Macaulyn
[13] Hero
CaS would be separated from single player.It would be odd to place training under CAS. Still hopeful for enough single player content.
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CaS would be separated from single player.It would be odd to place training under CAS. Still hopeful for enough single player content.
Yeah I don't know how reliable this menu is just because it feels too early. Unless the character select screen is more finalized, I think we still have some waiting to do. That being said, I wouldn't be surprised if that was a good outline of the menu.
Yeah I don't know how reliable this menu is just because it feels too early. Unless the character select screen is more finalized, I think we still have some waiting to do. That being said, I wouldn't be surprised if that was a good outline of the menu.
I'm assuming you mean the person who was at CES. People in Discord were making a lot of requests to test out different things, I wasn't able to compile a general list because the chat was moving quite fast.Can't our inside man try out some mechanics for us?
WL moves, throw breaks, GB attacks vs GI/RE, the speed of CEs, doing RE B vs RE G, try to see if JG/JustImpact exists, finding out the input of mitsus new attacks like his stab the floor then roll at them attack.
The bow and arrows got me wondering... We never had such weapons, why add them in the menu? A spear or a sword would be enough, or even Mitsurugi's katana or whatever. Maybe it doesn't mean anything, but maybe we're getting a character using their bow bow for close combat and range (like Ina in Sengoku Musou)
That would, imho, be a waste of development time... I've never been fond of these "so out of place" mini-games :DMight as well be an mini-game mode à la Tekken Bowling. I'd like a bow and arrow moveset too, though. As long as they don't overdo the projectile aspect of it.
Yeah don't compile just yet. Testing things against players in a brand new game makes things hard to analyze, even when I'm focusing on the testing stuff.I'm assuming you mean the person who was at CES. People in Discord were making a lot of requests to test out different things, I wasn't able to compile a general list because the chat was moving quite fast.
Rock could be the close quarters weapon.We can have Bangoo use the bow & arrow:
View attachment 47902
But that alone wouldn't make much sense, he needs another weapon for faster upfront combat, like maybe a boomerang?