FixdSwine
[10] Knight
Its 33A and is a tech trap. The 2{B+K} catches all tech after 33A on hit.
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9B+K Tech traps? So I'm supposed to be able to do Flip BT B+K?Another thing. When you get 2A+B CH it is best to do a iGDR, 9B+K or 44K follow up. iGDR relaunches slightly so you can do a CE after. Not safe when near edge of course.
9B+K tech traps all sides for extra damage. 44K sets up another tech trap, you can grab after an opponent tries to tech after 44K and it will catch them all sides except back, unless near edge.
I'm gonna assume this works for DC A as well? Also if they tech back wouldn't that still quake stun them so you can start a combo?Its 33A and is a tech trap. The 2{B+K} catches all tech after 33A on hit.
Does that work after any 44K or only after the CH 2A+B?44K sets up another tech trap, you can grab after an opponent tries to tech after 44K and it will catch them all sides except back, unless near edge.
Why not do 66B W! → 2A → B+Gx3? It's 240+ damage if they don't duck the first backthrow. If they do duck, well, just do 66B again.
cerv so balunz
I'm gonna assume this works for DC A as well? Also if they tech back wouldn't that still quake stun them so you can start a combo?
Does that work after any 44K or only after the CH 2A+B?
Only if you do it directly from the start position in training. If you move a tiny bit to the right it'll work. Not that hard to land, really.Angles will could screw up the second B+G and turn it into a side throw, 66B is a Guaranteed variation, but a bit weaker.
And the point in this is?????Only if you do it directly from the start position in training. If you move a tiny bit to the right it'll work. Not that hard to land, really.
Also, I'm assuming people know about the 66B W! → 1A:B setup thing? It's weird because the first hit of 1A:B whiffs but the 2nd hits and triggers the gunshot, which doesn't combo but it's unblockable so yeah.
Ok. I wonder though if it would work whenever 22K hits a down person? Like if you knock them down and they try to roll back and you land 22K while they are rolling?Only after CH 2A+B
Looking cool.And the point in this is?????
Do you still get the iGDR follow up to the gunshot?Looking cool.
It's also about 90 damage or so for zero execution requirement, so there's that too.
Nope, but the gunshot's damage doesn't scale at all. Besides, it's not like you can even do iGDR.Do you still get the iGDR follow up to the gunshot?
What are you talking about. I can't even pick Cervantes.Nope, but the gunshot's damage doesn't scale at all. Besides, it's not like you can even do iGDR.
Also I could be wrong about this but seeing as how I can't check it for myself well.....But yeah iGDR should do the same thing.Its 33A and is a tech trap. The 2{B+K} catches all tech after 33A on hit.
That doesn't make any sense. 2{B+K} is i36. iGDR is i16. If anything the iGDR should whiff not get tech out of.33A>iGDR can be teched out of.