into RO stuff, awesome for me. As i love me some RO A.

LI K is great, safe, antistep, CH damage, slight evasion, perfect. One of his best attacks. Low risk, high reward. If they block it GI and step setup.

RC A is a move i ABUSE when i can the range and damage and setups from this attack is too good to give up. I really am not interested in 'mixing' up when i use these all mid attacks. It's my way of forcing them to block and put them under pressure. Stagger them backward to ring edge, to wall, dismantle their soul gauge, avoiding them from doing cheeky retaliations

RC aB i use as well, great if they block it, better if they get hit with it. RC B, great if they block it as well better when it hits. RC A antistep properties are decent enough to force them to block.

For me the more they block the better it is, i WANT them to block, blocking = a sign of hesitation.
 
what do you guys think is the best power mid to punish people who are flinch ducking throws and such a lot?
 
what do you guys think is the best power mid to punish people who are flinch ducking throws and such a lot?
I like 3K, 4BBK in that situation. (3K's not powerful, but it sets up followups.)
4A+B, 66B+K can be fun too.
 
About 4B psl3 RO, you're not limited to RO A, range is not a problem, all other RO attacks solve that problem completely. Problem with BL shifts is that BL is a VERY high risk stance in general so it's best to use it SNEAKILY in wakeup most probably imo. BL A is his SHORTEST range attack even though the forward movement helps, it still is MUCH MUCH poorer than RO A, so you're contradicting yourself here considering that you said u use 4B at a certain range. So now u're stuck with the ULTRA high risk BL KK Which is less range than RO based attacks as well, AND BL B which is also high risk low reward but albeit the best option. Also attacking after 4B LO psl1 G is so slow that the opponent is BOUND to hit u with something for it gauranteed making it more risky on YOUR part since BL A(CH) is the only high reward thing u can get here. For me, that's too shabby, putting yourself into unnecessary risk imo. It's been my experience vs good opponents, shifting more than once directly after 4B is blocked is simply too dangerous and not worth the risk.

ALso you're wrong about RO A on block. It STILL has great mixups, cuz unless u 'guess' duck RO A intially (and RO B would stop them from doing that), then you're FORCED to block. RO AK is UNINTERRUPTABLE. RO A -> BL B is very hard to interrupt if you don't use a TJ attack. If you forced hesitation with slightly delayed K on RO AK, then options like RO A psl3 LO BK comes with full force as well as RO A psl1 RC attacks and psl2 for repeated RO As for example.

The other moves out of RO do not solve the distance problem. You want to do RO A because that is the move that gives you great frame advantage. The other 2 moves out of RO are really only good to make the opponent stand and block RO A (maybe an exaggeration, but RO A is best by far). If you do 4B PSL3 RO B/K, the opponent is either going to block, leaving you at disadvantage, or sidestep and punish you. So yeah...

I think you underestimate BL a lot. It has a high risk/high reward payoff, but just the fact that it has a high reward can make people stand around waiting. This allows you to NOT use a BL attack, and instead use a neutral stance attack. If they start trying to sneak attacks in there, that is when you DO use BL attacks, which payoff with a pretty nice reward. And 4B PSL1 => neutral is really not that slow at all. Try doing 4B PSL1 => neutral => 3B. Often times, i'll end up CH the 3B. Once you are in BL, the opponent has to make a guess if you are going to do a BL move or not. If they try to hit you after they have read your choice, they are too late.

As for RO A off 4B, the problem is not the actual transition to RO A. I agree, RO A is one of Maxi's best moves. My problem with is is that the follow-ups AFTER they block RO A are not that great because of the range. If you do this close enough, then this is not a problem, but from outside of 3B range, its not good. Sure you got RO AK to stop them from just trying to interupt you after A, but if they block that, your momentum is gone. You could loop here after RO A, but there is a definite threat of being spaced out and whiffing an attack.

Why would i not do 3B at close range over 4B? because 4B blocked gives me more options because of the fear of LO BK etc. 3B -> RO AK does not scare people, my opponents have basically stopped me from ever doing that with their TC stuff. RO B, and RO K are also easily counterable if the 3B is blocked as well.

