Soulcalibur VI DLC Discussion Thread

If you want to be picky while ignoring Inferno, guests or some important characters tend to be in the middle of the select screen while generally heroes (the common ones being Rock, Hwang, and Hilde) and the antagonistic/edgy types are on the right, likely being Aeon and Setsuka who’d fit there better than some of these other folks. It’ll look a bit uneven... We either get a freebie or Inferno’s slot moves somewhere on the other side.
 
If you want to be picky while ignoring Inferno, guests or some important characters tend to be in the middle of the select screen while generally heroes (the common ones being Rock, Hwang, and Hilde) and the antagonistic/edgy types are on the right, likely being Aeon and Setsuka who’d fit there better than some of these other folks. It’ll look a bit uneven... We either get a freebie or Inferno’s slot moves somewhere on the other side.
Assuming nothing else moves, my bet is like this:
Code:
Inferno     Siegfried    Zasalamel  Nightmare  Azwel
Xianghua    Maxi         Sophitia   Astaroth   Ivy
Yoshimitsu  Kilik                   Grøh       Cervantes
Talim       Mitsurugi    Geralt     Taki       Tira
Custom      Seong Mi-na  Raphael    Voldo      Random
Hwang       Cassandra    2B         Amy        Aeon
Rock        Yun-seong               Setsuka    Li Long

But of course, this creates a second hole, but there's not really any other way to do it, unless it was like this:
Code:
Inferno     Siegfried    Zasalamel  Nightmare  Azwel
Xianghua    Maxi         Sophitia   Astaroth   Ivy
Yoshimitsu  Kilik        Li Long    Grøh       Cervantes
Talim       Mitsurugi    Geralt     Taki       Tira
Custom      Seong Mi-na  Raphael    Voldo      Random
Hwang       Cassandra    2B         Amy        Aeon
            Yun-seong    Rock       Setsuka

The current formatting just really doesn't lend itself to looking cohesive, though, so it would be possible they might reshape and move some stuff around.
 
The current formatting just really doesn't lend itself to looking cohesive, though, so it would be possible they might reshape and move some stuff around.

Honestly, I don't hate the character select screen but I wouldn't cry if they just remade it and organised it again to a new shape and design. I want something a bit more fiery for character select. I know it would never happen but an SC2 character select remake would make me go bonkers. Its not bad but I feel like it could be more exciting. That and as petty as it may be I just loathe the way Inferno is positioned at the moment and some other characters.

Amy isn't next to Raphael currently, inferno is awkwardly placed and Hwang/Yun-Seong probably won't be near Mina. I think its safe to say there will be an alteration of sorts though for season 2.

I just hope it makes sense with the positions or we get a version in the end that follows a trend, even if it is petty for me wanting this.
 
Honestly, I don't hate the character select screen but I wouldn't cry if they just remade it and organised it again to a new shape and design. I want something a bit more fiery for character select. I know it would never happen but an SC2 character select remake would make me go bonkers. Its not bad but I feel like it could be more exciting. That and as petty as it may be I just loathe the way Inferno is positioned at the moment and some other characters.

Amy isn't next to Raphael currently, inferno is awkwardly placed and Hwang/Yun-Seong probably won't be near Mina. I think its safe to say there will be an alteration of sorts though for season 2.

I just hope it makes sense with the positions or we get a version in the end that follows a trend, even if it is petty for me wanting this.

I feel the contrary of you.

I think the character select screen is awesome and would love to stay that way.

Kinda reminds me of the Sphere Grids of FF10 and FF13.

And is the best Character Select Screen of the series since SC3.
 
