FallenAngelII
[09] Warrior
Guys, FC3B is less than -10! It is either -9 or -8.
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Safe on block then correct? Are the fastest moves in SC 10 frames just like Tekken?Guys, FC3B is less than -10! It is either -9 or -8.
Huh. Then FC3B might be anywhere from -6 to -9 because that was the move I used to test out punishing it.Yeah thats it I read that in sc6 2bA went to 6 from 8
You can do a special taunt after winning a game. She'll do a power pose and say "I will not run away" (or something like that). I think you might have to do 4K+G. I'll check later.Is there any secret with her taunt like in SC IV?
Yeah.Thank you.SXS doesn't have levels in this game if that's what you meant.
It's guess work. I'm figuring out which moves are slower than others since some CEs can be punished by some moves but not others. I figured 4B was slower than CE but faster than 6K because I couldn't 4B a CE but 3B it but i must've bungled the recording in Training Mode because I checked it again and CE doesn't punish it either.Blocked CEs? That doesn't seem very precise. Where does that data come from? We've kind of been taking move speeds for granted around here, and that's kind of a problem. Where did that data even come from? The frame data draft guy? His methods were really imprecise. It's not that you personally did anything especially wrong, but we were running on a lot of flawed assumptions that fucked up all our resulting derived data. So I put my nose to the grindstone to find the cold, hard truth.
I took a 60FPS video and counted the frames from input to impact. All moves peformed from the most neutral state possible to prevent buffering from influencing the results. That is to say: I took advantage of my hyperfocus tendency and did the boring stuff nobody wants to do. If there's something flawed about that, it's important for me to find that out now before I derive anything else from this work.
Unless my hands just get slow on this particular punish, this doesn't seem to work after FC 3B punishing Nightmare's WR AA. I'm guessing because of the angle he's at when launched? Might be other moves it can't follow up on. I can get it to work fine on his 1A and raw.For now, the best option for FC3B is 66 A+B SXS K, 6K A, without Soul charge.
You have a couple of notation errors, In the SC combo section you list 66B+KB as 66B+KKDon't hesitate to give your feedbacks !