SOULCALIBUR 6: News, leaks and information discussion.

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Sophie has a slot opposite of her that could be convenient for Cassandra but it seems to me like that might be Geralt's position.

Even if we just see the slots for the last three reveals it'd make deducting the roster easier.
 
Yeah, more agressive, acrobatic and faster. She's definitely one of my favorite character.
But I would be , maybe even more interesting if she had some kind of modified moveset (like Patroklos ?).
She's suposed to be younger in SC6, and she hasn't stolen the weapons of the temple yet .

I would like something maybe more chaotic, naïve or awkward. ^^
Theres no reason to think she hasnt stolen the weapons yet. Seigfried is already Nightmare and Seigfried might be in the game.
Im thinking the game's story covers Souls 1,2,and 3, in a chronilogical sort of way (and obviously not the same EXACT story). If not then a character like Zas couldnt make it in.
 
was Cassandra ever hinted at in any of the leaks?
Yea she wasvin the original leaked roster..the one from Vergeben's trusted source. So was Seigfried.
^ What Pac said.
I have no idea what they'd be doing with Cassandra though if they felt they wanted to change her any though. I brought it up once before, but an odd and overlooked thing about Cassandra was that she was another character alongside Zasalamel and Talim that were planned and intended to be on SCV, but shit happened. The difference is that with her, they had some crazy idea of giving her a moveset that was a repurposed version of Darth Vader's from SCIV (like how Aeon got a repurposed version of Kratos')
I have no idea if that idea would be revisited for Cassandra on SCVI or that will remain one of those odd cutting room floor things.
But the only reason I could imagine why that was an idea for her was due to her being in Astral Chaos and her character developing to be quite a bit different than the Cassandra of old.

I've touched on it before, but just because I haven't heard anything about Voldo, Raphael, Lizardman/Aeon, Yoshimitsu, Cervantes, and Setsuka yet from my main SCVI source does not mean they won't be on SCVI.
They don't know everything. But they do pass on what they do know and hear to me.
In short, not hearing about them yet isn't necessarily some kind of automatic evidence of absence.

We do know straight from Okubo that SCVI will be retelling SC1 and II, and before Okubo even admitted SCII was a part of that, that from my SCVI source that the game will also be including Soul Edge/Blade and SCIII along with the retelling.
Zasalamel's reveal confirmed that SCIII is just as they said, included along with it.
They told me of Tira, who also has been a prevalent villain character ever since her introduction on III. So it's easy to see why her and Zasalamel were two of the SCIII additions they picked.

My not hearing about Setsuka coming back yet, like I said, doesn't mean she isn't, but she also isn't that important to the story, which SCVI is putting a strong focus on. Her being saved as a DLC character wouldn't be surprising at all since they have priorities of who is most and more important to the story that needs to be on the launch roster.

Which brings me to a character like Raphael. He was important to SCII's story. That should logically guarantee him a spot in the retelling. Especially with Talim coming back (who was never important to the main plot at all) and Sophitia's sister Cassandra too as SCII reps that I do know about and have heard.
Cervantes was the main villain of Soul Edge/Blade and has stayed fairly relevant to the story and as Ivy's father and foil since her introduction on SC1.
Voldo and Lizardman/Aeon have their dedicated roles as lackey type villains that the story benefits from. Lizardman's appearance leads to be able to make generic ones you could fight in the story as well.
Keep in mind that Astaroth and Lizardmen are who and what attacked Maxi's crew in the original version of the story.
Yoshimitsu's kind of just Yoshimitsu doing Yoshimitsu things. So it'd be surprising to see him not make it only because he never missed a game since introduced on SC1 and is an iconic character for the company doing double duty on Tekken and Soul Calibur.
 
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It would be cool if we had a second confirmation from Vergeben aha ^^

And I really wonder if they changed her fighting style or not .. Okubo said that they wanted to avoid similar fighting style in this episode.
Do you remember where Okubo said that? I've been following as many interviews and articles as possible and I can't remember this.
 
I brought it up once before, but an odd and overlooked thing about Cassandra was that she was another character alongside Zasalamel and Talim that were planned and intended to be on SCV, but shit happened. The difference is that with her, they had some crazy idea of giving her a moveset that was a repurposed version of Darth Vader's from SCIV (like how Aeon got a repurposed version of Kratos')
I think there may be some misinfo here.

Aeon is indeed a repurposed version of Kratos' style, but the similarity between Aeon's new style and Kratos' in BD is acknowledged in SCV's Aeon's backstory, where they subtly hint that Aeon defeated Kratos: "the beast-man gained the power to inherit the nature of those he consumed. Each time he tasted the blood of a new prey, his body and soul were transformed."

