Soul Calibur VI: General discussion

Come to think of it. With what the battle director said about Cervantes mew "Baron Stance" does that mean there are more stages unrevealed? We don't have many stages that are walled for him to jump off of. I can count 3:

Geralts
That Astral Woods one

Nvm i thought i had 3 bleh

7 stages out of 11 so far have walls. I'm not counting the Astral Chaos versions of Replica Kaer Morhen & Cursed Moonlit Woods from the Libra of Soul trailer.

Palgaea Shrine
Snow-capped Showdown
Replica Kaer Morhen
Ostrheinsburg Castle: Hall of the Chosen
Indian Port: Impending Storm
Windswept Plains
Cursed Moonlit Woods
 
I shall surely miss infinite stages. I found the illusion to be effective when one was focused on the actual fight, though it could be improved for times when the battle slows and you can observe the bigger picture.

While many are pining for the DLC characters, (personally, Setsuka, Hilde, and Viola are my top picks) I'd be far more satisfied with DLC stages, even should they be imported old stages with a new coat of paint.

--Forgon
 
nono, the one after?
Not sure what you mean?
Sophitia's Swordbreaker:
T9eqXmd.jpg


Maxi's Fatibal:
XGr0KcO.jpg


Siegfried's Requiem:
QyFCldf.jpg


Ivy's Valentine (1P):
Uh7dJgG.jpg


Ivy's Viper Edge:
5KaFdLu.jpg


Sophitia's Swordbreaker again:
zTbPiqA.jpg


Ivy's Valentine (2P) and Mitsurugi's Tyrfing:
Q6gOl95.jpg

Is anyone going to miss the endless stages from SoulCalibur V?
The only infinite stage that I actually liked was Utopia of the Blessed. It was the only one that really was able to hide the rotating background "illusion" and it also turned into a non-infinite for the final battle. It also had a great soundtrack, though using Forsaken Sanctuary for it worked equally well.

Man since you can create a robot i can already see in my heads all those CaS made 2Bs you'll encounter online.
We won't need to make our own, since she's probably gonna be the guest, or Kayane might actually explode. Ashlotte CaS, however...
 
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Not sure what you mean?
Sophitia's Swordbreaker:
T9eqXmd.jpg


Maxi's Fatibal:
XGr0KcO.jpg


Siegfried's Requiem:
QyFCldf.jpg


Ivy's Valentine (1P):
Uh7dJgG.jpg


Ivy's Viper Edge:
5KaFdLu.jpg


Sophitia's Swordbreaker again:
zTbPiqA.jpg


Ivy's Valentine (2P) and Mitsurugi's Tyrfing:
Q6gOl95.jpg


The only infinite stage that I actually liked was Utopia of the Blessed. It was the only one that really was able to hide the rotating background "illusion" and it also turned into a non-infinite for the final battle. It also had a great soundtrack, though using Forsaken Sanctuary for it worked equally well.


We won't need to make our own, since she's probably gonna be the guest, or Kayane might actually explode. Ashlotte CaS, however...
i completely forgot about that stage... damn that one was cool
 
Why don't they just reveal all the characters instead of making us suffer? Why does Hwang and Lizardman have to be the mystery characters even down to the leaker not being sure of their proper inclusion?

Why are they still censoring their trailers with only one month before the release? Do they really care to hide Inferno from us till the very last minute? I don't get it...

The only reason I'm pissed off about Hwang is because of personal reasons - but for all intents and purposes he's not even considered a popular character - certainly not the icing on the cake. It would have made more sense to withhold Zas or Talim till the end - not whatever mimics they've got left to show us.

I think the cerv, game modes and raph trailers are probably all they will show at TGS. I can't imagine there are anymore surprises left in store. It's just becoming petty to the point where I feel we are going to be extremely disappointed on the eve of the release - such as the character select screen becoming more contracted in the build and mediocre final reveals. If I'm wrong then I apologise.
 
Why don't they just reveal all the characters instead of making us suffer? Why does Hwang and Lizardman have to be the mystery characters even down to the leaker not being sure of their proper inclusion?

Why are they still censoring their trailers with only one month before the release? Do they really care to hide Inferno from us till the very last minute? I don't get it...

The only reason I'm pissed off about Hwang is because of personal reasons - but for all intents and purposes he's not even considered a popular character - certainly not the icing on the cake. It would have made more sense to withhold Zas or Talim till the end - not whatever mimics they've got left to show us.

I think the cerv, game modes and raph trailers are probably all they will show at TGS. I can't imagine there are anymore surprises left in store. It's just becoming petty to the point where I feel we are going to be extremely disappointed on the eve of the release - such as the character select screen becoming more contracted in the build and mediocre final reveals. If I'm wrong then I apologise.

They may be holding off on them because they're not in..

Best to prepare for the worst.
 
So I don't mean to give anyone any hopes up, however I would like to point out something interesting I noticed.
At first glance you may think this is just Kilik's stage, however the angle is non-existent on the stage we saw on the E3 build, I will concede if someone finds it though.
2.png

However, there is even something more interesting, the stage in question also has an obelisk nowhere to be seem in Kilik's stage.
1.png

Now, this could be a earlier build of the stage or something like that, but Soul Calibur as a series is no stranger to variations of the same stage, I just thought you guys might like it and theorize about it.
 
