New SOULCALIBUR Title at E3? *EDIT: Hah! Nope

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The rumor mills are spinning! With the Facebook Popularity Poll ending last week, people have been wondering if Namco was about to unveil a new SOULCALIBUR title this year at E3. After all, Lost Swords is over a year old now, and was single player only. A new mothership SOULCALIBUR title tends to come out every 3-4 years, so now would be the time to get this party started.

While E3 opens to the public on Tuesday, the event actually begins for the press on Sunday. With the Microsoft keynote airing on Monday morning, and Sony during the evening, we could know the details within the next few days. So be sure to stick to 8WAYRUN to hear the news; as we will try our best to keep you all updated with the relevant information.

In the meantime, lets talk. What do you want out of a new SOULCALIBUR game? What are your expectations? New characters? Guest Characters? A complete reboot to bring back the older characters?

Personally, with Talim winning the popularity poll; I expect her to be in the next title. Hell, the biggest reason I stopped playing SOULCALIBUR was because Talim wasn't in the recent game. Talim is the reason I play fighting games at all. muh talim @BrewtusBibulus and @NeoOutlaw used to come over to my place and play SOULCALIBUR on the Dreamcast; and I was just never into it. It wasn't until Talim in SOULCALIBUR II where I actually got into fighting games.
 
Jason Axelrod

Jason Axelrod

Owner and Operator of 8WAYRUN
Sure, swords with personalities are so realistic :D If one side needs to be realistic, every side needs to be too. It's a fantasy game, it's ok to have huge swords, that's pretty much a must in fantasy games.

This may be true but every other characters weapons are realistic in size when compared to the body of the wielder. I think the game being fantasy is a poor excuse. Yes it's true and it's part of what makes the game great but oversized weapons are a very bad trend that Cloud from final fantasy and Guts from berserk started. They can keep that for all I care.
 
You're coming at this from the wrong angle.
Why make swords smaller, when you could make Siegfried and Nightmare bigger?

I could see them making Nightmare bigger but Siegfried has always been short man. He's not getting any growth at his current age.

Listen I'm not saying lets get crazy and have them both carrying giant needles. I'm not saying make them smaller or shorter. I merely said "SLIM DOWN"! The swords as they are still look cool but it wouldn't hurt the game to make the sword a little less broad and a little more elegant. You know how Siegfrieds sword is about 2 ft wide? The kind of difference I'm talking is dropping it from 2ft wide to about 1.5 ft wide. Very subtle.
 
Why does it even matter? If people want more moves then why not? If "most people" just want to use a certain amount of those moves then it's up to them, jesus christ.
It's requesting a specific means of achieving a design goal rather than requesting the design goal itself. Essentially, we have:
What we want: A more complex system that offers greater potential for exploration, discovering tech, etc.
One possible way of achieving this: Larger movelists.

Why request the latter when we can request the former and let the developers hash out the details? For example, we could have greater combo potential with SCV-sized move lists by increasing the orthogonality of each move.

More importantly, these changes do not occur in a vacuum; they must be made to play well with the other changes to the system, and the developers are the only ones who know these changes in their entirety, and thus the only ones who have sufficient information to intelligently choose the mechanisms.

There's an accusation of hypocrisy to made at me here with regards to a couple of entries in the list I posted, but I think I have a decent enough defense should that be necessary.
 
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This week's events

SoulCalibur VI EVO Japan side event
Ariake GYM-EX, Tokyo (Tokyo Big Site)
3-chōme-11-1 Ariake, Koto City, Tokyo 135-0063, Japan

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