Assuming nothing else moves, my bet is like this:
Code:
Inferno     Siegfried    Zasalamel  Nightmare  Azwel
Xianghua    Maxi         Sophitia   Astaroth   Ivy
Yoshimitsu  Kilik                   Grøh       Cervantes
Talim       Mitsurugi    Geralt     Taki       Tira
Custom      Seong Mi-na  Raphael    Voldo      Random
Hwang       Cassandra    2B         Amy        Aeon
Rock        Yun-seong               Setsuka    Li Long

But of course, this creates a second hole, but there's not really any other way to do it, unless it was like this:
Code:
Inferno     Siegfried    Zasalamel  Nightmare  Azwel
Xianghua    Maxi         Sophitia   Astaroth   Ivy
Yoshimitsu  Kilik        Li Long    Grøh       Cervantes
Talim       Mitsurugi    Geralt     Taki       Tira
Custom      Seong Mi-na  Raphael    Voldo      Random
Hwang       Cassandra    2B         Amy        Aeon
            Yun-seong    Rock       Setsuka

The current formatting just really doesn't lend itself to looking cohesive, though, so it would be possible they might reshape and move some stuff around.
Yeah, the current SoulCalibur VI select screen really is kinda messy right now. My guess is that Bandai Namco will rearrange the character select screen a bit just like how they did it for Teken 7 when Season 2 arrived. Here is my take on it assuming they don't rearrange it:
InfernoSiegfriedZasalamelNightmareAzwel
HwangXianghuaMaxiSophitiaAstarothIvySetsuka
HildeYoshimitsuKilikGrøhCervantesRock
GuestTalimMitsurugiGeraltTakiTiraAeon
CUSTOMSeong Mi-naRaphaelVoldoRANDOM
Cassandra2BAmy
This is how awkward it is going to look if they the character select screen isn't arranged. My prediction for how the character select screen would look by the end of Season 2 would be this:
Edge MasterSiegfriedZasalamelNightmareAzwel
HwangXianghuaMaxiSophitiaAstarothIvySetsuka
HildeYoshimitsuKilikInfernoGrøhCervantesRock
CassandraTalimMitsurugiAmyTakiTiraAeon
CUSTOMSeong Mi-naRaphaelVoldoRANDOM
NakoruruGeralt2B
In here, the guest characters are all moved to the bottom center where they can stand out more. Hopefully we also get Edge Master as a free DLC to take Inferno's spot so that the boss character can be moved to the center where he will disappear when playing online. I also chose Nakoruru as the guest since it appears that Bandai Namco has a good relationship with SNK where they even chose to #EmbraceDeath in Twitter. Haohmaru would feel a little repetitive with Mitsurugi around and Nakoruru was popular enough to be the Samurai Shodown representative in The King of Fighters XIV. This is just a prediction but I feel like the guest character could be almost anyone ranging from Sekiro to Dante (Negan was very random) but expect there to be another guest character since that appears to be the trend.
 
Same for MK Injustice and DMC, however Samurai Shodown, FF and Sekiro I'm Fine...
I think CaoCao was saying that the recent Injustice/MK games have too many guest characters for his taste and that he would rather SCVI didn't fololow suit, rather than that he expected MK/Injustice characters as SCVI guests--which i believe would be incredibly unlikely in any event.

Personally, I am agnostic on the guest character issue. I really don't mind them where they are handled with care and in a manner that preserves their visual aesthetic and fighting style in a manner that is both faithful to the character and works within SC's systems. When done right, some characters can add great new dynamics and textures to the gameplay that keep things fresh. And that is something that Project Soul have traditionally excelled at: choosing the guests carefully for those needs and then translating them with attention to detail. More nerdy concerns, such as story continuity issues, are of no moment to me. Additionally such characters can bring in new players, extending the profitability of the game and continuing DLC support. However, there is the factor that every guest is likely to supplant a regular roster character--this is not always the case, as a developer may take the approach that a guest character will "pay for themselves" in terms of DLC sales (or extra sales of the base product if they are included in it) and may therefore plan accordingly in a way that they are added on to characters already planned. But in the long run, at least some guests will replace franchise legacy characters and new ones.

