Talim vs. the rest of the SC4 cast

I'm no big talim expert, but I don't feel too overwhelmed when fighting (but then again, i haven't fought a S-level Algol with her yet)

People use to complain about the same issues (specifically with slow moves) with Astaroth, until people started utilizing his knee and bullrush attacks (some to the point of spamming).

Talim has the same problem, albeit with much less damage potential. I don't really keep up with the Talim forum that often, so it might be old news, but I find that her 6K does wonders in beating out other character's moves. It does ok damage, has decent range (considering talim), and best of all, stuns. that last point alone makes this move a gift from above, allowing me so many different opportunities of free damage, even when I didn't deserve it

where am I going with all this? I find that when all else fails, a well-timed 6K will destroy any character's game. Long range characters like Kilik and Ivy have range advantage, yes, but none of them can do real damage without moving in to close and mid range. This makes everyone, with the slightly possible exception of Algol, susceptible to the wrath of 6K.

Talim, of course, CANNOT be played like anyone else. It is near impossible to win by staying within a certain range. I think this is where alot of Talim players fail, they try to stay up close and wail away till they find an opening, a sure-fail strategy against any skilled player. You have to play mind games (which is why I like her), somersaulting/Wind Charming in and out of reach, 2_8B+K'ing around B moves, grabbing and 6K'ing your way to close-range interruptions, so on and so forth. Not to mention the fact that she probably has the best knockdown potential behind Setsuka. You can't WAIT for an opening, you have to CREATE an opening, baiting opponents into doing what you want them to. She's been given moves to do so, and she has combos to give her the damage needed to keep up with the rest of the cast.

Stop complaining and change up your game. Alot of people simply win by playing braindead; I found alot of those weaknesses can be exploited and used to your advantage.

Oh, and if anyone wants a talim match, let me know in a message (b/c I main Xianghua), and we can go at it on LIVE
 
Blackstar84:

You're correct in that Talim has to be played differently from the others. I can also agree with you that, while unsafe, 6K can be a very good defensive tool and provides nice mixups off of the shakeable stun. The thing about the ranged characters is, if Talim can't retaliate, even the long range 20 dmg pokes will add up eventually. You're right in that they usually have to move into at least 6K range to do the bulk of their damage, but they don't necessarily have to move in to win rounds.

However, as you said, this is where it becomes the player's job to work around the range disadvantage. The overall damage output she lacks is something Talim players will just have to deal with, since you can't exactly do anything about it. I was simply acknowledging that, among other things, I believe this to be her biggest setback. Acknowledging the problem isn't the same as complaining/whining about them.
 
I'm bored at work so i'll chime in here needlessly...

BLACKSTAR84
they try to stay up close and wail away till they find an opening, a sure-fail strategy against any skilled player.

I disagree. I feel Talim excels greatly in this area and most experienced Talim players will agree. Whenever an opponent lets you wail away at them, Talim's incredible mix-up ability will shine.

I find that when all else fails, a well-timed 6K will destroy any character's game
6k is "ok" i'm not seeing it destroy anyone's game.

Zeroeffect
The overall damage output she lacks is something Talim players will just have to deal with, since you can't exactly do anything about it

Your knowledge of Talim continues to ipmress me. Here is where Talim's "problem" lies. She has shitty damage output relative to other characters. Compared to other characters her speed/dmg output isn't as good (not tested).

She makes up for it with her ability to chain combos/moves, almost limitlessly.

I can't count the number of times where I've outplayed my opponents and lost because of lack of damage. She has to work a lot harder to get the amount of damage from her best moves/combos that many characters can reach in 3 or 4 hits.

stole the words out of my mouth

Blackstar:
p.s- i've played you b4 in ranked
pps- i'll send you a FR when i get on we can play
 
Any tips on back-flipping Amy?
Don't want to simply block all the time, but I'm having a hard time evading it.
 
Backflipping Amy (BT B+K) = Pain in the ass. And this goes for pretty much any character. The move is steppable but it's so insanely fast that you'll likely get caught unaware.

Your safest bet really is to just block when Amy's in BT since it's her only real noteworthy move from BT. But if you don't want to just block it, you can step and WC to go around it and reset positioning. If you use 8 to step use 8B+K WC right after, If you use 2, then do 2B+K right after. If you try to WC normally on reaction Amy can still hit you out of it.

Backstepping and using 4A+B works too but only if you anticipate it. Almost everyone tries this move from BT so just back up until Amy turns around or goes for the flip. When she flips use 4A+B. The problem is, if they aren't setting up BT B+K and just use it once you're behind them, it's near impossible to see it coming.
 
I like Talim's 6K!
Anyone know any combos using it?

I am sorry to burst your bubble but this is a shakable stun (wich means it can be broken by doing 5 directional inputs quickly). However there are still 2 options:

1. They don't shake it because they are retards.
2. They shake it.

In situation 1. Enjoy your free :2::3::6::B:, :6::6::B:, :2::A:+:B:. If they however don't shake any stuns at all then the combo in my signature (minus the BT B part) is a nice option aswell.

