Runis
Doom Combo is Back!
Reasons for Sieg vs Hilde being 6/4 in Sieg's favour -
At Hilde's optimum range, sieg performs better.
At close range, Sieg performs better.
at mid range, Hilde performs better.
iagA is honestly a beast of a move for hilde to deal with. At tip range, even if you C3A aGI it, you won't hit him and he can just do it again or B6. You can't step iagA where as he can keep stepping your C3B.
Since most of Hilde's damage comes from step punish, aGI punish, or throws, the fact that sieg is mostly safe on his options is a bad thing. especially since Sieg's SG damage beats Hilde's outright.
Reasons for Rock vs Hilde being 6/4 in Rock's favour -
It has very little to do with the fact she can't doom combo him, but a lot to do with him having advantage on her.
C3A is a full tech crouch from frame 6 or something. Rock's 2B+G_A+G is i12. A smart rock can punish C3A with crouch throw.
Throws reset charges. This does NOT mean that if you throw her and she guesses wrong, you've reset her charge, since the throw animation will just recharge it for her. It means if she guesses RIGHT, you know EXACTLY which charge she DOESN"T have. This is a huge advantage when you know that 2B+G beats C3A And that any normal throw will beat C3B.
As for Gol vs Hilde.
I don't really know the stats, but Alex was telling me when I was over there that he doesn't go Gol vs Hilde anymore because Cedric found out that 66B rips through bubble shield. At close range, if Gol does the 4A+B_[A+B] and Hilde Step C2A_AA's it, even if she's slightly slow in releasing the C2A and Gol blocks, the Block stun lasts long enough that the Bubble will hit Gol. Even if it doesn't, she can try a throw attempt with no fear of punishment.
At Hilde's optimum range, sieg performs better.
At close range, Sieg performs better.
at mid range, Hilde performs better.
iagA is honestly a beast of a move for hilde to deal with. At tip range, even if you C3A aGI it, you won't hit him and he can just do it again or B6. You can't step iagA where as he can keep stepping your C3B.
Since most of Hilde's damage comes from step punish, aGI punish, or throws, the fact that sieg is mostly safe on his options is a bad thing. especially since Sieg's SG damage beats Hilde's outright.
Reasons for Rock vs Hilde being 6/4 in Rock's favour -
It has very little to do with the fact she can't doom combo him, but a lot to do with him having advantage on her.
C3A is a full tech crouch from frame 6 or something. Rock's 2B+G_A+G is i12. A smart rock can punish C3A with crouch throw.
Throws reset charges. This does NOT mean that if you throw her and she guesses wrong, you've reset her charge, since the throw animation will just recharge it for her. It means if she guesses RIGHT, you know EXACTLY which charge she DOESN"T have. This is a huge advantage when you know that 2B+G beats C3A And that any normal throw will beat C3B.
As for Gol vs Hilde.
I don't really know the stats, but Alex was telling me when I was over there that he doesn't go Gol vs Hilde anymore because Cedric found out that 66B rips through bubble shield. At close range, if Gol does the 4A+B_[A+B] and Hilde Step C2A_AA's it, even if she's slightly slow in releasing the C2A and Gol blocks, the Block stun lasts long enough that the Bubble will hit Gol. Even if it doesn't, she can try a throw attempt with no fear of punishment.