I understand SCV Director Daishi's intention to repurpose movesets of guests, as he felt the downside of guests characters was that their resources are essentially abandoned after one installment, but I just really don't see how Cassandra could inherit any of Vader's style in a way that would remain her intuitive and relatable as a character. What I've always suspected, was that as you said Zas and Talim were meant to be, along with perhaps Setsuka and evil Cassandra as complete characters. But the tsunami happened, affected their schedule, and they had to make due with what they had, scrapping Zas and Talim for mimics, replacing Setsuka with Alpha Pat, and replacing evil Cassandra with Omega Pyrha.
 
Cass's style to me seems more masculine but then there's her taunt and there was her critical finish which the critical edges were similar too. It got to the point where being dainty and hesitant felt less awkward on a dude whose ultimate move is sitting on your face with hearts coming out. Just noticed from Sophie vs Cass videos. Likewise they feel different enough than Rockstaroth or Seong-Kilik (who were the originals incidentally.)

It's just that a small roster makes me nervous about characters being too similar.

Any of the other S&S users recognize Sophitia using the other S&S characters' moves?
Actually is Astarock instead Rockstaroth :) (ie Asta is copy from rock and NOT the inverse) Rock is since Soul Edge and then is a bit more original
I hope see Namco do one Rock more hardcore this time, that is very possible.
 
^ What Pac said.
I have no idea what they'd be doing with Cassandra though if they felt they wanted to change her any though. I brought it up once before, but an odd and overlooked thing about Cassandra was that she was another character alongside Zasalamel and Talim that were planned and intended to be on SCV, but shit happened. The difference is that with her, they had some crazy idea of giving her a moveset that was a repurposed version of Darth Vader's from SCIV (like how Aeon got a repurposed version of Kratos')
I have no idea if that idea would be revisited for Cassandra on SCVI or that will remain one of those odd cutting room floor things.
But the only reason I could imagine why that was an idea for her was due to her being in Astral Chaos and her character developing to be quite a bit different than the Cassandra of old.

Thank you for answering, always a pleasure ! (Btw, I died laughing when I saw all the skeptical thing scenery on Gamefaqs and Reddit this week ^^)

I wonder if Project soul intended initially to give Cassandra a more important and precise role in SC V . She was supposed to be evil ? Or possessed ? I don't know. Maybe Pat and Pyrrah were supposed to save Sophitia from Soul Calibur and Cassandra from Soul Edge . But due to time restriction, they only kept Sophitia as the main antagonist, left Cassandra in Astral Chaos and switched movesets to Pyrrah Omega. (Wtf was that Setsuka thing with Alpha Pat ? x).
That's a shame they had to cut some of their ideas due to time time restrict .. and earthquake .. Hopefully this won't be the case this time . But I totally understand that it must have been a true development hell .. at least for the story.

Also, I find a little bit strange that SCVI have been in development since 2015 and that they don't seem to be really sure about story mode, maybe the will re-use some of old SCV ideas and make them happening during that mysterious SCI and II era ("hidden truths").
In the end, I totally understand the lack of news from Okubo and that he seems to be careful about giving to much infomations too early if the game is not really done ( 70 % done = all the mechanics, stage, new graphics engine, musics ? 30 % = story, intro, specials modes ?)

These are pure speculations . And I only speak about the Alexandra family, there are also other big issues (Kilik story, Talim ect ..).

(Sorry, next time I'll post this on the "SC6 discussion" topic)
 
^ What Pac said.
I have no idea what they'd be doing with Cassandra though if they felt they wanted to change her any though. I brought it up once before, but an odd and overlooked thing about Cassandra was that she was another character alongside Zasalamel and Talim that were planned and intended to be on SCV, but shit happened. The difference is that with her, they had some crazy idea of giving her a moveset that was a repurposed version of Darth Vader's from SCIV (like how Aeon got a repurposed version of Kratos')
I have no idea if that idea would be revisited for Cassandra on SCVI or that will remain one of those odd cutting room floor things.
But the only reason I could imagine why that was an idea for her was due to her being in Astral Chaos and her character developing to be quite a bit different than the Cassandra of old.

I've touched on it before, but just because I haven't heard anything about Voldo, Raphael, Lizardman/Aeon, Yoshimitsu, Cervantes, and Setsuka yet from my main SCVI source does not mean they won't be on SCVI.
They don't know everything. But they do pass on what they do know and hear to me.
In short, not hearing about them yet isn't necessarily some kind of automatic absence of evidence.

We do know straight from Okubo that SCVI will be retelling SC1 and II, and before Okubo even admitted SCII was a part of that, that from my SCVI source that the game will also be including Soul Edge/Blade and SCIII along with the retelling.
Zasalamel's reveal confirmed that SCIII is just as they said, included along with it.
They told me of Tira, who also has been a prevalent villain character ever since her introduction on III. So it's easy to see why her and Zasalamel were two of the SCIII additions they picked.