In situation 2. You can use the stun as a mixup. So you can either do a mid a low or a grab. I reccomend trying a mid first to test out if they shake it. Once they shake it you can start doing lows and grabs.

However NOTHING IS GUARENTEED. So this isn't a combo.

Since this is a match-up thread I would like to ask about some anti-Taki strats. That bitch just AA's her way out of everything.
 
Guess I'll put this in here- Went to the Ko-hatsu comp last weekend. Didn't do good in the singles but in the 2on2 team I took out a Ralph (Ya girl!). I took some rounds and shoulda won on a Mitsu- he took me down for the kill twice with his UBs (unblockables)- I tried to sidestep but was hit (think I was outta range for :B::B: (which my friend suggested)).

Well today you can bet I did some prac and here's what I came up with:

Full Moon Disembowel- :6::3::2::1::4::B: UB Mid
I can :B::B: if close; :6::A::+::B: or move backward if I'm farther.
If I'm on the ground I can stay there- it won't hit.

Cannon Divide Relic- :4::B::+::K:, :A::+::B: UB Mid
and
Blazing Steel- :4::B::+::K:, :Ah::+::Bh: UB Lowx2
Same as above but these are longer range than my :6::A::+::B:.
Blazing Steel has a forward step (so a really long range) before the second part, can jump the second part or jump :K: it if it's gonna hit.
They both won't hit if I'm on the ground.

There are other alternatives for these Mitsu moves but havin time to do them or doin them w/o eatin damage makes em tough to do. I noticed with other character's UBs it may be the same story- stay on the ground, move back or do somethin quick. Most of em track so 8WR ain't much of an option (unless you get the timin right). GI can be done too but it's risky.

Some opponents use UBs when you're gettin up (from a ground hit) or movin around (Full Moon Disembowel can be canceled). Some people see em don't know what to do (or are surprised) and so they eat damage.

Anyone any more comments or suggestions?

Also it's unfortunate but I think Talim's UBs don't work like these (as well). Hers are too linear (vertical only and don't track well), have a smaller hit box or are too slow. Still in the right situation(s) they can be used.

And now it's over 6 years of usin only Talim so Yay! and many more good games to that!:)
 
Yo nice job with beating the Raphael player Talim JP. I knew ya had it in ya to get some wins.

As for Prymo's Taki question, what exactly is it that Taki's doing aside from AA that causes problems for you?
 
I'm takin on Taki's all the time- she's got some of the fastest moves in the game...
:2::A: or :2::B: can stop her from advancin sometimes. :3::B:'s nice n fast too.
In fact :3::B: can interupt lotsa stuff.

That Mitsu's on borrowed time- next time he'll go down.
 
You can WL the first and second part of Blazing Steel. But you're more likely not to get hit if you WL the second part. I believe WL A is free off a whiffed Blazing Steel.

Also, 1A+B kills Taki. And correct me if I'm wrong but, WL A beats out all of Taki's hover mixups correct? I've done it for both hover A and B but it could just be online BS.

And if a Taki's giving alot of up close and personal pressure, just AS over her short ass. You can get a free AS A+K most of time, or you can mix it up with BT stance. I'm not sure about this because I play online mostly, but I think most of Talim's BT options beat Taki's BT options.
 
Thanks for the tips- maybe WL:A::+::B: or ya WL:A: is a good bet.

Yep :1::A::+::B: CH and :2::A::+::B: that Taki.

Think Taki may hit ya, block and/or punish a Talim AS but timin (and surprise) may make a difference.
 
I just did the combo in your sig, Prymo!
IT WAS BADASSS!
*sigh* I wish players were a lot more slower like my friends! LOL

Hehe, this is more of an anti-noob combo then anything else.

Btw I noticed how :3::B: is interupting alot of stuff (and on CH goes into a nice combo aswell,if you time it right atleast). :1::A:+:B: and :2::A: are still the king of interupting though...nice Tech crouch fast frames and both give good frames on hit or a combo.

Lately I have also been trying to do alot more AS OVER your opponent and then enjoy nice BT mix-ups wich Talim really shines at if I may say so. Also I managed to AS :B: and then a BT :K: into a ringout. THAT LOOKS SO SWEET!!!
 
Yes but it doesn't have that sweet somersault ^^. You don't need to do it sometimes to win the match. You just gotta let your opponents know you CAN do it. It is the only reverse RO she has.
 
You know, I forgot all about her having that reverse RO. That'll give me something to think about whenever Nightmare or Siegfried tries to do that pesky low grab RO attempt.
 
Yeah you're right. Then again, I'll at least be able to hop over them. AS A+K will hit them from behind. Too bad that doesn't RO. That would be awesome.
 
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