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BrewtusBibulus
Get your eSports on!
This is going to be a list of Voldo Block Strings... Basically moves if used consecutively after being guarded cannot be interupted without some kind of evasion or GI. This is a VERY INCOMPLETE List because I dont have the ability to test everything but I want to get it rolling so noobs can see whats up with Voldo's lockdown
44, MCHT A+B_66 (K might work as well but I havent tested that just yet).
MCHT 66, MCHT A+B
MCHT 6A+K, MCHT A+B (the reason I notate 6A+K when it is really A+K is you can control where you go in the air and there is never really a reason not to just hold forward when you do it... Also I havent tested this in practice mode but I havent gotten interupted unless I tried to do it too early and it didnt come out at all)
Ok those are 3 examples I wanted to start with just to show the kind of lockdown potential V has from MCHT Head Toward Specifically not FT because MCFT A+B will roll away from them... So you start with 44 which hits twice, cant get interupted and leaves you in MCHT... on hit you get combos... not going there right now... on guard you can do MCHT A+B or 66 and the opponent cant interrupt unless they do some kind of GI or jump and if you do MCHT 66 and THAT gets guarded too MC A+B can still interrupt anything they want to do.
How this impacts gameplay - Why does it help to know all this? At first its gonna seem awesome and your gonna be like hey I can just do this all day and its lockdown city but when your opponents learn how to defend it you need to apply mixups on them with MCHT K or more pressure with MCHT 6A+K to keep the MC pressure on
44, MCHT A+B_66 (K might work as well but I havent tested that just yet).
MCHT 66, MCHT A+B
MCHT 6A+K, MCHT A+B (the reason I notate 6A+K when it is really A+K is you can control where you go in the air and there is never really a reason not to just hold forward when you do it... Also I havent tested this in practice mode but I havent gotten interupted unless I tried to do it too early and it didnt come out at all)
Ok those are 3 examples I wanted to start with just to show the kind of lockdown potential V has from MCHT Head Toward Specifically not FT because MCFT A+B will roll away from them... So you start with 44 which hits twice, cant get interupted and leaves you in MCHT... on hit you get combos... not going there right now... on guard you can do MCHT A+B or 66 and the opponent cant interrupt unless they do some kind of GI or jump and if you do MCHT 66 and THAT gets guarded too MC A+B can still interrupt anything they want to do.
How this impacts gameplay - Why does it help to know all this? At first its gonna seem awesome and your gonna be like hey I can just do this all day and its lockdown city but when your opponents learn how to defend it you need to apply mixups on them with MCHT K or more pressure with MCHT 6A+K to keep the MC pressure on