Soul Calibur VI: General discussion

She doesn’t know how to fight, and the weapons are doing it for her.
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The weapon is magic.. ~shocked in Pyrrha~:sc5pyr1:
 
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Holy moly it was a mistake for me to load up SC4 and SC5 again. The gameplay is truly awful, I couldn't even enjoy Yun-Seong with such sluggish movement! SC5 was an improvement but I just stared at the select screen not wanting to pick anyone because I just hate the roster in that game. What a depressing selection of characters!

This really puts things into perspective how bad the series had fallen, I really am so happy SC6 is as good as it is. It may not be perfect but the roster will be perfect once we get some more SC1 vets and Yun-Seong.

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Sophitia and Cassandra are excellent fighters because they know how to wield baguettes. A baker is a formidable foe....
 
All this is why Lucius is absolutely viable, he just needs his own set of holy aimbot weapons. :sc5pat1:

But yes, SoulCalibur IV is absolutely the lowest point in the series as a matter of gameplay. It’s terrible. SoulCalibur V fixed that but then there’s the roster, which is quite off-putting for several different reasons... but at least it had Natsu and Elysium! :sc5sc: :sc5nat1: :sc5sc:
 
Despite my mostly not so positive thoughts about SC4, one thing I actually did like about the game was the tag team system in the ToLS. I thought it was somewhat innovative for the game and always wanted to see this kind of system return for a Team Battle in another SC game, perhaps with it’s own online mode as well (up to three characters per player). However, part of me always thought that there would be some ridiculous bullshit with certain combinations within the roster and that programming it to work properly in an online setting would a nightmare. One can hope for it to happen someday.
 
Holy moly it was a mistake for me to load up SC4 and SC5 again. The gameplay is truly awful,

This really puts things into perspective how bad the series had fallen, I really am so happy SC6 is as good as it is. It may not be perfect but the roster will be perfect once we get some more SC1 vets

I said a while back that SC6 has flaws, but the good vastly outweigh the bad by a wide margin. There are still things that need to be brought over from past games, namely character's moves but hopefully with a season 3 this becomes a reality.
 
Despite my mostly not so positive thoughts about SC4, one thing I actually did like about the game was the tag team system in the ToLS. I thought it was somewhat innovative for the game and always wanted to see this kind of system return for a Team Battle in another SC game, perhaps with it’s own online mode as well (up to three characters per player). However, part of me always thought that there would be some ridiculous bullshit with certain combinations within the roster and that programming it to work properly in an online setting would a nightmare. One can hope for it to happen someday.
Tekken Tag Tournament has its own balance issues for various reasons, but as a one-off side game, I don’t think it would be terrible to let SoulCalibur have a tag gameplay title. It also comes with the liberties of not being canon, so you can have unfettered access to the entire franchise for characters. Li Long can fight Xiba and it’s totally okay!

They still have at least some form of Team Battle ish scripting in SoulCalibur VI, for the story missions where you have multiple opponents, if that was usable in multiplayer, then we would have Team Battle. SoulCalibur IV’s dashing into the fight when an ally falls was less than ideal, though, because the player who is already on the field basically gets a free run counter hit that the one entering the battlefield has no control over. Tagging in the middle of battle is fine, but if one member falls, then it should do a proper reset of position, for fairness.
 
This is true. If the gods blessed Lucius’s bread with the style of a proud spear, it would be so. :sc5pat1:

And that’s what I’d see for Lucius, not a lance, but a hoplite spear and shield type deal.
I've long hoped for a shield and spear style, but it's thematically pretty different from the aesthetics presented in the faux-hellenstic/ottoman fusional culture that the Alexandras apparently live in: the hoplite mode of combat was dying out nearly 2000 years previous. Even with SC's liberal interpretation of the dress and armaments of differing time periods, that's a stretch. Besides, we have no less than five extinct sword and shield movesets that could contribute moves--six if we count Lizardman. I don't think Lucius is a good candidate for a new playable character regardless, but if he did get added, I would hope it would be an Abelia and Prryha Omega base with bits and pieces from the others--the kind of moveset that would justify his dubious introduction.
Holy moly it was a mistake for me to load up SC4 and SC5 again. The gameplay is truly awful, I couldn't even enjoy Yun-Seong with such sluggish movement! SC5 was an improvement but I just stared at the select screen not wanting to pick anyone because I just hate the roster in that game. What a depressing selection of characters!

This really puts things into perspective how bad the series had fallen, I really am so happy SC6 is as good as it is. It may not be perfect but the roster will be perfect once we get some more SC1 vets and Yun-Seong.
I personally feel that there is much to pine for in the basic gameplay mechanics of those two games: they provide substantially more simplified movesets, but much in the base structure of those games makes them more sound than SCVI, if you ask me. But then, as the name implies, I am older and logged a lot more hours in those earlier games. I can still go back and enjoy SCIV Amy and SCV Natsu immensely, when I can find a decent opponent. I can only play SCVI for so long a this point before I begin to miss the more fluid experience of IV and V, where you don't spend half the match watching rather than playing.

