Wow jesus. I'm going all out on this wiki. I'm completely retesting all the known info. Why? Because I'm finding stuff we didn't know. In the wiki I have listed MULTIPLE punishes; includes Gi, aGI, Step, Jump, Crouch, alternatives for specific purposes, and most importantly GLITCHES. I'm finding consistent hit box glitches specific to Ivy (sometimes).
vs. Ivy
SW 1KBK block 1st hit only, let go of G, stand, and 3rd whiffs.
CL A+BA+K: block 1st and 2nd hit only, let go of G, stand, and 3rd whiffs.
CL/WP BB: SW 1K/3K/6K, CL/WP 6K all some how can be done in between the 1st and 2nd B!
WS A+B: can be done significanlty safer on hit by controlling how the blades hit and which ones do connect. This is based on the type of hit stun it causes, not by the move hitting late in it's animation.
vs. Cassandra
6AAA: Tap down during block stun of 1st hit just as the 2nd hit is about to land. This will force a whiff.
I suggest checking it out. Its taking forever to get all info in, but it's very very thorough. It'll be awhile before all characters get in but I'm adding a lil bit all the time till I 100% it with all characters.
I've also been experiencing a very odd distance glitch. When testing CL 6A+B punish. I attempted g9B. It wont land because it barely misses the hit box. However on occasion she does nail it. When testing to see if 6K was a punish for it, it whiffed. Then I got it to hit. I found if i mashed 6K very early it would always land. I assumed this must be a just frame punish. When I tried the g9B punish, I set my stick to turbo to ensure a perfect g9B. It would not hit. This being said...somehow there's a way to slightly control push back. In past tests i got a move to one time work and never again because of range (grabs usually). Some one look into this.
_________________________________________
====== DOUBLE POST AUTO-MERGE ======
[edit] Well i think what it is with 6K is that you have to delay 1 or 2 frames before punishing. I watched closely and you can visually time it so the foot connects with the opponent Ivy's arm coming back. Too soon and it misses. As for the g9B I'm torn. This maybe another 1 frame delay case. I was having lots of success by doing 8 just before i did 9B. Still inconsistent but somethin was working (G89B). Something's odd about g9B the range fluctuates. sometimes it seems longer and other times she does a half assed mini jump version that whiffs a lot of guaranteed follow ups. Any data been found on the cause of this?