SOULCALIBUR 6: News, leaks and information discussion.

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Yes, it is. Everytime you get the game from your shelf, everytime you look at the main menu you get the mood of the game, main characters, visual style. It is important. Like you buy music CD and you realize how awesome cover art is and book inside, it all fits together and creates a whole image. I mean if you don;t listen to metal music you won't understand how important the imaginery is
Huh???????

While I know I'm going to regret posting this here: This is why I say Markman ain't shit. Yeah I said it!

One of the many reasons why I miss Filthie Rich. If you’re gonna be a community rep, don’t be an asshole.
 
@SoulCalibur had a tweet they deleted today, NamcoBandai account also retweeted it. It was deleted within 20 minutes of it going up.

All I had i can remember from the notification was the word "hear", dunno if i was more witcher stuff or something they didnt mean to talk about yet.

Anyone catch it?
 
i dont know, but i realized this morning that all the Soul Calibur facebook photos and comments were deleted, now they just have 2 photos. idk wtf its going on
 
We are doomed LOL, the game will actually come out next month with the 9 characters announced, and no story mode/CaS/online Kappa
I always wondered why they even bothered with story and game modes. I only need arcade and 2 player mode and all the characters. The same analogy can be said about Kung Fu films: why not just feature an elimination tournament instead of trying to direct random street fights based around a story. As I see it: SC is simply a technical mix-up competition based around skill and frame data - nothing else needed.
 
I always wondered why they even bothered with story and game modes. I only need arcade and 2 player mode and all the characters. The same analogy can be said about Kung Fu films: why not just feature an elimination tournament instead of trying to direct random street fights based around a story. As I see it: SC is simply a technical mix-up competition based around skill and frame data - nothing else needed.
The same reason people don't just survive off of bread & water their entire lives.
 
I always wondered why they even bothered with story and game modes. I only need arcade and 2 player mode and all the characters. The same analogy can be said about Kung Fu films: why not just feature an elimination tournament instead of trying to direct random street fights based around a story. As I see it: SC is simply a technical mix-up competition based around skill and frame data - nothing else needed.
That's dangerously close to the "functions" statement from the MVCI team. People like the personalities of certain characters, people like the lore/story, and people like a bit of variety in their games. You might not see much value in it but a lot of other people do. Thus why they do it..
 
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Better be something big. IV-V felt empty in comparison to previous games. V was better simply because of character creation. So far that’s the one thing I’m holding out for because it’s been confirmed unlike modes.

I don’t want to be that person but yeah. Tekken 7 antics are another reason why I’m not going to be completely optimistic. It’s almost how I feel about FF7R. I should be excited but I’m on guard.
 
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That's dangerously close to the "functions" statement from the MVCI team. People like the personalities of certain characters, people like the lore/story, and people like a bit of variety in their games. You might not see much value in it but a lot of other people do. Thus why they do it..
I just see it as a distraction from the essence of what really matters...

The above video serves as a reminder to the true spirit of SoulCalibur - as well as a nudge for Namco to do the needful and reveal Maxi forthwith... :-p

Of course I'm not here to argue - it's all about 1998 and that's what we are celebrating this year! 2 costumes only please...
 
Man, finally caught up with +100 pages here. Ivy and Zasalamel are two of my favorite characters, so it was cool that they were both revealed on the same day.
Ivy looks great. I like how her costume is similar to her original one, I like how free her boobs are. In other boards, people actually thought that they were going to make one of her alternate costumes her default costume. Why? I dunno. Must be the sjw era we live in. Is it me or did make Ivy's torso a little longer? Which it's good because she's supposed to be a tall woman. In the past two games she looked a little... pudgy? Or maybe it was all those Ivy mods I saw on deviantart with shorter torso.

I think it's pretty cool that Zasalamel uses magick in his moves. I always thought the supernatural elements in the lore should be more present visually.
 
^ What Pac said.
I have no idea what they'd be doing with Cassandra though if they felt they wanted to change her any though. I brought it up once before, but an odd and overlooked thing about Cassandra was that she was another character alongside Zasalamel and Talim that were planned and intended to be on SCV, but shit happened. The difference is that with her, they had some crazy idea of giving her a moveset that was a repurposed version of Darth Vader's from SCIV (like how Aeon got a repurposed version of Kratos')
I have no idea if that idea would be revisited for Cassandra on SCVI or that will remain one of those odd cutting room floor things.
But the only reason I could imagine why that was an idea for her was due to her being in Astral Chaos and her character developing to be quite a bit different than the Cassandra of old.

I've touched on it before, but just because I haven't heard anything about Voldo, Raphael, Lizardman/Aeon, Yoshimitsu, Cervantes, and Setsuka yet from my main SCVI source does not mean they won't be on SCVI.
They don't know everything. But they do pass on what they do know and hear to me.
In short, not hearing about them yet isn't necessarily some kind of automatic evidence of absence.

We do know straight from Okubo that SCVI will be retelling SC1 and II, and before Okubo even admitted SCII was a part of that, that from my SCVI source that the game will also be including Soul Edge/Blade and SCIII along with the retelling.
Zasalamel's reveal confirmed that SCIII is just as they said, included along with it.
They told me of Tira, who also has been a prevalent villain character ever since her introduction on III. So it's easy to see why her and Zasalamel were two of the SCIII additions they picked.

My not hearing about Setsuka coming back yet, like I said, doesn't mean she isn't, but she also isn't that important to the story, which SCVI is putting a strong focus on. Her being saved as a DLC character wouldn't be surprising at all since they have priorities of who is most and more important to the story that needs to be on the launch roster.

Which brings me to a character like Raphael. He was important to SCII's story. That should logically guarantee him a spot in the retelling. Especially with Talim coming back (who was never important to the main plot at all) and Sophitia's sister Cassandra too as SCII reps that I do know about and have heard.
Cervantes was the main villain of Soul Edge/Blade and has stayed fairly relevant to the story and as Ivy's father and foil since her introduction on SC1.
Voldo and Lizardman/Aeon have their dedicated roles as lackey type villains that the story benefits from. Lizardman's appearance leads to be able to make generic ones you could fight in the story as well.
Keep in mind that Astaroth and Lizardmen are who and what attacked Maxi's crew in the original version of the story.
Yoshimitsu's kind of just Yoshimitsu doing Yoshimitsu things. So it'd be surprising to see him not make it only because he never missed a game since introduced on SC1 and is an iconic character for the company doing double duty on Tekken and Soul Calibur.
I think Lizardman should be the alternate costume to Aeon. They can give lizardman all the different Dino heads and shit while making Aeon have a single consistent appearance.
 
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