Soul Calibur VI: General discussion

SoulCalibur VI on Steam has hit over 1,000 players. Something it hasn't done since January!!!!
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Not familiar with shmoney, is that a rapper or such? I can try if you can explain what you are looking for.
Shmoney is money lol Shmoney was a term coined in another rap song, Cardi B then continued to use the term to make it her own catch phrase, “get this Shmoney.” As in she’s going to make hit records and secure the bag. As in by Cardi B creating songs that are very popular with the audience her record label will write her checks for large sums of money.
 
Heavy Cassandra Chronicle spoilers:
Say goodby to Patroklos forever, his name has been scrapped from history itself by time-traveling Cassandra. It's Deucalion now Kappa.
Also probably not really, but a man can dream Kappa.
Well, considering...
Pyrrha is the firstborn, and Sophitia only says she can name the first, not the second, then it’s still going to be Pyrrha and Patroklos.
Now I want Lucius wielding the bakers daughters weapon using patroklos style. That’s perfection
I will show you... the price of RYE BREAD!!
 
DanteSC3
You are most probably right. Deucalion and Pyrrha were spouses in Greek myths, so as soon as it is revealed the child was a girl, the name Pyrrha is the most logical substitute for Deucalion, since they are connected.
Still it would have been nice not to have Patroklos Kappa.
 
I figured that was probably the case--FluffyQuack's knowledge of the franchise's software is pretty impressive, but composing a new moveset consisting of elements from multiple games and then compiling it into a useable data file would be a monolithic undertaking. Not that his accomplishment here is anything to sneeze at either--I'm impressed, no doubt--but that would have been mind blowing.


It's more the roses than anything, but there are other issues. I'm making an effort to adapt, because I know the franchise has to move forward and I try not to begrudge a new development team its impulse to experiment. But here's the thing...they really went crazy on locking Amy's true DPS potential behind so many layers of mehcanics (a base moveset, two types of perception that nuance its particulars, still more classic stuff locked behind Soul Charge and then lethal hit conditions on top of all of that).

Amy's style was one super-cherished by those who mained her in SCIII:AE and SCIV who just completely disappeared for the dumbest possible reasons in SCV. I felt they should have been more conservative with preserving her classic flow than some other characters, rather than less. In order to accommodate her perception abilities not only has the damage of numerous of her base moves been nerfed, relative to other characters (and she wasn't exactly a heavy hitter to begin with), but many of her moves that have survived have been re-mapped and/or distributed to the various modes. As she was always a very technical style requiring a high degree of devotion to stringing combos that often start by luring your opponent into inadvisably aggressive action repeatedly, it's kind of a big issue that you can't access certain combinations of strings unless you've spent the first two rounds landing four white roses, four red, and saved up a full meter.

It's just a case of more being less, in my opinion. I'd rather they just essentially gave her the SCIV moveset for a base, and then added everything new via Soul Charge, whatever else that meant they had to do in terms of damage and frames in order to make her balanced. But you know, we're not even out of year one, so check in with me again in 2022 and I may be singing a different tune. ;)


Personally, I think SCII through SCIV is the golden era for the franchise, if one allows for the benefits of both SCIII's console and arcade versions to be counted. I know SCIV is not the singular most popular entry, but I think it gets far more shit than it remotely deserves. Visually it is one of the best looking games ever made, its mechanics are solid and its balance acceptable if not perfect (Yeah, yeah, Hilde's broken and Seung-mina is useless, but these are outliers), the CaS system was a huge upgrade over III, the roster is as large as it ever was for a game that wasn't completely broken and buggy (SCIII:CE), the stages were numerous, dynamic, varied and gorgeous, and I honestly applaud their decision to strip out obnoxiously excessive story content in order to accommodate all the rest of the above. I'll defend that game any day. SCIII is harder to defend because it has two different versions that are each great but incomplete in their own ways. But I still think SCII-IV is as good as it's been.
Speaking of Shitroklos, is no one going to point out the obvious similarities between Cassandra's CE and his?

⚡️ I n T e G r I t Y ! ! ! ⚡
 
What the heck? I imagine I'll find out shortly, but some weirdness with Cassandra's Ancient in Libra of Soul:

Am I seeing double? I've never seen this error prompt, either...

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Edit: Maybe just a weird glitch. The other one disappeared when I finished this one. When I moved to the tile, it had two instances, one at level 67, and one at level 80. The level 67 one is greyed out, and the level 80 one is the one I fought. It's bizarre.
LUNA!!!
 
I'm glad they decided to do something interesting with Cassandra's story mode. I expected something along the lines of "Sophitia's out on some kind of adventure, so Cassandra goes after her to make sure she's alright." and I think that would have been fine but not particularly interesting, so I'm happy they found an interesting twist. My only complaint is that I wish the beginning parts were a bit shorter as it felt a bit too "by the numbers." I guess another small complaint is that there isn't actually that much fighting.

Also, Cassandra's pretty fun to play as. Her moveset feels so overwhelming with all the new stuff they added, so it will take a while for me to get used to her (also doesn't help I've barely played the game since December), but now as she's out I'll put a lot more time into the game. I stopped playing Libra of Soul once I found out Cassandra would get added eventually, so it's finally time to resume that.