I don't really see how you can be totally stopped from doing this. If they start hitting you with a TC move right after, you aren't punishing them with RO B and RO K enough. Assuming they can attack at the very first frame possible after block 3B (unlikely), RO B will beat out anything i16 or slower. This will beat most beefy TC moves. If they do quick TC moves like 2A, RO K will jump over these. If you start using these in response to them ducking after 3B, they are gonna stop ducking, since the combos do pretty nice damage.

RC A is a move i ABUSE when i can the range and damage and setups from this attack is too good to give up. I really am not interested in 'mixing' up when i use these all mid attacks. It's my way of forcing them to block and put them under pressure. Stagger them backward to ring edge, to wall, dismantle their soul gauge, avoiding them from doing cheeky retaliations

This move is not really abusable. I do use it cause the damage is nice and is decent against step, but if they block it, it doesn't really create any pressure. You are at disadvantage afterwards.

Anyways, i think you misunderstand my playstyle, maybe we should get a few games in (you got XBL?). When i fight, i try to lock the opponent down with frame traps and lots of quick pokes. When the opponent starts trying to break out of the lockdown with GIs or well timed quick attacks, thats when i start mixing up with the off-beat stronger mix-ups (like things in BL). And even still, it's not that i don't use 4B PSL3, i just don't use it is much as other options. Its important to do a lot of different things to keep the opponent guessing.


And regarding TIAMAT's question:
what do you guys think is the best power mid to punish people who are flinch ducking throws and such a lot?

I just go for a 3B or a 4B and go into my pressure game.
 
uber:

The other RO attacks DO solve the range problem, i'm not sure as to why u're disputing that. RO B is very long range and RO KK is good range as well. You use 3B -> RO a lot i assume, so you can see the merit in them
They're hardly ever going to sidestep cuz the threat of RO A speed and antistep is always there. What prevents opponents from stepping punish 4B psl1 BL attacks? The movement forward is already telegraphed, they KNOW u're in BL! All the attacks fail to retreating and stepping opponents. You've also forgotten that not all opponents just stand and block allowing u to loop at will, many (especially those who know maxi) try to attack and this is where RO A and RO B CH reward game comes in. I've never once had range problems with RO A as you're mentioning. Everytime my RO A is blocked my BL B is ALWAYS in range!! and that alone makes my loops from RO work here (the shifts are VERY fast) and i don't get outspaced because when i loop it's to LO stuff and RC A stuff.

I'm not underestimating BL at all i know the stance and Maxi for that matter quite well, it is NOT a high reward stance. The only thing that gives high reward in BL, is BL A(CH). BL KK is moderate damage, and BL B is low damage but can give adv. I'm not seeing this high reward u're talking about. Compare this to LI, where u get LI AAB or LI B -> juggles, or LI adv or LI K(CH). That's a high reward stance, BL does not compare with this.

4B psl1 to neutral is VERY slow, i'm not sure why u're disputing this either that's around 40+ frames of looping or something. You're looping to BL, then u have to cancel BL and THEN attacking with an i18 attack? 4BG is not slow, and even that is punishable by i16 attacks. What makes you think that looping from 4B then cancelling the stance then attack could be fast. I guarantee u that doing this vs any opponent who knows maxi is going to punish u, and punish u hard. They have time to step and demolish u even and there's nothing u can do about it except hope u can get a WL off in time. You have to paralyze your opponent in order for this to work. A simple AA or 3K can stuff anything u do once they've seen u loop to BL and that's the weakest thing they can do to u there.

You will be surprised HOW many people can reflexively punish u for doing 3B blocked. It happens to me all the time. After 3B RO A is your best option and they know this. They're going to punish u for using it with TC and when u try RO B and RO K for that then they will punish u for using that too. This is from my personal experience hence the reason i said what i said and there's nothing i can really do about it either. IF 3B RO B was uninterruptable as it is on hit (a favorite of mine) then i would use 3B way more, but as it stands....no. Too much good stuff is i16 in this game. 4B is different...cuz LO BK is uninterruptable if 4B is blocked.

