Nyte
Fu-ma's Shadow
I can see that honestly. As I said, it helps we have CAS to create fodder characters and not have to turn established characters into jobbers.
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I always hate when stories do that, bring a main character that had no reason to be there just to make filler battles. Speaking of characters, I just thought of something: how do you guys think Bonus Characters will be handled this time?I can see that honestly. As I said, it helps we have CAS to create fodder characters and not have to turn established characters into jobbers.
Not really, I guess this would be the time when he'd fight minor characters, maybe from the Schwarzwind, and end up killing someone he didn't want to, he'd be "invincible", until an important character came to beat some sense into him.
An absolute MUST! I loved that costume!Xianghua's SCII P3 needs to make a return
I'm going to try to be optimistic, but I better see something good to come out of this, especially with how rushed even Tekken 7 seemed outside of game play.I would really love to see the SC5 characters brought to their full potential (only Patroklos and Pyrrha are truly close to irredeemable, but its still doable), but if it doesn't happen in this game, it doesn't mean it will never happen. The thing is that the new generation was brought in a very bad way, they simply removed the original characters and gave slightly changed versions of their movesets to characters that didn't bring much more than different personalities (Leixia didn't bring even that), so people didn't have time or a story to bond with them like they did with the veterans and they felt like bad replacements.
You can't blame Namco for trying to appease their playerbase, and bringing back the old stories (which are quite obscure, because of the multiple arcade endings) is a good way to not only work on appeasing the players, but also to flesh out the story of old characters and even setup the new ones in a better way.
If it bothers you so much, consider that Viola could technically appear if they actually equate her to Amy and gave the orb to the latter and we may even see Elysium in its true form, since Inferno is also expected. But don't set your standard too high, MKX and Injustice 2 are not a rule, they are more like an exception. SC6 can still be very good without being on their level.
tbh how hard is it to become/be a video game producer?? like at this point I might as well apply and I can produce SC7 considering this turnover rate lol
So, it's basically confirmed that Hoshino has packed his bags and left. Kind of weird that SC leaders have a high turnover rate. Harada also basically said that Okubo jumped at the opportunity to lead this, which makes sense as Okubo doesn't seem to have prior experience in Project Soul and only worked on Tekken 7.
I follow some of Aris' streams (somewhat prominent guy in the FGC) and he's not pleased that it appears a lot of the SCV mechanics have returned. But he's pleased with the removal of GI needing meter.
Looks like my earlier comment about Hoshino leaving was right. I kind of wish I wrong considering how many directors and producers this series has gone through.
So, it's basically confirmed that Hoshino has packed his bags and left. Kind of weird that SC leaders have a high turnover rate. Harada also basically said that Okubo jumped at the opportunity to lead this, which makes sense as Okubo doesn't seem to have prior experience in Project Soul and only worked on Tekken 7.
Looks like my earlier comment about Hoshino leaving was right. I kind of wish I wrong considering how many directors and producers this series has gone through.
Who do you think was to blame for us getting HDO, LS, US, and Pachislot instead of SCVI; Hoshino or Namco? It was easy to blame it all on Namco, but I wonder if it was all Hoshino's idea. The fact that we're getting SCVI now with a new leader makes me wonder if he only looked at making money with low effort versus the risk of making another big game.
Definitely Namco. Around the same time as Lost Swords was happening they had Tekken Revolution, Ace Combat Infinity, and Rise of Incarnates. Namco was doing a huge push for free to play titles with many of their IPs.Who do you think was to blame for us getting HDO, LS, US, and Pachislot instead of SCVI; Hoshino or Namco? It was easy to blame it all on Namco, but I wonder if it was all Hoshino's idea. The fact that we're getting SCVI now with a new leader makes me wonder if he only looked at making money with low effort versus the risk of making another big game.