Recent content by jay_simon

  1. J

    Optimized Sophitia Combo List

    Shoutouts to BigTier for writing this, originally w/some collaboration from myself and Arnica. Made some edits here and there Sophitia combos: Note: TAS B is the max damage ender generally, but double TAS B is inconsistent. In addition, wr b+k filler, can be inconsistent at range, and...
  2. J

    Pyrrha Q&A/General DiscussionThread

    it was always 14, and ce was always 13.
  3. J

    Pyrrha Q&A/General DiscussionThread

    22k has fine tech crouch frames, once it actually starts up. the start up is pretty slow and in doesn't tc until she's well into the animation. i would mainly use iWR b as an up close predicted high punisher/interrupt while having more safety than 22b or 236 a while still doing decent damage...
  4. J

    Pyrrha Q&A/General DiscussionThread

    iWR b+k is actually good imo, safer than 44b, same in every way. good reliable fast safe tc, faster than 22k.
  5. J

    Pyrrha Video Thread

    3b is godlike, 66 a+b is godlike 66a+b blocked, 66 a+b hit because they tried to aa is priceless. 66 a+b and 3 a+b are not the same move, 66 a+b does 2 points more damage. 44b has it's use as a tech crouch launcher into super, it tech crouches pretty fast and has surprising range. wr...
  6. J

    Pyrrha Video Thread

    3b is fast, huge, tracks well one side, hits grounded, and most chars cant punish on max range block without a super of some sort.
  7. J

    Cervantes top 10 moves.

    also bK rings out and wallsplats...careful not to ring yourself out. bK hit, run up throw catches tech in ALL directions. play with that...lol.
  8. J

    Pyrrha Q&A/General DiscussionThread

    random thoughts: 44b+k and 22b+k are not the same move even though they look the same, 22b+k tracks rollers MUCH more consistently.
  9. J

    Cervantes top 10 moves.

    it has some tracking to one side, it's best to start offense outside 1ab/throw range. the +1 is really good...aB becomes (nearly) uninterruptible, so you can do multiple bK's or throws.
  10. J

    Cervantes top 10 moves.

    if you aren't spamming bK you should be...it's very good. my top 10 would be... 1. aB 2. 3b 3. throws (all of them) 4. 1a:b 5. bK 6. 33a 7. aa 8. 4b be 9. ws b 10. ce he's got a lot of good moves with sort of specific uses, but i feel like you can play an effective cervantes with those...
  11. J

    Cervantes Combo Discussion

    9 b+k actually does more than igdr here too... if they tech. unless you ce of course.
  12. J

    Top 10 Pyrrha moves

    22k is amazing man, it's highly evasive and does insane damage if you land the jf stab for a safe tech crouch/tech step/ANTI STEP move, its only weakness is it's high, and i guess its range. Since many character's anti step moves are either high or unsafe and mid (for pyrrha) it's soooo powerful...
  13. J

    Top 10 Pyrrha moves

    236 a does have a use. u use it as a risky step catch/tc interrupt just like you'd use a dragon punch in a 2d game. not something to do always but slade is right regarding the speed of its tech crouch & range.
  14. J

    Tips vs Yoshimitsu?

    Well basically all his lows are stab punishable, so there's that. His main launcher (3B) is also stab punishable but its a 1 frame punish (-14) and if you miss you will be eating a big combo, and the blockstun is short so it can be hard to punish. Practice punishing this move. 6K/6KK...
  15. J

    Pyrrha Omega General Discussion

    dont ns a, instead crouch and do ns b.
Back