RC A is abusable for me personally, safe mid, with range, damage, antistep, forced crouch on block, setups on hit is beautiful to me. -5 is fine for me. Do u use 2A? how about LI K? it leaves u at -5 and -9 respecitvely or so, aren't they still abusable? yes they are. You cannot escape being at disadvantage. Once they block you'll find yourself at disadvantage, how many attacks does maxi have that puts him at adv (except GBs). RC A is worth its weight in gold. I can reverse that 'lost' momentum after it cuz it forces crouch on blocking making it a good GI/step setup (forcing hesitation) as well as a RCC A+K setup. It evades many attacks in that situation. Just to point out examples. This is how i play.

I would love to do the XBL thing, but as i live in the caribbean the lag is too brutal although my broadband is really good. Tried it, and it was pointless. Don't get me wrong I use 4B psl1 as well, but far less than my other options. I have to force them freeze after 4B is blocked before i can do BL mixups, otherwise they simply don't work for me (the shift is THAT obvious).

I'm explaining the drawbacks of that loop. If BL A had MUCH better range, then i would do this shift more. As it stands, and as i said before, this shift suffers from range problems, safety issues, and linearity WAY more than the RO shift. Simply not worth it to land what? BL B/BL KK cuz quite certainly BL A DOES not hit that much at all at high level.

BL B Fast with decent range, but linear and weak damage and unsafe
BL A obscenely short, not particularly fast and the only great antistep, SUPER unsafe, only get reward on CH
BL KK blockable on reaction, SUPER UNSAFE, moderate range and damage.
overall, high risk -> moderately low reward at best.

RO A fast, evasive, offers setups on block hit, CH combos, antistep, fast shift -> BL
RO B range, damage, CH combos, normal hit, good traps, safe at tip range (can WL any vertical punisher)
RO K variations, TJ, strong damage etc etc. Safe for the most part.
low risk/moderately high reward
 
You are missing the beauty of BL because all you are thinking about is doing BL moves. Take advantage of the fact that people know you are in BL and bring a neutral attack. If they start hitting you out of this, hit them with the BL attack and that will catch them. The mix-ups using only BL are crap and are all punishable, but the threat of the moves opens up opportunities.

And yeah, frame wise, 4B PSL1 to neutral is slow frame wise, but so is a lot of maxi's stuff. If you make them fear the BL attacks, they won't try to interupt you unless you are being too predictable.

And about punishing 3B, there really aren't many moves that are faster than i16 AND are not jumpable by RO K. (Sieg 3B : i17, Asta 6K: !17). Hit the opponent once with a CH RO B or RO K[K] and they will think twice about duckin 3B.
 
You are missing the beauty of BL because all you are thinking about is doing BL moves. Take advantage of the fact that people know you are in BL and bring a neutral attack. If they start hitting you out of this, hit them with the BL attack and that will catch them. The mix-ups using only BL are crap and are all punishable, but the threat of the moves opens up opportunities.

And yeah, frame wise, 4B PSL1 to neutral is slow frame wise, but so is a lot of maxi's stuff. If you make them fear the BL attacks, they won't try to interupt you unless you are being too predictable.

And about punishing 3B, there really aren't many moves that are faster than i16 AND are not jumpable by RO K. (Sieg 3B : i17, Asta 6K: !17). Hit the opponent once with a CH RO B or RO K[K] and they will think twice about duckin 3B.

Don't get me wrong, i like BL but i know and understand the risk associated with it. On CF i also saw you say u never use BL A which also confirmed my suspicions...how are you going to make them fear BL when all that remains are the risky lows? what stops them from ducking then do a WS attack on u. The cancel to neutral then to attack is not fast to interrupt WS attacks...so the underlying question is how do you CONDITION them to NOT attack? Using this particular shift 4B psl1 u've already lost many frames for the shift and the BL attacks are NOT fast nor are they evasive enough to interrupt...which is what i was trying to explain. What stops your opponent from just doing 3K after seeing you loop for example? Those are the questions that you have to ask when you use such loops. If it works for you more power to u and by all means you should continue to use it....but they don't work for me unless i condition them with the stuff i mentioned before.


Granted that they may not be able to interrupt RO B, my opponents have gambled successfully on doing BIG stuff like what you mentioned when they think i'm doing RO A. I think to myself why put myself in the gamble deliberately? to condition them so i can land a RO B(CH)? not really my style.

