Soul Calibur 5 Guest/Bonus/CAS Character Discussion

...Now that I think about it, I am wondering why Namco is even considering the likes of Final Fantasy (the million dollar franchise of their JRPG rivals, Squeenix), over their own almost-as-good-but-not-quite-there franchise, Tales.
For two reasons
-if they chose the right FF character it will dramatic boost the $$$
-you must never search logic in japanese marketing :D
 
If that's the case, why not have their own in-universe franchise rivalry?

Lloyd Irving and Cloud Strife in the same game...haul in the moolah.
 
As much as a cool idea that would be, it really would ruin the purpose of the game, I already kinda got a little disappointed when they added 3 characters from the Star Wars franchise, it was okay in SC2 to have Link, it's just there's no sense in adding the Chief into the latest SC game because this game takes place way before his time, say nearly 2 to 3 thousand years before, so how would he get there? The game is fine the way it is without so many characters from other series.
 
These are the ways I think Namco can appease people by adding in guests (or something of that same principle) but not end up harming the franchise.

1.) Don't add in a true guest but hire a popular manga/anime artist to draw a character but obtain rights to the character. This way Japanese fans are intrigued and the competetive community doesn't lose a quality style in case the character turns out well (keep in my this is not a bonus character pallet swap thing). The author of Berserk would be a excellent choice.

2.) Add in a character from a previous Namco game. Someone from a Tales Of game is probably the best choice. Raven from Tekken could also be a good choice in that he has a weapon he doesn't use which could be added in while keeping with his unique Tekken style. His second costume is also more traditional so something like it could be used for a base and would fit in more than a lot of the crazy modern-looking costumes in SC.

3.) This is probably the most likely of all my possible suggestions (still extremely slim) because Daishi has actually acknowledged the possibility on Twitter. Add in a Dynasty Warriors character. Almost no one in the west will care but in Japan they will all rush out to buy the game at release thus increasing its popularity in Japan exactly where it really needs it. DW fans are actually casual and......how do I put this.....will probably act more like sensible individuals than FF fans. If you add in someone like Lu Bu for DW fans they are likely to be appreciative and are able to be able to be loyal fans of both series. FF fans however are just too rabid and obsessed and have a tendency to act like total jackasses. You can't succesfully cater to them and not get burned. DW characters really seems like the best option to me outside of option number 1.
 
Here is something to mull over about:

Link had projectiles and artillery. Heihachi had only his fists. Spawn could fly. SW had their force meters.

Because the rights to the moveset do not actually belong to namco (from what i understand), all the guest characters had movesets that were highly unique.

Unique movesets are generally due to the weapons of the character being special, such as bows, capes, gauntlets, lightning attacks..etc

You can infer from this that Namco should not opt for a guest character with a moveset/weapon that they plan to put on a real soul calibur character some time down the future.

Simply put, imagine if Siegfried was never a character, but they had cloud for one version of the soul series. The dev team would naturally have developed cloud with moves that would have otherwise been applied to siegfried in this example. When it's time to start development on the next soul calibur, that "cloud" moveset is gone, and – based on historic results – doesn't seem to be transferrable to a new real soul calibur character.

So the conclusion is that any sort of weapon or moveset/fighting style that is awesome enough that fans wish were recurring will naturally conflict with any special guest character. Given that project soul wants to keep pushing soul caliburs up a 8th edition, wasting weapons with any potential of awesomeness on a guest character is really shortsighted and frankly bad for the game.

The way around this is CAS. Since you are already suspending your disbelief that a little green munchkin can fit in the soul calibur universe, I do not see how you cannot squint harder and make CAS of "guest characters you wish were in".
 
Namco has a lot of swordsmen from the games they already have under them to add which would save them so much more money/I like the idea of guest artists making characters for them, however yes, they NEED to keep them and give them their own sets. I am STILL in dissapointment they dont have rights to Ashlotte Maedel. If they had just given her the LANCE style from SC3 but upgraded, she would be perfectly fine.
 
