Geralt General Discussion / Tricks of the Trade

This is pretty much all speculation from watching footage but here are more poorly arranged notes

6BB - hilt strike into Igni, you can hold the 2nd B to burn meter and get a combo into 66BB.
66BB? - NC, definitely has some tracking built in
3K/6K? - Has a hold version, seems like a decent poke
44A - Horizontal high with throat slit AT, seems to do a ton of damage on CH
Normals have a lot of range
A+B seems hella fast
This character has raaaaange
4A? -TJ horizontal mid with range and an aGI lol
1K - Low sweep, not + on hit, rings out on CH
1AA - not NC, Aard + on block? This low doesn't look reactable
33BB - Has a huge stun on hit, combos into 6B(B) - 66BB
Has a meter throw, a+gA+B+K, no cost in soul charge
Yrden (I think 6A+B? Definitely an A+B input of some kind) is an auto GI, slows time on your opponent if it parries giving a free combo
Gets AAAA from soul charge
6BB is mad cheap. Lots of pushback and lots of damage.
1B - KND low, doesn't look reactable to me

EDIT: Updated this with some new info from CEO/E3.
 
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I agree on the range , his 2a, 2b, 3b, and aa are going to be good poke options.

Damage seems good.

Speed looks mediocre.

Curious to see what kind of punish game he has.
 
If 6B?, litttle pommel tap, into Ingi is a punish I think his punish game will be fine.

But on that note; Is Igni punishable on hit? If so, how bad will it be on block? I think we will be using Igni in combos with Quen and Aard being our stance mixup.

Have we seen and of his Lethal Hits?

Also I just want to point out his 3B has range, TCs, and moves him forward making combos easier to land when he hits with it.
 
I don't think so. Doesn't seem to have any stances so that does lower the amount of moves he can use. But SC hasn't been known to have huge move lists to begin with.
What do you think of his low game?

So far I've seen a crouching low kixk, should be 2k. Doesn't seem that fast, but the range is okay.

He does a thrusting toe poke. Looks slow, but has good range.

I've seen him do a sweeping low kick, kind of reminds me of Pyrrha's 1k. Looks to have good speed.

Thoughts?
 
WR B is very fast. However, it doesn't frametrap from 2A and 2K because they both recover too slowly.
66B+K launches, but it's basically a slower 66BB. Seems like something to use after successful 4A+B.
 
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What does his Soul Charge do? I see some mentions of some of its properties in Linkorz' post but I was wondering if it augments anything further than what is listed there.
 
What does his Soul Charge do? I see some mentions of some of its properties in Linkorz' post but I was wondering if it augments anything further than what is listed there.
The only other thing that I know of is that it gives him all his BE options (meter throw, signs) for free
 
8A+B is exclusive to SC. It catches sidestep, techtraps siderolls, and comes out very fast. Even though it's unsafe, you have access to 4A+B for free to discourage bigger punishes.

4A+B definitely goes into 66B+K launch. You can follow up with A+B for sure and maybe 66BB.

SC 3AA... is infinite and it's pretty memey, but it does a ton of chip before you get to the unsafe part of the string.

1AA and 1AB is an ok mixup. The B variant is easily blockable on reaction but LH on crouch. Basically, online oki option or a way to bait out moves for 4A+B.

A+G(A+B+K) is techable, womp wommmp.
 
I did a writeup of Geralt's movelist. Let me know if I missed something or got something wrong.

Horizontals:

AA - Standard AA, lots of range
6A - Has 6AA and 6AB follow ups, which are both mid. 6A itself is a high.
3A - Mid horizontal with range. Safe but - on hit.
2A - Standard 2A, lots of range
1A - Long range tracking low. Seems pretty negative on hit. 1AA is good for combos and is NCC, 1AB is also NCC and lethal hits on opponents who have full meter
4A - Mid horizontal string that uses silver sword with lots of range, but unsafe. Second comes out automatically if the first one connects, and is NC.
7/8/9A - Standard jump A, high
FC A - Same as 2A
WR A - Horizontal mid with good range, seems reasonably quick but little damage.
66AA - Good range high stepkiller. High-high but jails. Cancels into Quen stance with B, 66AK also exists, is a gimmicky low.
22A - Jumping horizontal mid with aGI, GIs other horizontal mids. Lethal hits on GI.
44A - Slow high horizontal, but not reactable slow. Gets throat slit AT on hit and does meaty damage.

Verticals:

BB - Standard BB, lots of range
6BB - The meme move. Burn meter by holding the second B to make this a safe combo starter with pushback that immediately resets to neutral.
3B - Standard launcher
2B - Standard 2B
1B - Tow poke KND low, looks alarmingly safe on block but is linear. Forward ringout.
4B - Uppercut with silver sword. KNDs on normal hit and you can hold it to super launch. Lethal hits on opponents who are in soul charge. AA punishable.
7/8/9B - Standard jump B
FC B - Same as 2B
WR B - Quick 2 hit string, looks very fast at around i14 or so. Safe, also seems kinda difficult to step. Not much damage though.
66BB/66BA - Combo tool/whiff punisher. 66BB is at least stab punishable on block. Air hit of 66BB gets a ground stun that combos into another 66BB. Unsure of utility of 66BA
33B - Whiff punisher that combos into 6BB. Very strong damage, especially near the wall with double 6B(B). Unsafe.
22B - Sword slam, doesn’t seem very useful
44BB - 2 hit overhead string.

