way to next page my reasoning thus far koala! lol. I will adress your claims after some healthy discussion on my last batch takes place- plz read below: *repost*
I list this again to get relevance back on track.
My early Tiers: BASED ON OBSERVED COMPETATIVE PLAY AND APPLICATION. Gimmicks matter right now, as to overbearing high/low/throw mix up games as few will adjust to them early on. I will try to explain each tier allocation.
A: (top) exceptional qualities, saftey, oki, soul gauge abuse and damage
Amy
Sophitia
Yoshimitsu
Cassandra
B: (upper)- Great damage, pressure, mix up game and safety or soul gauge abuse
Lizardman
Mitsurugi
Taki
Siegfried
Raphael
C: (upper mid) solid on damage, pressure, safety, some gimmicks to early abuse
Xianghua
Talim
Cervantes
Algol
Kilik
Setsuka
Ivy
D: (mid) no overbearing features, but solid damage and set ups, reasonable safety/range, often gimmick dependant, lacking at least one major requisite of those above them.
Astaroth
Voldo
Tira
Zasalamel
Nightmare
Yun
Maxi
E: (lower mid) gimmick depenant, poor damage and set ups, no outstanding positives to outweigh negatives
The Apprentice
Darth Vader
Seong Mina
Hilde
F: (bottom tier) huge negatives, inconsistant damage, subpar when compared to peers
Rock
Yoda
==============================================
Discuss. Sure a few could be moved a notch down, but right now I have arguably play more competative matches offline and online than just about anyone, and these are my observations that have held true so far.
cha cha
So far people are arguing:
Why is Algol so low?- I replied earlier, look for it. He's not as good as those listed above him nor will his parlor tricks last.
Why is Hilde so low?- Right now, it may just be people not playing her to her full potential, but with the charges she lacks a good pressure game, oki and has no good outs from smart rushdown. Her damage is inconsisant, her linear moves have hit box issues, her throw game is much more average than made out to be and all of her 'high damage' is situational to say the least.
Disprove this tier placement with results, not conjecture.
Why is Sophie so high? Does this really need an explaination? Is there REALLY anyone who believes that every aspect of Sophies game is NOT Grade A beefy? Good damage, range and safety- check. Good speed and step game- check, an absolute soul gauge beast- check. Ring out and throw game a step above the rest- check, punishing whiffs and on block- check, oki and ability to maintain pressure- check. WHAT ABOUT HER ISN'T TOP TIER? 4B+K= END OF STORY.
Why is Taki so high? 9 frame A, one of the best punishing characters in the game STILL, amazing rushdown, safe on block, DIFFERENT not BAD oki games, still a great throw game, great combo damage and stun set ups. She lost a lot of GIMMICKS, but is still solid in every aspect of the game INCLUDING damage, which people just don't seem to get.
**REMEMBER**
Tiers are not the defining characteristic of the competative game. They are a guideline on how effective a character can BE. They don't account for your SKILL or lack there of, so the tiers won't help a bad Amy player beat a good Rock player. Tiers can't define why certain characters match-up better against higher tier characters and worse against lower ones. They are just a guideline, a provision for new and curious players to utilize when scoping how seriously they'd like to take a game; and they can use it to gauge how effective a character can be with minimal effort.
In the end I think tiers do more harm than good, since they warp the fragile psyche of the competative gamer and degenerate character selection based purely on a facetious heirarchy of character pecking order, giving hope to those who wish to take a shortcut on skill and abuse a "top character" rather than learn the system.
thanks
cha cha