Ugh, I personally hope they do away with guest characters, they add nothing to the game.
How can you say that? How can you possibly speak for everyone and say "they add nothing to the game".. I personally love the idea of guest characters and I can't be the only one. I believe that Yoda was the only bad quest character in IV, I didn't play 3, and I only played 2 on the Gamecube and from what I remember, Link was pretty fun. Vader and Apprentice were actually fun to play as well and didn't dodge mids by just standing there(it's pretty unquestionable that Yoda was a bad idea). I don't know why people rage over guest characters so badly. And saying that it adds "nothing" is just ignorant, adding a character from another series would only expand upon the demographic that SC is playing to, instead of just trying to please the same people that have been playing the game since back in the day.
 
How can you say that? How can you possibly speak for everyone and say "they add nothing to the game".. I personally love the idea of guest characters and I can't be the only one. I believe that Yoda was the only bad quest character in IV, I didn't play 3, and I only played 2 on the Gamecube and from what I remember, Link was pretty fun. Vader and Apprentice were actually fun to play as well and didn't dodge mids by just standing there(it's pretty unquestionable that Yoda was a bad idea). I don't know why people rage over guest characters so badly. And saying that it adds "nothing" is just ignorant, adding a character from another series would only expand upon the demographic that SC is playing to, instead of just trying to please the same people that have been playing the game since back in the day.
Please note I said 'personally', as in, my personal opinion.
I never once claimed to speak for anybody but myself.
 
If they put any in my votes go out to these characters:
1.Rayne (Blood Rayne)
2.Dante (DMC)
3.Terra (FF)
4.Sephioroth (FF)
5.Lightning (FF)

EDIT: I would also like to see the return of Type-X armor or more previous SC costume cameos
 
Youe edicate is refreshing Sithis says... anyway, I think Namco is aware that Star wars warped SC and it's own subculture mixing 2 far too different genres of fighting themes. However Inuyasha is in ancient Japan (Mitsurugi's era) if you recall. This series needs to keep the Medieval feel to it, this is the soul root of SC and Seigfried fighting (Knightmare) adding characters with guns or modern weapons just puts too much of a gap and fails to keep people from seeing this as a serious story based game. I say they should only consider characters that would fit the time period, no Wolverine, no Sentenal. If anything Task master but no one that would take too much attention away from the cast and onto themselves like Vader and Michael Scofield did in SC4.

I agree with you that it needs to keep the medieval theme to it however I really didn't get a medieval vibe from SCIV tbh. The game's presentation just felt very... over the top. The characters, the stages, everything just felt exaggerated compared to the older games. Based off of what I have saw from SCV, I have no reason to believe this won't be different. I have no problem with it though because I look at SCV more as a reboot to the series. Actually, I wouldn't be surprised to see a gun because some of the first guns trace back to the 1200s which is well in medieval times, if you ever played Soul Blade, Mitsurugi's final boss was a guy with a gun. Same with Samurai Showdown.
 
I like the idea of Gaberiel Belmont from Castlevania showing show up. Ryu Hayabusa or Ezio Auditore are also character I'd like to see. ...and although this is extremely unlikely, but Azazel from Tekken 6 would be amusing to see (not nessarily as a playable character though...)
 
I agree with you that it needs to keep the medieval theme to it however I really didn't get a medieval vibe from SCIV tbh. The game's presentation just felt very... over the top. The characters, the stages, everything just felt exaggerated compared to the older games. Based off of what I have saw from SCV, I have no reason to believe this won't be different. I have no problem with it though because I look at SCV more as a reboot to the series. Actually, I wouldn't be surprised to see a gun because some of the first guns trace back to the 1200s which is well in medieval times, if you ever played Soul Blade, Mitsurugi's final boss was a guy with a gun. Same with Samurai Showdown.