In the present case, whatever I might want, I don't think we should expect a guest in Season 2: I'm fairly convinced at this point that the plan is to flesh out the entirety of the legacy cast from Soul Edge through Soul Calibur III (meaning Season 2's six characters will be Aeon/Lizardman, Hwang, Li-long, Rock, Setsuka and Yun-seong) and that there will simply not be room for a guest character. However, on the outside chance of a Season 3, I would not only expect a guest character, but also a new original character. A Season 3 with Hilde, Algol, a guest, and a new character would suit me fine--though push come to shove, I'd be happier with Viola than a new character, though I doubt she is planned, based on the importance PS have placed on narrative continuity in this game. Of course that projects a return to four characters for this hypothetical third season pass. That just seems more likely to me; a third season is very much a far outside possibility as is, and I can only presume if it happens that it will be smaller in character selection.

One open question for me, now that we are getting some vague hints that CaS train may not be done, is where that content will land and where we might get any extra stages, were that to (very hopefully) happen. All of that would fit better with the third season pass in terms of making each season or roughly equivalent value if Namco wants them to all share a similar price point (which they probably very much want). But I'm not sure there will be a market for them that long if they delay another year before introducing them, which is what will happen if the current pace of DLC drops continues. That pace is actually faster than the average for such games, and quicker than even an optimistic projections/guesswork from fans up until recently, but it's still going to take time before they announce a season three, in the unlikely event there is one. I'm not sure how deep the pool of potential buyers will be at that point. But I am interested as a fan of the series (and someone interested in where trends in continuing content support for games and fighters in particular) to see how those matters play out.
 
Exactly.

Is a disservice to the great characters that the Soulcalibur franchise already has.

Besides, 2 guests is good enough. Is one more than SC2/SC5 and one less than SC4.
If I may play devil's advocate for a second: Let's say in the next SoulCalibur, they make a game like Tekken Tag Tournament 2. They announce that they'll bring back every unique style, from Hwang, to Hilde, to ZWEI, to Groh. At that point, would guests be okay? It always seemed like "no more guests" really started with SC6. I didn't see this with SC5's pre-release, until the full roster was revealed. I don't think people are completely against the idea of a guest, or even more than one guest, as long as many veterans make it to the roster first.
 
If I may play devil's advocate for a second: Let's say in the next SoulCalibur, they make a game like Tekken Tag Tournament 2. They announce that they'll bring back every unique style, from Hwang, to Hilde, to ZWEI, to Groh. At that point, would guests be okay? It always seemed like "no more guests" really started with SC6. I didn't see this with SC5's pre-release, until the full roster was revealed. I don't think people are completely against the idea of a guest, or even more than one guest, as long as many veterans make it to the roster first.

Why would guests matter regardless? We can get new characters that actually will continue to contribute to this series rather than having a one night stand with 2B. That's how I see it, I'd rather this series see's guest characters once in a while rather than making it an ongoing attraction. The devs should be building hype around their own characters not someone else. I understand it acts as free promotion but I don't like the idea of it becoming a reliant behavior they act upon, which so far it feels as though it has. SC2 was fine but after that they pushed it endlessly.

People want the veterans of course, but its just no matter how you put it we waste time with guests rather than someone new to SC who can contribute for years to come. Sometimes guests may have some part of their moves or ideas implemented elsewhere but it still means more work when we could have just a new SC character who already did that and the devs would have it easier too.

I might hate CAS, but I'd probably say long term guests have a worse influence as time passes. Had SC4/5 completely ignored guests I wouldn't complain. Quite frankly SC2 and SC6 are the games that make the most sense for guest characters, SC6 being a celebration and return to form of sorts so it makes sense, I still hate the fact we have to deal with guests in SC6 personally though. 2B and Geralt could have been Hwang/Setsuka/Rock/Hilde/Long.
I quite simply am not playing SC for these guests.

I do however, understand too if someone thinks guests/CAS are beneficial, but I do sincerely think long term its harmful for the franchise.
All in all though, this just my opinion alone. I'm not for CAS or guests at all.

Regardless however, I would love an SC TTAG2 style game that just outright brings back a lot. I would definitely be in for it. As far as I can see however if we're lucky SC6 could become this anyway thankfully judging by what has been said on occasion.
I hope they'd literally consider adding tag to SC6, I would actually enjoy such a mode online being teamed with players.
 
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