Recent content by HackNslash

  1. HackNslash

    Soul Calibur VI: General discussion

    I’ve literally just logged in just to ask the same question. LOL it’s is such a waste if not, no one that I know plays and loves Soulcalibur like do so I don’t get much offline play at all. So I hardly ever see 2B’s stage unless it’s YouTube. they need to fix that.
  2. HackNslash

    Soul Calibur VI: General discussion

    But then you lab your main and your combos don't work. Laggy online matches and distorted hit/hurt boxes rob you of ranked matches. Match up knowledge and frame data become extremely inconsistent. Playing the actual game then becomes unnecessarily frustrating. Story mode great, just keep them...
  3. HackNslash

    Soul Calibur VI: General discussion

    For the love of the game I pray this isn't how they choose to promote SC6. It undermines the story and lore. It undermines the characters. And it undermines the game itself as hit boxes etc are completely wack. It's very telling that the series decline began when CaS was introduced. Promote the...
  4. HackNslash

    Soul Calibur VI: General discussion

    Agreed as it is now there seems to be a far better reward and risk for fighting your peers. Some lower ranks really don’t reflect skill set and consecutive wins should be rewarded too. it is a little cheap for C and D to sponge off F and G ranks. I still think exceptional players need an...
  5. HackNslash

    Soul Calibur VI: General discussion

    Patch notes are up on official soulcalibur twitter page... disappointed about taking away the infinite stage I really miss those and the meadow looks so cool (even though it’s dead simple) @GhostTear maybe you just need to find new tech or adjust old tech do you follow any pro Tira players?
  6. HackNslash

    Soul Calibur VI: General discussion

    Is there any news on the upcoming patch (hot fix) there are some stuff that is starting to grate on me like Zas' BT K doesn't connect and Cervantes' A+B has like 220 track which is annoying as fuck. It is good to know that Namco are taking the game seriously, its safe to say if all goes well...
  7. HackNslash

    Soul Calibur VI: General discussion

    Ahhh Now I get what you mean. I can totally understand why that would be a problem but was the change to the movement a conscious decision on their part? And it might benefit Yoshi but were there other characters that could totally abuse BnB set ups? Generally I’m in two minds about it I...
  8. HackNslash

    Soul Calibur VI: General discussion

    Could someone explain why this change is so bad, is it character specific bad or generally bad? As a Sophie player my double TAS, B after a 66B stupidly consistent now and while I do find poking a little bit slower its nothing that hinders me online. I don’t know about offline though haven’t...
  9. HackNslash

    Soul Calibur VI: General discussion

    I'm not sure RE is still risky, it still negatively effects the stamina bar and depending on who you're facing it wouldn't be smart tool to use. You also have to take into account RPS options which could leave you in a really bad spot. Maybe the RE change was implemented so it wasn't such a...
  10. HackNslash

    Soul Calibur VI: General discussion

    You’re forgetting the 5 new stages and 4 new characters. I’m not mad at this direction, yeah CAS is fun but we need to get back to the defaults, season 2 year 2 is a crucial year for the game. The anime and Spider-Man CaS’ have had their fun.
  11. HackNslash

    Soul Calibur VI: General discussion

    I couldn't agree With you more!!!!! The design for SC3 Setsuka was amazing and I loved the dark hair more than the blonde (nearly all the Europeans are blondes in this game) I think PS know how badly we want Setsuka so they're saving her for mid season hype along with Yun/hwang And I know...
  12. HackNslash

    Soul Calibur VI: General discussion

    Agreed SCV didn’t feel like soulcalibur to me stepping was unsafe which killed 8wayrun they took out vets and replaced them with subpar characters the brave whatever’s were just EX street fighter moves etc. 5 is the only time in the series where I would rather play tekken, and that’s sad because...
  13. HackNslash

    Soul Calibur VI: General discussion

    I always imagined Haohmaru to fight like Date Masamune from the Sengoku Basara series, his stance is the same as well as the top down slashes. But it's always really interesting to discover how they expand or conform such characters into a SC command list they've done a great job so far. And...
  14. HackNslash

    Soul Calibur VI: General discussion

    I don’t think it’s bullshit, while I’m a fan of frame data, the mystery solving of it all does stimulates a lot of experimentation which benefits a number of things. (Character Meta and bugs is what comes to mind). I feel giving the answers straight off would make a lot of players complacent in...
  15. HackNslash

    Soul Calibur VI: General discussion

    While I agree for the most part, moves do make or break of a characters presents and functionality. Hilde is a prime example, great concept of a character cheap ass moveset. Knowing frames isn’t essential but knowing basics not only improves gameplay but adds way more depth. It’s hard putting...