SC4 lost the medieval feel on release, and the newer characters in this game are jeopardizing it or possibly furthering it. It's not the fact of who they are but their designs are looking a little urbanized in away. Especially that new guy, he looks more of a Devil may cry type character. They need to go back to Middle age costuming as SC2 had. It really set the feel of the middle ages but not enough. SC3 was leaning away but still kept it, SC4 was bending to fantsy, with some areas but had a small portion if it. I mean where are the castle's villages, dungeons and farms? the atmosphere.
Medieval_R.png

Guns were in the middle ages, I know, but they were early rifles and pistals not machine guns. It wouldnt be a bad change if SC5 took more of a demonic theme, then Dante and Janemba could fit. I think Namco needs to look towards the Fable or Elder Scroll games to remind themselves what they should be doing. However I do want to see Soul calibur get Darker with monsters of the medieval age like headless horse men, or actual vampires and elegance.
 
If they put any in my votes go out to these characters:
1.Rayne (Blood Rayne)
2.Dante (DMC)
3.Terra (FF)
4.Sephioroth (FF)
5.Lightning (FF)

EDIT: I would also like to see the return of Type-X armor or more previous SC costume cameos
I would definitely want Lightning in the game. I'd be sad if it wasnt her. . .
 
I like the idea of Gaberiel Belmont from Castlevania showing show up. Ryu Hayabusa or Ezio Auditore are also character I'd like to see. ...and although this is extremely unlikely, but Azazel from Tekken 6 would be amusing to see (not nessarily as a playable character though...)

I hate Azazel from Tekken ¬_¬
 
Please note I said 'personally', as in, my personal opinion.
I never once claimed to speak for anybody but myself.
The way you worded it made it seem that, yes.. you personally hoped that the guest characters were done away with, but you continued to reinforce that statement with what seemed to be a fact that the guest characters add nothing to the game.. which I disagree with.
 
SC4 lost the medieval feel on release, and the ew characters are furthering it. Guns were in the middle ages but they were early rifles and pistals not machine guns. It wouldnt be a bad change if SC5 took more of a demonic theme, then Dante and Janemba could fit.

I definitely agree with this, I think a darker theme more like DMC or GOW would fit in perfectly with this game, as a matter of fact that what I was thinking watching some of the new SCV footage. I wouldn't mind someone like Dante in SC, I mean he is still popular however I don't think he is as marketable as some of the other ideas that have came up on this thread but regardless. I don't know how much clout DB has in this day and age to warrant Janemba's inclusion though.
 
SC4 lost the medieval feel on release, and the newer characters in this game are jeopardizing it or possibly furthering it. It's not the fact of who they are but their designs are looking a little urbanized in away. Especially that new guy, he looks more of a Devil may cry type character. They need to go back to Middle age costuming as SC2 had. It really set the feel of the middle ages but not enough. SC3 was leaning away but still kept it, SC4 was bending to fantsy, with some areas but had a small portion if it. I mean where are the castle's villages, dungeons and farms? the atmosphere.
*snipped photo*
Guns were in the middle ages, I know, but they were early rifles and pistals not machine guns. It wouldnt be a bad change if SC5 took more of a demonic theme, then Dante and Janemba could fit. I think Namco needs to look towards the Fable or Elder Scroll games to remind themselves what they should be doing. However I do want to see Soul calibur get Darker with monsters of the medieval age like headless horse men, or actual vampires and elegance.
I'm gonna call you out here, because you want them to go back to Middle Age costuming and, from your post, get away from the "fantasy" edge that SC4 had... but Namco should look to Fable or Elder Scrolls? Fable has very little in the way of medieval authenticity, and the Elder Scrolls even more so. And then with the demonic theme? Neither series - except Oblivion, which I assume is the game you're referencing, and not Arena, Daggerfall, and Morrowind, the predecessors - really contains anything more demonic than the Soul series has. "Oblivion" was basically Inferno's stage in SC2.
 
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