My not hearing about Setsuka coming back yet, like I said, doesn't mean she isn't, but she also isn't that important to the story, which SCVI is putting a strong focus on. Her being saved as a DLC character wouldn't be surprising at all since they have priorities of who is most and more important to the story that needs to be on the launch roster.

Which brings me to a character like Raphael. He was important to SCII's story. That should logically guarantee him a spot in the retelling. Especially with Talim coming back (who was never important to the main plot at all) and Sophitia's sister Cassandra too as SCII reps that I do know about and have heard.
Cervantes was the main villain of Soul Edge/Blade and has stayed fairly relevant to the story and as Ivy's father and foil since her introduction on SC1.
Voldo and Lizardman/Aeon have their dedicated roles as lackey type villains that the story benefits from. Lizardman's appearance leads to be able to make generic ones you could fight in the story as well.
Keep in mind that Astaroth and Lizardmen are who and what attacked Maxi's crew in the original version of the story.
Yoshimitsu's kind of just Yoshimitsu doing Yoshimitsu things. So it'd be surprising to see him not make it only because he never missed a game since introduced on SC1 and is an iconic character for the company doing double duty on Tekken and Soul Calibur.

Maaan, I love Cassandra. She is my main and my favorite character of the series. (Maybe in fighting games)
I REALLY want her to be back and in her traditional form. I need to sheild bash peoples sternums again, and with the new Angel Step feather effects...oooo c'mon Project Soul.

I have confidence in Vergeben's orginal roster leak. So far it hasnt been wrong.
 
I think there may be some misinfo here.

Aeon is indeed a repurposed version of Kratos' style, but the similarity between Aeon's new style and Kratos' in BD is acknowledged in SCV's Aeon's backstory, where they subtly hint that Aeon defeated Kratos: "the beast-man gained the power to inherit the nature of those he consumed. Each time he tasted the blood of a new prey, his body and soul were transformed."

I understand SCV Director Daishi's intention to repurpose movesets of guests, as he felt the downside of guests characters was that their resources are essentially abandoned after one installment, but I just really don't see how Cassandra could inherit any of Vader's style in a way that would remain her intuitive and relatable as a character. What I've always suspected, was that as you said Zas and Talim were meant to be, along with perhaps Setsuka and evil Cassandra as complete characters. But the tsunami happened, affected their schedule, and they had to make due with what they had, scrapping Zas and Talim for mimics, replacing Setsuka with Alpha Pat, and replacing evil Cassandra with Omega Pyrha.
I worded it kind of weirdly when I talked about Aeon getting stuff from Kratos to get the point across, but what you said is completely correct.
From a story perspective, it did make sense for him to.
Cassandra was such a weird thing because I can only imagine her being more serious and/or evil, training with Edge Master while in there helping result in her shifting her moveset style. But I think that in general that would have had such a strange reception and reaction from the fans because it's easy to assume she'd even lose a lot of her trademark moves in the transition along with her personality. Which would may have not gone over well because it would feel like "Cassandra in name only."
I think the idea of someone inheriting the Darth Vader moveset isn't a bad idea. In particular a new character addition entirely doing that.
I think that Cassandra wasn't exactly the best choice at all for that and I am glad that didn't happen because that would have been another polarizing decision to add to the pile of those that SCV had.

Thank you for answering, always a pleasure ! (Btw, I died laughing when I saw all the skeptical thing scenery on Gamefaqs and Reddit this week ^^)

I wonder if Project soul intended initially to give Cassandra a more important and precise role in SC V . She was supposed to be evil ? Or possessed ? I don't know. Maybe Pat and Pyrrah were supposed to save Sophitia from Soul Calibur and Cassandra from Soul Edge . But due to time restriction, they only kept Sophitia as the main antagonist, left Cassandra in Astral Chaos and switched movesets to Pyrrah Omega. (Wtf was that Setsuka thing with Alpha Pat ? x).
That's a shame they had to cut some of their ideas due to time time restrict .. and earthquake .. Hopefully this won't be the case this time . But I totally understand that it must have been a true development hell .. at least for the story.

Also, I find a little bit strange that SCVI have been in development since 2015 and that they don't seem to be really sure about story mode, maybe the will re-use some of old SCV ideas and make them happening during that mysterious SCI and II era ("hidden truths").
In the end, I totally understand the lack of news from Okubo and that he seems to be careful about giving to much infomations too early if the game is not really done ( 70 % done = all the mechanics, stage, new graphics engine, musics ? 30 % = story, intro, specials modes ?)

