Soul Calibur 6 Discussion

Status
Not open for further replies.
Looks like the new RE mechanic functions like a focus attack of sorts. You can see it breaking at 0:35 and 1:16. It absorbs attacks of any height, but has a limit on how much damage it can absorb before bursting. There's also a new hyper mode, activated at 0:44 and 1:13, and of course supers at 0:48 and 1:18. All very interesting developments for the game, very different from SCV but obviously still having some sort of comeback mechanic (we don't know at this point if that's meter or rage).
 
The guest characters movelists aren't usually available in CAS are they (probably mandated by the source company)? Plus allowing CAS characters in tournaments creates a whole other set of problems.
There will be no guest characters movesets & weapons just skin splited on parts wich you can add for any of your Cas or even original characters SC3 KOS-MOS is example.
 
Looks like the new RE mechanic functions like a focus attack of sorts. You can see it breaking at 0:35 and 1:16. It absorbs attacks of any height, but has a limit on how much damage it can absorb before bursting. There's also a new hyper mode, activated at 0:44 and 1:13, and of course supers at 0:48 and 1:18. All very interesting developments for the game, very different from SCV but obviously still having some sort of comeback mechanic (we don't know at this point if that's meter or rage).
If I'm seeing it right, they were break attacks, or least if my theory is correct, "Soul Charge", attacks like that in the past would acquire different effects, be it a new hit, becoming unblockable or even become a guard break attack.


Which could have a interesting implication, lets say it is a gauge, you can use it defensively or offensively, depending on the character and play style.
 
If you watch mitsurugi guarding Sophitia's 4AB string, mitsu glows orange a bit. Why is that ? This wasn't one of the fancy defensive mechanics, just a generic guard
 
Possibility to get more SC6 gameplay footages later? Hope so, i'm excited!!


DQlbpkiUQAEkp-l.jpg
 
Good, I want to see how the movement and general game speed looks. Of course, the application of meter with these new mechanics.

And the most important question of all:
Are WL moves back too?!
 
If you watch mitsurugi guarding Sophitia's 4AB string, mitsu glows orange a bit. Why is that ? This wasn't one of the fancy defensive mechanics, just a generic guard
Probably just them adding effects to the characters so much as sneezing. Same happened on the SC5 reveal.

They'll no doubt tone down the particle effects by the time the finished product rolls out.

FGs are so reliant on cues that I don't see these flashy visuals being anywhere near so distracting on the final product.
 
Status
Not open for further replies.
Back
Top Bottom