FleshMasher
[13] Hero
There's a nice description of move levels and clashes at the top in the latest patch notes:Bingo!
There’s a quiet storm on Twitter at the moment because a lot of would be competitive players don’t feel welcome by the SC competitive scene.
From my observation I don’t think it’s exactly that, there are a few players that come off as univiting based on there “drama levels” or opinionated stance on the game.
But the biggest crime is lack of engagement.
The only time I see OG players is if someone links a twitch stream of a tournament or team spooky’s weekly uploads which for some reason in becoming inconsistent with SC uploads.
YouTube needs more of a presence but I feel the community’s casual and competitive scenes can be really opinionated to the point it shoots itself in the foot.
Seriously the only regular YouTubers that frequent content for SC is spooky, scallywag and Dynasty (as controversial as the last one is)
Aris’ YouTube model is what would benefit us.
He was on like what 30k subs when Tekken 7 released on console.
And through is legacy knowledge videos and character breakdowns (which is how I and thounds of others on YT found him) has helped him to surpass 150k.
What’s helpful to understand is the views and engagement on Tekken related content on not just Aris’ channel but other streamers like him too.
Legacy knowledge and character breakdowns i.e help on worst match ups, identifying good match ups and anti guides.
For instance I still don’t know the conditions for a “flash clash” some times I think it’s because me and my opponent hit at the same time but others I get the same effect while my opponent can follow through with an attack.
And can just Guard (when your character flashes white when blocking) really nullify stamina damage?!!
Like why are Tekken players telling me this?
Edit:
Oh i read again and it's not very complete lol.
*If two clashing moves are equal, you are +/-0.
*A vertical attack counts as one level higher than a horizontal one.
*If one move is two levels higher it crushes the other move and hits.
*If one move is one level higher it clashes favorably, the opponent is repelled and stunned, and you may get a free attack in, but that also depends on the recovery of your clashing move.
I don't know the exact general "repel stun" frame advantage you have to subtract your recovery from, sorry.
*Kick attacks and airborne attacks can not clash with anything, they will trade.
I hope this helps, just ask if you have questions.
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