Dullyanna
[10] Knight
He's referring to 236236B, which is definitely safe.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I agree for sure, it's pretty easy to screw up. I'm guilty of every once in a while screwing it up. But really, how often do you punish moves w/236236B? I understand that move is great for punishing whiffs and THAT one is safe but on BLOCKED moves, how often do you punish?236B:4 is i14, TC's, 55dmg, but is unsafe. 236236B is i15, TC's but is safe, and does 80 damage. I don't really care about the TC, as I'm using it to punish. iGDR is i15 and with the best combo (which you can screw up) gives you a whole 60. It's good, but not the best by any means.
The fact that iGDR jumps (it's saved me a lot) and overall distance, to me, it's the best punisher. 60 damage is a lot. If you can get 80 all the time, that's pretty bad ass. But that 80 won't hit the same amount of moves that iGDR does. A select few at best. But w/out getting off the subject, overall he doesn't have any bad matchups and has all the answers to deal w/everything. He doesn't have any "doom" combos nor does he need it.Regularly. You do 2KB as Mitus against me and I block? 80 dmg punisher for you. CL 214 blocked as Ivy? Be prepared to eat 123dmg.
(This is of course offline against the computer and my friends, but online I can usually with -20 moves or more. Less than that, I stick with 236B)
That's pretty theoretical imo. 236236B is only viable as punisher for bs -18+ regardless of it being i15 and what not. iGDR is by far a more consistent punisher provided the opponent is good with the command aka Chang's fd.
iGDR is a 14 frame tech crouch and tech jump. If that doesnt limit a move list, nothing does. Its all a matter of, can you execute it every time? I know i cant, but im not saying i dont have room for improvement either.In order for those top 5 characters to be most effective, they force you to limit using your move list a certain way. It doesn't really feel that way against Cervantes.
The most reliable way to get into BT is aK or 4B,K after a WS A, as well as B+G, K and good ol, iTP. 3 solid and consistent ways to get there.BLDave or Nori: what other moves does Cervy have besides aK that leave him BT?
WS A, aK is pretty viable. There are lots of situations where WS A can be used with little risk. Punishment for unsafe moves, after a whiffed high, and after CH 2A+B are 3 great ways to lead into that BT mixup via WS A. Dont discount iTP either. If used well it can port through and punish.....a lot.Yeah, I guess the point would be that Cervy doesn't have too many viable ways into BT, lol.