These are pure speculations . And I only speak about the Alexandra family, there are also other big issues (Kilik story, Talim ect ..).

(Sorry, next time I'll post this on the "SC6 discussion" topic)
You're welcome. Oh boy I know. People lack some serious reading comprehension skills that visit those two sites. XD
It's dumb how many arguments I wound up getting into or interject in to tell people to read it again and explain how my main SCVI source is entirely different from that person who claimed to be a "former Bandai Namco employee" and I was openly questioning the validity of anything in that at all, but people are either stupid or skimmers, sometimes both and jump down my throat trying to claim anything and everything I've said or known about SCVI is fake and "lucky guesses" and it just.... hurts my head to know people can even be that dumb. lol

Anyways, looking into the story and lore that didn't actually make it into the game, there were clearly plans for Cassandra and her being in Astral Chaos on SCV, but none of that got to be highlighted or explored in-game outside of the media that talked about those things. Which is a damn shame since Astral Chaos played a role in the game, but seemed so rushed even for how rushed the story already was to begin with. It being something related to Pat, you figure it would have actually got to make it in. But like I said, shit happened with the earthquake, funding, and fiscal reports, so the game was rushed and served undercooked.

I have noticed that when it comes to the press stuff, Okubo seems to be coming off a little inconsistent in ways. Saying the game is a retelling of the first Soul Calibur, then 1 and 2, then Zasalamel gets revealed making it feel as if you're a fan not following what I've said and leaked out there about it before he ever even confirmed SCII is part of it, it can unintentionally come across like they're not sure what they're doing and coming up with things on the fly.
That kind of press stuff never made sense to me.
Like I've told you, SCVI is a retelling 1 and 2 with aspects of Soul Edge and SCIII tied in and highlighted too.
Why he couldn't just say that is kind of dumb to me because it can build up a weird relationship with the consumer and their viewpoint of the product sometimes because it only serves to confuse them and point out the inconsistencies.
It's something that happens with games and has for a long time. I can understand it "spoiling" their surprises, like Zasalamel by saying that the game will do that.
But it doesn't make it any less a strange brand of bad interview etiquette to be inconsistent or contradictory.
I've seen it happen more times than I can count where fans focus on weird interview "errors" because they start to not know what to take at face value by a developer when oddities like that occur.
 
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Cassandra actually suits custom males better (Rock uses his furry arse too) except for the CF and taunt.

Still at least Mi-Na’s weapons are very different front Kilik’s. DLC or Hilde at least. Groh’s seems too gimmicky or Kilik can get a spear.

Curious about other aspects though. Hope we have news on that too.
 
Also, I find a little bit strange that SCVI have been in development since 2015 and that they don't seem to be really sure about story mode
I recall something about SC6 originally going in a completely different direction at the start of development and then some stuff happened and then it became a reboot. So while SC6 has been on the table since 2015, I don't think it's accurate to say that what we've been seeing has actually been in consistent development since that time. Though I am very much hoping it's at least had like 1 1/2 to 2 years of development by now.
 
it can unintentionally come across like they're not sure what they're doing and coming up with things on the fly.
I've noticed this has been the vibe, as there's been no decision on an official logo (the one we've been given is a font, not a logo), no release date, no consistency in character reveals (in past iterations they were very methodical about when and how characters were revealed).

I've been wondering though, if it's actually like that to give the team more flexibility/breathing room when working on the game (less commitments, more time for added decisions/changes).
 
I've noticed this has been the vibe, as there's been no decision on an official logo (the one we've been given is a font, not a logo), no release date, no consistency in character reveals (in past iterations they were very methodical about when and how characters were revealed).

I've been wondering though, if it's actually like that to give the team more flexibility/breathing room when working on the game (less commitments, more time for added decisions/changes).
Im thinking thats right. The fans were disappointed with 5 and though thats not all Project Souls fault (what with a earthquake and tsunami during its development) they dont want that to happen again.
What Im thinking is there are ALOT of finished assets for the game (characters, stages, mechanics, modes ect..) but they want the fans to be pleased so theyre testing peoples reactions with trailers here and there; doing "grassroots" promostions at tournys and the upcoming one in 2 weeks.
They want to build hype and drop the game on us in the right way. No half baked stuff anymore.

(Also, as simple as it is, I love the new logo)
 
This reminds me more Highlander than SC, is a basic cover box, but not is bad after all, anyway we can make our own cover box is very cheap and funny. The important is the game be well done.
 
Well then the Boxart is confirmed to be meh tho Mitsu looks beautiful on it. They could have at the very least added Nightmare on the Top middle, it really looks too empty as a cover but whatever. The reason i'm not too mad at it is that actually i'm thinking on getting the game on digital.
 
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