Although the question still remains, why put yourself in that kind of disadvantaged position in the first place??
when 4B does the same thing better and safer! Why do YOU do it?
 
Don't get me wrong, i like BL but i know and understand the risk associated with it. On CF i also saw you say u never use BL A which also confirmed my suspicions...how are you going to make them fear BL when all that remains are the risky lows? what stops them from ducking then do a WS attack on u. The cancel to neutral then to attack is not fast to interrupt WS attacks...so the underlying question is how do you CONDITION them to NOT attack? Using this particular shift 4B psl1 u've already lost many frames for the shift and the BL attacks are NOT fast nor are they evasive enough to interrupt...which is what i was trying to explain. What stops your opponent from just doing 3K after seeing you loop for example? Those are the questions that you have to ask when you use such loops. If it works for you more power to u and by all means you should continue to use it....but they don't work for me unless i condition them with the stuff i mentioned before.


Granted that they may not be able to interrupt RO B, my opponents have gambled successfully on doing BIG stuff like what you mentioned when they think i'm doing RO A. I think to myself why put myself in the gamble deliberately? to condition them so i can land a RO B(CH)? not really my style.

Although the question still remains, why put yourself in that kind of disadvantaged position in the first place??
when 4B does the same thing better and safer! Why do YOU do it?

I do use BL A when they start trying to interupt the shift as you mentioned. You condition them not to attack by just doing the cancel. If they try to interupt you, you make them pay next time. Most people will just wait for you to do the BL attack because they are punishable. That is why this works. If they are the type that is just gonna start swinging when they see the shift, give them one CH BL A and they will think twice about interupting there again. If they are catching you even before you can get the BL attack out, then use delayed LO BK so they aren't so jumpy.

And i really don't see how using 4B PSL3 is any safer against opponents that know Maxi. As soon as they see those chucks flash pink, they can throw those same TC moves you are so afraid of when using 3B. That GI property isn't helping you against most of those moves. You actually are giving them more time to react to it because of the shift. Sure, you can mix it up with delayed LO B, but thats still a gamble (and one with a MUCH smaller damage payoff at that). Pretty much, if you are too obvious with whatever you do, you are going to get punished for it.

And now that thats taken care of, i'd like to point out that 3B does a solid 8 more damage than 4B, and does much more soul gauge damage, not to mention 3B RO A is actually a NC.
 
Hmm, i don't land BL A period because the range is just too bad...and i already mentioned cancelling stances puts YOU in a defensive state. Simple pokes would stop everything u do....EVE if you allowed the shift to do BL A. MAJOR conditioning is required..I'm asking you what YOU do to condition them

4B psl3 is safer cuz i've already mentioned in one of my earlier posts that i have conditioned them with them with LO A, and LI stuff and psl5 evade. I was asking you how YOU condition them to hesitate and watch u in BL. It's obviously working for you, so i'd like it to work for me too! BL A is not fast at all!!

They have less time to react to 4B psl3 cuz it's far less obvious than 3B -> RO regardless of the pink flash. Obviously abuse would lead to counters as with everything concerning maxi. Personally, I land RO B CH here FAR more than i land RO B CH after 3B.

I also already, mentioned if i know it's going to hit i would use 3B, if i'm unsure i would use 4B since it's less risky
 
For what it's worth, PSL5->PSL1 has an auto GI during the first loop, and then the ordinary PSL1 loop starts.

Oh, you mean I press 8A+K (or is it 2A+K?), then I press 6 and Maxi will auto-GIs stuff? What kind of stuff does he auto-GI? I'm not sure what do you mean. =P
 
Oh, you mean I press 8A+K (or is it 2A+K?), then I press 6 and Maxi will auto-GIs stuff? What kind of stuff does he auto-GI? I'm not sure what do you mean. =P

From the left side, it's 2A+K, and then hold 6.

The result is this...
Neutral -> PSL5 RO -> PSL3 LO -> PSL1 BL - > PSL1 RC -> PSL1 RO -> PSL1 BL, etc.
So it GIs high, mid, and special low horizontals, just like the ordinary PSL3 loop. (Tested)


...And I did say "for what it's worth", but I think I will start using it. It seems much more valuable than I believed at first.
 
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