Kicks:

K - Standard 5K
6K - Mid kick that is linear and chargeable
3K - Another mid kick. Looks stubby and linear
2K - Standard 2K, range is really stubby though
1K - Another low that looks way too safe. Rings out to his left on CH or during combos, slightly negative on hit
4K - Mid kick that can go into Quen stance meterless
FC K - Same as 2K
WR K - Same as 3K
7/8/9K - Standard jump K, mid
22K - Same as 1K
66K - Same as 6K?
44K - Same as 4K?

Simultaneous Press:

A+B - Linear and mid, looks reasonably fast for its utility. 5A+B is universally a break attack in SC6
6A+B - Quen stance, costs .25 meter
2A+B - Igni, costs .25 meter to cast, but doesn’t get a combo unless you extend by holding the button for another .25 meter
4A+B - Yrden, aGI that costs .25 meter to cast and has a hilariously long stun after a successful parry. Seems to aGI a fair amount of things, I can recall an instance of it GIing a mid kick and a mid vertical.
8A+B - Aard, costs .5 meter to cast, has an absolutely massive hitbox and looks very fast but does little damage.
6B+KB - Uppercut with sillver sword then downward slash
2B+K - Sidestep spin thing, maybe this covers more ground than a regular sidestep?
44B+K - Trooper roll into uppercut, picks up grounded opponents
66B+K - 2 hit string that launches pretty high and is NC
a+gA+B+K OR 4a+gA+B+K - Brave Edge throw, costs .5 meter. Has a front and back break version.

There might be more multi-button presses that I am not yet aware of.

Quen Stance:

QN A - Horizontal, high
QN B - Vertical mid
QN A+B - Break attack vertical mid, probably + on block

Quen stance has armor on startup so it seems decent for pressure with QN A+B for + frames and QN A to discourage stepping QN A+B.

Soul Charge Moves:

AAAA - Not really sure about how to use this move.
3AAA… - This string is infinite and looks hilarious. Pretty sure the third hit is a high.
6ABB - Not really sure about the use of this move. Doesn’t combo after 3B 6AB.
66AAA - Looks high, unknown if it combos from the first two hits at all.

It should be noted that all moves that normally burn meter are meterless in Soul Charge. This seems to be the main utility of the activation as his moves that are exclusive to Soul Charge frankly seem weak, but I really feel like we have to be missing something there.
 
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Some thoughts/comments/questions:

For 44A, is AT on any hit? I thought it was CH. I also wonder this move's viability post-GI. If its slow enough to beat immediate re-GI then it would be a pretty solid option.

1B rings out behind on CH

The second hit of 66BB can be GI'd but the window is pretty tight

I can't remember if it was SC or not but I'm pretty sure he has a BBB and the last B was a ring out (CH only?)
 
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Some thoughts/comments/questions:

For 44A, is AT on any hit? I thought it was CH. I also wonder this move's viability post-GI. If its slow enough to beat immediate re-GI then it would be a pretty solid option.

1B rings out behind on CH

The second hit of 66BB can be GI'd but the window is pretty tight

I can't remember if it was SC or not but I'm pretty sure he has a BBB and the last B was a ring out (CH only?)
Yes, 44A gets the AT on any hit. Not sure how useful it is post-GI though, didn't really mess with it.
 
I don't know if this is the place to ASK about Geralts tricks of the trade but are there and good alternates to his side step moves? 88/22 B seems absolutely terrible to me. It's slow and also If the opposing character is moving in any way it misses. It misses 90% of the time i successfully sidestep a character with the attack. 88/22 A is better but still pretty slow, and 88/22 K, while quick, is very short range and does little damage with no real follow up. Are there any better alternatives he might have.
 
@linkorz @KONMAI @Kayane and anyone else with a good understanding of Geralt on SC6.

Hey guys, so I'm working with a YouTube content creator called @Scallywag-93 to make beginner introductions guides for SC6 and one of the videos that's being worked on is a introduction profile of each character to hopefully get it out near or on release date.


Looking just to get abit of info from you guys aswell to ensure the Geralt part of the video is accurate.
Please could you answer these questions: (doesn't have to be in detail)

1. His stand out strengths?
2. His stand out weakness?
3. Any important stand out moves and why are important?
4. Easy/Intermediate/Hard in terms of execution?
5. Easy/Intermediate/Hard in terms of gameplan and complexity?
6. Overall archtype / what kind of player the character will suit?

Thanks again.
 
@AndyrooSC
1. Extremely strong mid-range, his AA/2A/BB etc have fantastic range for their speed
2. Block punishment doesn't seem to be anything special at the moment, and his best low is very linear
3. 6B(B) is reasonably fast, pushes out on block a fuckton, does chip damage, is a mid, and does very strong damage on hit. 4A+B seems to parry everything that can be parried and gives you a free launch when successful.
4. Easy execution, only has one just frame so far (4A:A)
5. Easy gameplan, not a complex character at all
6. Poke machine that can back it up with good lows, good for people who like straightforward characters.
 
@AndyrooSC
Regarding #6 I think it would be important to mention that people who like managing various and unique meter options would enjoy him. He has a simple game plan but he can also choose to either spend meter on his spells or save up for soul charge and get them for free.
 
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