FleshMasher
[13] Hero
Namco said the roster screen is not final, i hope the same goes for the stages and we get more.
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Can't believe people are making a big deal out of stages. There are more important things then stages right now. The only fighting games that I think more about stages are injustice and doa only do to the fact of destruction and interactive.Only 11 stages in a fighting game from 2018??? You serious???? Injustice 2 had 12 stages and it was bad, such big series like SC and in making comeback installment only 11 stages??? WTF Even SC4 had like 18-20 stages, which isnt a lot in my opinion. This is bad, we'll be playing on the same stages again and aigain ;/
If that was the case they would already have mentioned that Season Pass could include new stages too but they did not...
Every DLC character SHOULD come with his own stage + alternate costume IMO.
That would persuade everyone to pay for any DLC character just to get that extra content (even if the character is not a personal favorite).
Going by that, could include all their gear as CaS pieces as well. Character packs could be awesome. *Crosses Fingers*To be fair, they're called character packs so they could include a story piece, a stage piece and the character. We've already established that communication on what is contained isn't very great, and if they are going to be including a stage it should be marketed as well. At the same time though, the last time they included purchasing characters in SCIV I believe when you bought one of the star wars characters you got a stage with them as well. So it has happened before, just something to be weary of though.
It is in the long run because repetitive uses of stages gets boring to see. Considering Esports is a thing people will be seeing Soul Calibur 6 matches time and time again and will just go "I've seen all this before" and tune off. Soul Calibur 6 needs to double it's stage count at minimum in the near future if it wants to succeed long into the future especially when it comes to the subject of season 2 content. If that means using old stage designs to save budget then so be it.Quantity of stages isn't that big of a deal now that I think of it
I might have said it better, but I blame my sleepiness for that. Of course more stages is better, but I wanted to say that I think having a music theme asigned to every character is more important than everyone getting a stage :)It is in the long run because repetitive uses of stages gets boring to see. Considering Esports is a thing people will be seeing Soul Calibur 6 matches time and time again and will just go "I've seen all this before" and tune off. Soul Calibur 6 needs to double it's stage count at minimum in the near future if it wants to succeed long into the future especially when it comes to the subject of season 2 content. If that means using old stage designs to save budget then so be it.
You mean that garbage crap that Capcom pulls with their vs games that have now made their way into their main games. No thanks. Made sense with KoF games in the 90's (yearly releases, limited software space) but today it's just lacking.I might have said it better, but I blame my sleepiness for that. Of course more stages is better, but I wanted to say that I think having a music theme asigned to every character is more important than everyone getting a stage :)
So far we've seen all the stages from the stage select screen of the current tournament build, yet we've also seen Money Pit as a background to one of Ivy's story interactions with Voldo. Are they gonna fight in Money Pit or are they simply gonna have a dialogue there (Ivy: "You are ugly", Voldo: "Hhhhhhsshhh") only to immediately go fight somewhere else or even just split without fighting? I don't know, but there is hope.Namco said the roster screen is not final, i hope the same goes for the stages and we get more.
https://www.famitsu.com/news/201808/30162981.html
Libra of Soul:
- Considered to be a "behind the scene" mode focusing on "another soul"
- You can choose the weapons, parts of costumes and fighting style of of any character (cf. infra), and modify your appearance at any time
- There are cities on the map, where you can buy items and weapons
- You can have random encounters while traveling on the map
- The more levels, the stronger you get (and you can also equip stronger weapons, hints of either weapon exp. or weapon stats)
- Fights with special "rules": weaker hero, stronger pushes,..
- Created character from other players will appear in your campaign
Creation:
They talk about choosing your height "freely", maybe we will have a slider rather than 4 or 5 heights?We are only getting 5 heights (cf. official Soul website)- Same goes for muscles
- Modification of each part like in SCV is still possible.
- They talk about 370 parts (they say "types of parts" though)
- Still different face paints, stickers (scars, emblems, etc.), still customizable
- They talk about "Weapon creation", which is nothing but weapon customization, like in SCV (at least, that's only what they show)
- Still extra parts like in SCV
- Still different frames (serious or funny ones)
- Get ready: WE CAN CHOOSE GERALT'S FIGHTING STYLE FOR OUR CaS!!!!
The PAX app has Soul Calibur 6 listed for the PAX arena section on Sunday. I'd expect your announcement then, since that's center floor basically.
You hold the button to repel attacks. But the RE will start up slower as a result.Does anyone how the counter aspect of RE works. I've yet to see any gameplay showing it off in fact the only time I think I saw it was the original reveal of the game.
Is there a limit to how much you can repel?You hold the button to repel attacks. But the RE will start up slower as a result.
i would expect azwel to be just playable when you managed to go trough the libra story mode once.Will there be any hidden characters this time - or characters that are only playable after progressing through various modes in various ways?