Soulcalibur VI DLC Discussion Thread

Rusted Blade

[07] Duelist
IF you’re asking for Necrid, you’ll be asking for the general idea of him. For whatever reason he’s been disowned by project soul
Well, "disowned" implies an express declaration. I'd say it's more accurate that they have just decided to surround him with a cone of silence. It protbably does come down to licensing issues. The thing is, from all indications, Namco owns the rights to the character. But he may have come in as a contractual condition to the agreement that got Spawn into SCII:XBE. If that's the case, MacFarlane (or rather his production company as it is listed as the one with the rights to the Necrid art used in SCII--but not Necrid himself, an important distinction) may have reserved an interest in any future appearance of Necrid that way. There's just no way to know, being outside those companies. Or Namco's lawyers may have just said, "You know what, it's too close a call, these details weren't really clearly hammered out--don't chance it." and Necrid just became classified in their minds as a guest and treated that way ever since; i.e. you get your fifteen minutes in your one game and then you make room for the next guy...especially if you are the not altogether beloved Necrid.

Now, I personally think Necrid is really underrated. I'm not overly concerned with his John Carter of Mars aesthetic, and his moveset is actually kind of fun. But people have been misremembering some key details above when suggesting using him as the template for a "select your moveset" style of character--though, first off, that's actually a pretty imposing technical task to do right and not be buggy as hell, but we'll put that to the side for a moment. See, only a portion of Necrids moves were close analogs of other characters--rather, he mostly used the shape and profile of the weapons of other characters in his own unique ways, although often part of a sequence of animation and hitboxing were identical to a sequence of frames for another character's move. But he was a largely independently designed style, which I think probably is what naturally happens when you set out to make a mixed-mimic character: you suddenly find yourself putting a spin on everything (often literally in this case!) and you also find you have to adjust things for the sake of balance. He also has huge number of acrobatic moves that are his alone and not related to other characters.

Now as for a player design custom moveset editor, I mean shit, I'd be all for it if it was confined to offline or at least non-ranked, maybe even a subset of player matches. But it can't be overstated how buggy and broken the final product of these custom move combinations would be. There'd just be no way you could control for every frame advantage trap and infinite combo players could construct with full leverage of the archive of movesets. That's, again, putting aside the challenges of making the editor. But were they to do it, I would argue that Necrid, being (whatever else you can say about him) his own unique thing, he is not the ideal cosmetic figure to stick on top of that. I would suggest, first and foremost that maybe this role would be a good fit for a rebranded Olcadan. Who, in all the talk about classic era characters, seems to often go forgotten. And as he is essentially a redundancy on Edge Master as a gameplay matter, he makes most sense, and would not require the a crude insertion of one of the existing "my weapons appear out of nowhere" characters (Necrid, Algol, Azwell) into the role. But the thing is, probably mostly people would prefer to use this with their creations, to create something truly unique and fitting the look and design of that character. All things considered though, I don't think I would count on seeing such an experiment in Soul Calibur any time soon.
 
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Macaulyn

[12] Conqueror
Necrid only looks decent in the official SC2 drawn art. In game he’s hideous
Anyone can get an update on their design.

Its such a shame that Sekiro: Shadows Die Twice was not published by Namco, like Dark Souls. Sekiro would have been the perfect guest, being a FromSoftware character AND a ninja from the Sengoku period. It was a match made in heaven, but it feels so unlikely...
 

Project Bokuho

[14] Master
Anyone can get an update on their design.

Its such a shame that Sekiro: Shadows Die Twice was not published by Namco, like Dark Souls. Sekiro would have been the perfect guest, being a FromSoftware character AND a ninja from the Sengoku period. It was a match made in heaven, but it feels so unlikely...
FromSoftware's worst enemy: Smooth 60fps
 

tetsu

[09] Warrior
I know it's not new but character who appear in Museum/ Character Compedium still become a playable character. Just check my Museum and saw Amy in the portrait and character compedium sessions
 

CaoCao

[03] Disciple
I know it's not new but character who appear in Museum/ Character Compedium still become a playable character. Just check my Museum and saw Amy in the portrait and character compedium sessions
Yeah. And what's interesting about the museum is that none of the SC3 bonus characters show up besides Li Long, Hwang, and Amy as you mentioned. Gives credence to certain theories about season 2 imo.
 

DanteSC3

[14] Master
The effort is appreciated, nonetheless. It's better to have it all in one place than scrolling and scrolling.

Still pretty disappointed in the offerings.. maybe the inclusion of only Bong-seon Undewear is hinting that we have more DLC coming, to complete that outfit, and others? We still don't have Ring Trousers, we didn't get any substantial additions in the footwear category, and the "real armor" options for female characters are still impressively lacking. I just don't really understand how this is sufficient after all the waiting.

We can't even use the fancy new COLOR 3 and COLOR 4 as base templates! And the Bridal Tiara is a bit... floaty...

Edit: Reddit user xAkamanah has posted galleries of all the new parts on characters in-game:

Male Parts
Female Parts
 
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DanteSC3

[14] Master
Doubt. I'd bet dollars to doughnuts that Hwang and Aeon are the first pair shown/released. They might pull a Tekken and reveal the whole season two roster all at once, but I'd put Yun-seong and Setsuka for the second pair, then Rock and Li Long last. But Hwang and Aeon would be the ones with real footage, if anyone.
 

sytus

[11] Champion
I'm hoping the reveal for season 2 characters will be a little different to what we've had before. IMO the best way for Project Soul to do it is through a cinematic trailer showing all of those returning. Then later down the road show the independent character trailers showcasing their moves.
EVO 2019 she comes..
My personal pick for the first season 2 character would be Setsuka, it would be nice for her to be in a bloody decent SC game for once.
 

SpellcraftQuill

[14] Master
Wouldn’t mind free a Mary Poppins cosplay if Setsuka does show up.

Even though I’m more into brunettes, I feel like it’d be more in character for her default to be blonde. We have three more colors for her to be brunette. And hopefully there’s a weapon option to hide the umbrella.

Looking at how Tira and Zas take after a hybrid their SCIII outfits, we may expect something like her 1P but with the blonde hair.

And the Korean swordie will probably have the other one’s colors.

If Hilde is one of them, maybe she’ll have undergarments that are just what she wears beneath her armor as opposed to something skimpy.
 
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