Zwei Tech Trap Discussion

I did th same setup with Natsu again.

66A+B > 214 B > 66 A+B

Natsu easily counters with WR K. Maybe a very small adavantage is gained. I think this will do more damage overall though. And keeps them close unlike 4A+B.

But on the Flip side
66A+B > 214B > 1K BE will beat out Natsus WR K. So yeah it looks like an advantage of at least 7.
 
Off of Zweis 66A+B you can use 1A as a follow up and you be put into +17 with them on the ground.
You can block the 1A, it's not guaranteed, well at least I was able to just get up with G and guard low. But please correct me if I'm wrong
 
You can block the 1A, it's not guaranteed, well at least I was able to just get up with G and guard low. But please correct me if I'm wrong

Nope Its a combo If you Time it properly.

I tested it by setting the computer to 66A+B 1A
And I played the defencder and was totaly unableto block. Infact Not only was I unable to block,
 
Nope Its a combo If you Time it properly.

I tested it by setting the computer to 66A+B 1A
And I played the defencder and was totaly unableto block. Infact Not only was I unable to block,
Oh really? hmm... so it's 66A+B with no hold right? and then immediately after the 1A?

Edit: OH! nvm I got it. You have to do a tiny little hold of 66A+B and then 1A, but yeah it does work. Awesome! good stuff egg
 
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Just to add to the 66A+B shenanigans, if you do 66(A+B) with the tech trap delay (you know, the one where you release soon after the sword hits?) 44B is a force block, if they roll to the wrong direction they get hit big time. You can only escape it CCW.

And holy shit you guys are not gonna believe what I found xD

Turns out you can hold down B+K BE for just a little bit, even the slightest delay, and it will make the same time delay as a full held B+K BE. With that said, this makes the following combo possible:

(B+K*) (slight hold) > (44B) (slightly longer hold, 44B has to hit before Ein though) > Ein > CE > B+K* > 1K > Ein > 1A for up to 217 damage with clean hit, and 197 regular damage lol....

If your opponent is near the edge or wall, this same awesome and glitchy delay can be applied for something even more retarded.

(B+K*) (slight hold) > 4(A+B) (max hold) > Ein > CE > B+K* > 1K > Ein > 1A for a total of 226 regular damage, and death with clean hit (253 damage)

Oh yes... there is such thing as a 1-combo kill. And now you guys know both of them
 
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Yup I can confirm it.

Easist method to do this.
(B+K) BE - Slight Hold
Do 44(B) right away

44B Einless will come out every time..
 
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lol. Thats funy Zane. I got 249 on the second combo.

Ein Placement just became relevent lol.

Ein Placement Technique

When You use B+K BE a timer will start based on which version of B+K BE you picked. Held or not Held.

With a Held BE Ein Will apear from where your did B+K BE until you push 6 or 4.

If Eins Timer goes off and you are in a state of Blocking an attack. Ein will be negated.

If Ein Is summoned while you Are in Code Red and you are bursted, If Eins Time goes off, He Will Attack during the Guard burst. Ein slaps thm in slow motion it is great. 1(B)'s Ein can be used for this as well.
 
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Combo #3

B+K BE sligh hold
3B right away
CE
B+K BE
1K
1A

B+K BE* -> 3B -> Ein -> CE -> B+K BE-> 1K -> Ein -> 1A

I got 195 with this one.
 
I don't know why, but I have this strange and unusual feeling that there's more to 44B+K than we know. I don't know, maybe it's just me, but I feel like that move has a glitch we can exploit. Maybe we can enter B+K BE during 44B+K? maybe we can cancel in mid animation to a 44B already animated? idk, this feeling is bugging me though
 
I don't know why, but I have this strange and unusual feeling that there's more to 44B+K than we know. I don't know, maybe it's just me, but I feel like that move has a glitch we can exploit. Maybe we can enter B+K BE during 44B+K? maybe we can cancel in mid animation to a 44B already animated? idk, this feeling is bugging me though
Don't know if this is known but if you B+K BE then 44B+KG Ein doesnt come out.
But if you B+K BE then B+K and afterward do 44B+KG Ein from B+K BE still comes out.
 
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I found a really good UB setup that is also a tech Trap Zane. You will like this a lot.

3A BE > 44B+K
or
3A BE > 1A

If you use the UB Ein will connect as long as your are within range. 00 Damage.

2nd option is about 71 - 75 if they tech, if they dont tech then they take 68.

Do not waste this Brave edge by using 66A+B as a follow up. Set them up for the UB. you can also UB cancel or 214 delay the B until they tech and it will track.

Use 6B more as well, the move is godlike for frames.
 
I found a really good UB setup that is also a tech Trap Zane. You will like this a lot.

3A BE > 44B+K
or
3A BE > 1A

If you use the UB Ein will connect as long as your are within range. 00 Damage.

2nd option is about 71 - 75 if they tech, if they dont tech then they take 68.

Do not waste this Brave edge by using 66A+B as a follow up. Set them up for the UB. you can also UB cancel or 214 delay the B until they tech and it will track.

Use 6B more as well, the move is godlike for frames.
I love you for this. Good work. Testing now.

Uh, they can ukemi from the unblockable? To both the left and right after 3A BE
 
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Not sure if this has been posted or not, but after 4B BE, delay (4A+B) and it will catch their ukemi to the left and back. Not sure how effective it would be since hardly no one ukemis after 4B BE. But it's an option.

EDIT: Just tested this out with 3A BE and the same traps work. 103 damage.
 
Not sure if this has been posted or not, but after 4B BE, delay (4A+B) and it will catch their ukemi to the left and back. Not sure how effective it would be since hardly no one ukemis after 4B BE. But it's an option.

EDIT: Just tested this out with 3A BE and the same traps work. 103 damage.

Good Find!
 
Not a tech trap, but I might have something else as well, still testing to see if it's air controllable, but after a guard break with 6A, 33B BE to CE and followup leads to 144 DMG. As I said, still checking to see if there's anything that can be done to get out of it but I thought I'd share.

EDIT: Alright, so this one is super situational but it does work. They can air control it towards the left and backwards, unless their back is towards a wall, if they are near a wall, then there is nothing they can do. It has to be at just the right range because if it's too close then EIN will whiff the third punch of 33B BE
 
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