So I don't mean to give anyone any hopes up, however I would like to point out something interesting I noticed.
At first glance you may think this is just Kilik's stage, however the angle is non-existent on the stage we saw on the E3 build, I will concede if someone finds it though.

However, there is even something more interesting, the stage in question also has an obelisk nowhere to be seem in Kilik's stage.

Now, this could be a earlier build of the stage or something like that, but Soul Calibur as a series is no stranger to variations of the same stage, I just thought you guys might like it and theorize about it.
dude i think that's just the CaS stage.

like in V it was just an empty white void that couldn't be chosen normally.
 
dude i think that's just the CaS stage.

like in V it was just an empty white void that couldn't be chosen normally.
I thought of that possibility, however we've seem CaS characters being edited in different stages and the opponent of that fight is also a CaS, where other demonstrations use a dummy character, in V was Edge Master and in IV was Mitsu.
 
That one guy that beat her in the evo tournament was a dush. He act like he won evo and pumping and shit in her face. The only person that act like that from what I seen, took it to seriously.
That was Xeph, lol. If you knew the history, Kayane beat him before in a different tourney, so he got his "revenge" by beating her in Evo Top 8. I don't see how being hype that he overcame an obstacle makes him a "dush" (douche) though. Far as I know, he didn't insult her in any way and both were cool after.

it's a flashy casual gimmick for sure, but it's not like it won't have its uses. I'm not a purely competitive player but I'm not a casual player either. The worst thing I can say about reversal edge is there is no "neutral" option for people that don't want the RNG, something that just lets you say "Nah" and back out of it with both players gaining or losing nothing except the user inflicting the little damage the reversal edge does to the other player.
If they made a neutral option, the entire system would be pointless, lol. Everyone would just opt out every time they land it so they could take the free damage + meter and bounce.

I think that as more and more people realize that reversal edge is sidesteppable and easily reactable, Reversal Edge as a mechanic will be little more than a tool used to potentially throw off an opponent's linear offense.

It'll be nice for casuals, but I don't particularly think we'll be seeing RE as much as we are now in the future.
It's reactable if it's held down. It's not that easy to react to with step if they let it go early.
It's also useful as a post-GI option. As well as an anti-mixup option. And anti-Stance option. And I'm sure you can RE in between certain strings to make the parry guaranteed. Plus some characters can cancel their REs if you try to bait and step them. I think it'll still be used at high level years from now. Especially when you consider the rewards for being right.

I put in effort to learn the mechanics and focus on the game but i'll be the first to admit i'm not good. So i can see RE being an issue for me.

You know how it'll work? People wont be particularly good, or even know how to take full advantage of the RE. They'll just know they can randomize an otherwise not random situation and spam it on that basis. People have varying degrees of intelligence for things like this. They wont use it constantly, but just enough for it to get completely annoying and difficult to react to. Of course it would be easy if you can predict when and how it'll get used but lets not pretend every RE will be stepable. It is afterall very strong in that it counters a sizable portion of moves. GBs and UBs are not something you throw out regularly.

It just ... appears to completely shut down all offensive strategies. Imagine a sports game where a defensive team has unlimited timeouts to force a coinflip to decide if they can take the ball or not, because this is how i see RE. I'm surprised others dont see this.
Every RE *has* been steppable, lol. It's a vertical attack set to B+G. Even with all of that though, if they're wrong on the RPS sequence afterwards, you, the opponent, would still benefit from the RE clash.

Anything that's spammed can be baited. Spamming becomes predictable. What you're describing sounds more like strategic placement. In which case, that just means they're using it correctly.
 
So I don't mean to give anyone any hopes up, however I would like to point out something interesting I noticed.
At first glance you may think this is just Kilik's stage, however the angle is non-existent on the stage we saw on the E3 build, I will concede if someone finds it though.

However, there is even something more interesting, the stage in question also has an obelisk nowhere to be seem in Kilik's stage.

Now, this could be a earlier build of the stage or something like that, but Soul Calibur as a series is no stranger to variations of the same stage, I just thought you guys might like it and theorize about it.

I noticed that too...it looks different, but maybe it's just the angle. This makes think, it would be great if there are variations of each stage like night for the snow one and daytime in the forest stage. I'm think there's some hidden stuff that they won't show regarding stages before release.
 
if there was a neutral I don't think it would stop people from doing the minigame. If there was a neutral you wouldn't gain meter either unless you clashed. You lose out on an advantage, you lose out on a critical hit, you lose out on meter gain, and you lose out on possibly a free super... it would just turn into a weak pseudo unblockable move (if fully charged)

I could be wrong but if you lose a RE don't you lose guard gauge too? maybe whoever goes neutral loses guard gauge?
 
if there was a neutral I don't think it would stop people from doing the minigame. If there was a neutral you wouldn't gain meter either unless you clashed. You lose out on an advantage, you lose out on a critical hit, you lose out on meter gain, and you lose out on possibly a free super... it would just turn into a weak pseudo unblockable move (if fully charged)

I could be wrong but if you lose a RE don't you lose guard gauge too? maybe whoever goes neutral loses guard gauge?
The meter gain happens on the initial hit. Sure, people MIGHT still try their luck at the RPS in specific, desperate, situations, but I imagine it would be mostly unnecessary at high level. The idea being, "why give the opponent a chance to outguess you if you don't have to?".

Also, why use GI if you give RE a way to escape the drawbacks?
 
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