Alright, someone a while back suggested it might be interesting to take a look at what % of doom combo launchers actually result in RO. So, I've gone ahead and reviewed Ceirnian's matches against Aris. To get a real perspective of how dangerous Hilde actually is, I'm also going to include missed doom combo opportunities, because as players get better it's only going to get worse.
We're going to start with this video.
0:13 - C2BB, C2AA combo. Did not ring out.
0:22 - C3B, 44K, C2BB combo. Ceirnian delays the C2BB too late and whiffs. Would have rung out.
0:34 - C2BB, C2AA combo. Successful ring out.
1:11 - C3B combo. Ceirnian did not attempt any followups. Likely too off-axis to ring out.
1:14 - Missed doom combo opportunity. 1A blocked rather than jumped into C3A, C2BB, C2AA. Would not have rung out.
1:17 - C3A combo. Unable to ringout because Ceirnian had a C3B rather than a C2B ready. Would have rung out.
1:38 - C3B, 44K combo. Did not ringout. C3B, B+K, C2BB, C2AA would have rung out backwards.
1:57 - C3B, 44K combo. Did not ringout, as Ceirnian did not finish the combo. Whole combo would have rung out.
2:04 - C3B, 44K combo. Did not ringout, as Ceirnian mistakenly did C1B rather than C2B. Would have rung out.
2:07 - C3A, C2BB, C2AA combo. Successful ring out.
2:21 - C3A. Unable to complete combo because Ceirnian had a C3B rather than C2B. Would not have rung out.
2:29 - C3B, 44K combo. Did not ringout, C3A whiffed. Cassandra is one of the harder characters to land the C3A on. Would have rung out.
2:37 - C3A. Did not complete combo, would not have rung out.
2:56 - C3A combo. Successful ring out.
3:59 - C3A, C22B, C2AA. Ring out.
4:19 - C3B, 44K combo. Successful ring out.
4:52 - C3A combo. No ring out.
6:07 - FC C2B, 44K combo. Successful ring out.
6:22 - C3A, C2BB, C2AA combo. Successful ring out.
0:31 - C3A combo. No ring out.
0:48 - C3B, 44K combo. No ring out.
1:06 - FC C2B, 44K combo. No ring out.
1:28 - Missed doom combo opportunity. Blocked 1A rather than jumping into a C2BB, C3A, C2BB, C2AA combo. Would not have rung out.
1:33 - Missed doom combo opportunity. Would not have rung out however.
1:54 - C3A combo. Did not ring out.
2:13 - C3A combo. Did not ring out.
2:22 - Missed doom combo opportunity. Would not have rung out.
2:34 - C3A combo. Would not have rung out.
3:15 - C3A combo. Rung out.
3:35 - C3A combo. Rung out.
3:52 - C3A combo. Did not ring out.
4:14 - C3B combo. Did not ring out.
4:38 - C3A combo. Rung out.
4:53 - C3B combo. Rung out.
5:13 - Missed doom combo opportunity. Should have done C3A rather than C3B. Would not have rung out.
5:24 - C3A combo. Did not ring out.
5:52 - C2BB, C2AA combo. Did not ring out.
6:04 - C3A combo. Did not ring out.
6:43 - C3B, 44K combo. Rung out.
0:46 - C3A combo. Did not ring out.
0:58 - C3B, 44K combo. Rung out.
1:19 - C2BB, C3A combo. Rung out.
1:31 - FC C2B, 44K combo. Rung out.
1:57 - C3A combo. Did not ring out.
2:40 - C3B combo. Would have rung out, Ceirnian missed the entire combo.
2:52 - C3B combo. Would not have rung out.
3:23 - Missed doom combo opportunity. Aris whiffed. C3B, B+K, C2BB, C2AA would have rung out.
3:28 - CH FC C3AKB, 44K combo. Did not ring out. CH FC C3AKB, B+K, C2BB, C2AA would have rung out.
3:33 - CH FC C3AKB, 44K combo. Did not ring out, as Ceirnian missed part of the combo. Would have rung out.
3:57 - Missed doom combo opportunity. Should have done C3A instead. Would not have rung out.
4:10 - Missed doom combo opportunity. Could have jumped into a C3A. Would not have rung out.
4:30 - FC C2B, 44K combo. Rung out.
5:01 - Possible missed doom combo opportunity. CH FC C3AKB would have rung out, FC C2B might have been an option. Not sure what level of charge Ceirnian had at this point.
5:26 - C2BB combo. Did not ring out.
6:14 - C2BB combo. Rung out.
6:33 - C3B combo. Did not ring out.
7:00 - C2BB combo. Did not ring out.
7:19 - C2BB combo. Rung out.
Now take a look at all of those, and consider how many of those were player error that would have resulted in a ring out. Then take a look at those, and consider how many of them would have rung out on Wolfkrone Monument, or the Raft, or the Garden, or numerous other stages. The stages those were played on were actually very friendly to Aris, as the moving walls on SW stage often stops Hilde combos, and the other stage is very large and has pillar support.