I doubt very seriously that they will follow the same business model as Lost Swords. Free-to-Play games are notorious for being bloated with micro transactions, so it doesn't come as much of a surprise for a game of that nature to be set up that way. In this case I think it would be absurd to assume it was anything other than just a recycled image or whatever. Seeing as how we have made a season 2 possible shows that there is potential for further growth and success. I doubt their next step would to be to watch it burn. I don't get why people are so gung-ho on finding a negative in every little detail, especially in light of all the good news we've just recieved.
I should have added something to make it more obvious I was joking. There is no way they'll add loot boxes or make the characters ridiculously expensive. I just found it funny they used the exact same icon as the premium chests.
 
I'm just glad that...

They're working towards what I and many others have dreamed of for a long time. That of course is wiping Soulcalibur V out of existence.

Seriously, did anyone else feel the Reality Subtext of the whole thing? It was pretty clear they were saying that this was something that needed to be saved from.
 
I'm just glad that...

They're working towards what I and many others have dreamed of for a long time. That of course is wiping Soulcalibur V out of existence.

Seriously, did anyone else feel the Reality Subtext of the whole thing? It was pretty clear they were saying that this was something that needed to be saved from.
I think the most impressive thing is how they're doing it.

Since SC6 is a retelling of SC1, I thought they'd take that as a chance to casually pretend SC5 isn't a thing. But instead, they're building off events which happened in SC5 to explain how there's a chance all of that can be avoided from happening in the first place.

The only downside is that I feel you'd have to be a fairly hardcore fan to understand what it's referencing. Cassandra was trapped in Astral Chaos in SC5, but I'm pretty sure it's never actually mentioned anywhere in the game. Only in the artbook.
 
⚡ I n T e G r I t Y ! ! ! ⚡
Which is a synonym for...

:sc2cas1: C o R e V a L u E S ! ! ! :sc2cas2:
Indeed.

They're working towards what I and many others have dreamed of for a long time. That of course is wiping Soulcalibur V out of existence.

Seriously, did anyone else feel the Reality Subtext of the whole thing? It was pretty clear they were saying that this was something that needed to be saved from.
There's still a long way to go, and too many things are still falling into place, as history is bound to repeat itself. It looks like, if anything, things might move faster than before, meaning we keep the narrative of SoulCalibur V while also not jumping forward a generation. Raphael becoming Nightmare instead of a vampire, Amy becoming Viola sooner rather than later, Cassandra intervening in Sophitia's livelihood quicker, potentially, Zasalamel not making Abyss a thing, etc. But the Astral Chaos still may reign supreme and unleash Night Terror upon the world for the fools attempting to fight fate. It remains to be seen.
Since SC6 is a retelling of SC1, I thought they'd take that as a chance to casually pretend SC5 isn't a thing. But instead, they're building off events which happened in SC5 to explain how there's a chance all of that can be avoided from happening in the first place.

The only downside is that I feel you'd have to be a fairly hardcore fan to understand what it's referencing. Cassandra was trapped in Astral Chaos in SC5, but I'm pretty sure it's never actually mentioned anywhere in the game. Only in the artbook.
You're right, the game doesn't mention Cassandra at all. You'd either have to get it from the art book or Unbreakable Soul, I think that's the plot of that game anyway. I do feel like they're setting up a situation that they may try to fight against fate, and yet find that they can't win. Cassandra from Astral Chaos seemed like she'd tried and failed many times, and was at the end of her rope. I also got the impression that she "died" after passing on her message, that this Cassandra is the last hope... of course assuming we're not just stuck in a reverberating loop, where this Cassandra is the Cassandra of the future, and it's a cyclical failure. It really reminds me of Steins;Gate.
 
Good observation with A+B and B+K. I think those back throw animations are something Omega Pyrrha originally stole from Cassandra. I couldn't see Omega Pyrrha's 236A anywhere. Looks like Cass still has the same 236B animation.

I looked at Cassandra's command list. That B+K (second hit of her Soul Charge 1KB) actually isn't exactly the same as Patroklos B+K, it just looks similar. But the A+B (last hit of her Soul Charge BBBB and second hit of her Soul Charge 4B+KB) seems to be identical. I didn't see any other of Patroklos' moves. When I wrote Pyrrha Ω 236A, I meant her Nemesis Step A, but it's still the same input. Cassandra shares more moves with Pyrrha and Pyrrha Ω. I noticed the following animations:

Pyrrha: 3KK, AK, 6BK (second hit)
Pyrrha Ω: 44A, 4B, 2B+K, NS A, DNS K (looks like they tweaked the animation a bit), Back throw, Sliding K
Both:
K, 2A, 2K, 1B/FC 2B, 11/44B+K, BT B+K, WR A+B, B+K, 33B, Jump B, BT A, BT 2A, BT B, BT 2B, BT K, BT 2K, Angel Side Step/Nemesis Side Step

Cassandra also has 1A+G, which looks similar to Aeon 44K attack throw, but not exactly the same. I'm not sure which ones are originally from Cassandra, I'm just listing the shared animations.
 
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