Menace
RELINQUISH!
OP
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You're right, and I just tested you can't even use 1KBE to cause a ring out either. However, you can always replace 1KBE with 1(B). The cooldown of (B) is gone by the time you use 1(B)After (B) in combos you are in Ein cool down so you cant 1K BE?
That's what I meant. You can tech back for the safest solution, but for the most part Ein will be charged enough to mix them up with something.you get a free 1(B) max charge to use
They're not. If you look at the tech traps I have posted, I've made sure to make them catch most if not all sides. This way, the opponent is the one who has to do the work in figuring out which side to tech, not you doing do the work on when to use them.why are his tech traps so damn situational?
Alright, first I know of nobody in this world who would do a tech trap after 3A BE, let alone myself. Instead we do 3A BE > (B) >> 66B or 66BA. It does more damage, and the 66B tech trap catches ALL sides. In addition, if they stay grounded you can catch them with 1K, 1(B) with the right delay, or other stuff. To top all this, you don't even have to do the 3A BE > (B) >> 66B tech trap. You can also go for a whole new reset with 66(A+B). So: 3A BE > 66(A+B) > 214B > Ein > 1(B) > A+G > Ein > ............ and the cycle goes on and on.An example: Zwei lands 3A BE > 66B catches back tech while 3A A catches side but what does he have to fear opponents into teching?