We're going to start with this video.
0:13 - C2BB, C2AA combo. Did not ring out.
0:22 - C3B, 44K, C2BB combo. Ceirnian delays the C2BB too late and whiffs. Would have rung out.
0:34 - C2BB, C2AA combo. Successful ring out.
1:11 - C3B combo. Ceirnian did not attempt any followups. Likely too off-axis to ring out.
1:14 - Missed doom combo opportunity. 1A blocked rather than jumped into C3A, C2BB, C2AA. Would not have rung out.
1:17 - C3A combo. Unable to ringout because Ceirnian had a C3B rather than a C2B ready. Would have rung out.
1:38 - C3B, 44K combo. Did not ringout. C3B, B+K, C2BB, C2AA would have rung out backwards.
1:57 - C3B, 44K combo. Did not ringout, as Ceirnian did not finish the combo. Whole combo would have rung out.
2:04 - C3B, 44K combo. Did not ringout, as Ceirnian mistakenly did C1B rather than C2B. Would have rung out.
2:07 - C3A, C2BB, C2AA combo. Successful ring out.
2:21 - C3A. Unable to complete combo because Ceirnian had a C3B rather than C2B. Would not have rung out.
2:29 - C3B, 44K combo. Did not ringout, C3A whiffed. Cassandra is one of the harder characters to land the C3A on. Would have rung out.
2:37 - C3A. Did not complete combo, would not have rung out.
2:56 - C3A combo. Successful ring out.
3:59 - C3A, C22B, C2AA. Ring out.
4:19 - C3B, 44K combo. Successful ring out.
4:52 - C3A combo. No ring out.
6:07 - FC C2B, 44K combo. Successful ring out.
6:22 - C3A, C2BB, C2AA combo. Successful ring out.
0:31 - C3A combo. No ring out.
0:48 - C3B, 44K combo. No ring out.
1:06 - FC C2B, 44K combo. No ring out.
1:28 - Missed doom combo opportunity. Blocked 1A rather than jumping into a C2BB, C3A, C2BB, C2AA combo. Would not have rung out.
1:33 - Missed doom combo opportunity. Would not have rung out however.
1:54 - C3A combo. Did not ring out.
2:13 - C3A combo. Did not ring out.
2:22 - Missed doom combo opportunity. Would not have rung out.
2:34 - C3A combo. Would not have rung out.
3:15 - C3A combo. Rung out.
3:35 - C3A combo. Rung out.
3:52 - C3A combo. Did not ring out.
4:14 - C3B combo. Did not ring out.
4:38 - C3A combo. Rung out.
4:53 - C3B combo. Rung out.
5:13 - Missed doom combo opportunity. Should have done C3A rather than C3B. Would not have rung out.
5:24 - C3A combo. Did not ring out.
5:52 - C2BB, C2AA combo. Did not ring out.
6:04 - C3A combo. Did not ring out.
6:43 - C3B, 44K combo. Rung out.
0:46 - C3A combo. Did not ring out.
0:58 - C3B, 44K combo. Rung out.
1:19 - C2BB, C3A combo. Rung out.
1:31 - FC C2B, 44K combo. Rung out.
1:57 - C3A combo. Did not ring out.
2:40 - C3B combo. Would have rung out, Ceirnian missed the entire combo.
2:52 - C3B combo. Would not have rung out.
3:23 - Missed doom combo opportunity. Aris whiffed. C3B, B+K, C2BB, C2AA would have rung out.
3:28 - CH FC C3AKB, 44K combo. Did not ring out. CH FC C3AKB, B+K, C2BB, C2AA would have rung out.
3:33 - CH FC C3AKB, 44K combo. Did not ring out, as Ceirnian missed part of the combo. Would have rung out.
3:57 - Missed doom combo opportunity. Should have done C3A instead. Would not have rung out.
4:10 - Missed doom combo opportunity. Could have jumped into a C3A. Would not have rung out.
4:30 - FC C2B, 44K combo. Rung out.
5:01 - Possible missed doom combo opportunity. CH FC C3AKB would have rung out, FC C2B might have been an option. Not sure what level of charge Ceirnian had at this point.
5:26 - C2BB combo. Did not ring out.
6:14 - C2BB combo. Rung out.
6:33 - C3B combo. Did not ring out.
7:00 - C2BB combo. Did not ring out.
7:19 - C2BB combo. Rung out.
Now take a look at all of those, and consider how many of those were player error that would have resulted in a ring out. Then take a look at those, and consider how many of them would have rung out on Wolfkrone Monument, or the Raft, or the Garden, or numerous other stages. The stages those were played on were actually very friendly to Aris, as the moving walls on SW stage often stops Hilde combos, and the other stage is very large and has pillar support.