Despite my mostly not so positive thoughts about SC4, one thing I actually did like about the game was the tag team system in the ToLS. I thought it was somewhat innovative for the game and always wanted to see this kind of system return for a Team Battle in another SC game, perhaps with it’s own online mode as well (up to three characters per player). However, part of me always thought that there would be some ridiculous bullshit with certain combinations within the roster and that programming it to work properly in an online setting would a nightmare. One can hope for it to happen someday.
Or at least some form of Team Battle, for crying out loud, even if it does a character reload between face-offs like older titles. Something.

Tekken Tag Tournament has its own balance issues for various reasons, but as a one-off side game, I don’t think it would be terrible to let SoulCalibur have a tag gameplay title.
Specifically, this game! ;)

They still have at least some form of Team Battle ish scripting in SoulCalibur VI, for the story missions where you have multiple opponents, if that was usable in multiplayer, then we would have Team Battle.
Nah, that would make too much damn sense!

SoulCalibur IV’s dashing into the fight when an ally falls was less than ideal, though, because the player who is already on the field basically gets a free run counter hit that the one entering the battlefield has no control over.
It's not quite that cut and dry: there are a few factors that change the likelihood that you are going to fly into an unavoidable attack, but at a minimum there is a frame disadvantage, and one that can be worsened by how quickly you sprint in, requiring tight reactions in order to keep the situation from getting even worse and completely guaranteeing your close-lining.

Tagging in the middle of battle is fine, but if one member falls, then it should do a proper reset of position, for fairness.
I would happily accept either option if they would just add something in this vein.
 
Her body moves on its own, she says as much during her Soul Chronicle. She doesn’t know how to fight, and the weapons are doing it for her. She’ll learn by muscle memory eventually, but that’s the current state of things. It can be assumed Sophitia learned the same way. I’ve never heard of Hephaestus giving her private training lessons, he just granted her the holy arms.

Is assumed that Hephaestus gave her the training since she was rewarded by the gods for her faith.

That's why she is a holy knight. I understood as much way back in Soul Edge.
 
Isn’t Lucius still a bit young? Let’s say things change for SCVII’s story and then he kind of gets drafted. As a soldier, he’d probably favor a spear over a sword? I head canon his battle gear to have a backpack with some bread in it too.
 
Dampierre and Algol have less of a chance to be dlc than Lucius..... who wants to pay for ugly scarred diaper man and the jester with perpetual brain damage.

Give me Yun-Seong over diaper man!
 
being realistic, Dampierre has more chances than Viola/Algol because PS don't need make a BIG retcon/reboot in his story, they could tell how he kidnapped Gisele, which happens during SC 1.
I don't see 'Li Long' a good option BUT if they bring him as Zhang Wu it could get more attention, that would be interesting, he basically lived a totally different life during SC 1-3 until he return to Chie..
 
being realistic, Dampierre has more chances than Viola/Algol because PS don't need make a BIG retcon/reboot in his story, they could tell how he kidnapped Gisele, which happens during SC 1.
I'd say there's virtually no chance of seeing Dampierre this early: from the scant developer commentary made upon that character it is pretty clear that he is divisive (at best) even within Project Soul--even team members interviewed following Broken Souls who were by then working directly under Daishi (Dampierre's designer) for SCV, gave mixed "Well, we took a chance..." kind of on-the-back-foot descriptions of him. When you combine that lukewarm reception for what he brings to the table as a gamplay and character design matter with the fact that there's also not even a compelling narrative reason to have him in so early I just can't imagine he's anywhere near contention. I mean, I take your word for it that there's some obscure lore detail that he kidnapped some tertiary background character once, but that's not much to stretch out to a Soul Chronicle, whereas there are still numerous legacy characters with much more detailed stories and established interactions with the rest of the cast in past games to work with--characters who are also more popular with fans and apparently the devs alike.

Maybe, maybe the next mainline game we might see Dampierre (probably as one of the later DLC, if at all), but even that is far from a lock. I'd say Algol and Viola also have far outside chances of getting in during VI; better chances than Dampierre, but probably significantly less than Setsuka, Hwang, Rock, Aeon, Yun-seong or even Li Long.
 
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A Soul Chronicle for Dampierre that fully fleshes out Alphard, Gisele, and Ludovigo wouldn’t be the worst thing in the world. :sc5dam1:
You're right about that only because of the technicality that Zwei in any capacity would be the worst. But a Dampierre anything is...up there on the list, for sure... You'd really want that carnival show eyesore be introduced instead of any of the much more deserving characters from a gameplay and design perspective, just so we could have some tedious talking head light novel lore shoved down our throats while looking at static images of the Dampierre clown car of one-dimensional NPCs? The aggregate sound of people pressing the skip button during his Soul Chronicle in the first day alone would be a deafening thunderclap if you could bring it together in one place...
 
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I mostly feel like if Dampierre must return eventually, that I would like it if his flunkies were also along for the ride. They have the potential to bring back at least some shades of the SoulCalibur III movesets. I’m not saying they’re high priority, but I’ll take any avenue that might get me Chester’s Dagger style back. And I would be at least one person who wouldn’t skip their storyline.
 
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