Seriously... GI Hilde charges on reaction... counter Setsuka 1AAA on reaction... come on now... This is starting to sound like the scrub days of SC2 with people saying they can break correctly on throws on reaction. Possible is irrelevant. Probable is what matters.
Apparently you did not read my post correctly and I guess you have no idea of the Tekken Steve analogy that I related to Setsuka's 1AAA.
If you notice I refered to myself when saying I can see Hilde's charges and no one else. If I thought it was everyone who could do it I would have had her much lower on the tier list cause then she couldn't do shit. I refered that to me and me only. Possible and Probable for me not Probable for everyone else but Possible. Myself as an individual did not reflect her universal placing.
As far as Setsuka goes I related something perfectly credible to why 1AAA may be blockable. It is exactly like Steve's unseeable 16-Frame Down-Back 32. Totally unseeable but because of the pathetic range you can often tell it's coming through a forward dash because in tekken your always moving and you can make someone whiff that and get a free launcher. Only at the wall does it apply a 50/50 game.
Hopefully other Tekken players can explain that to you to understand because people have been doing it for years.
Other than that I also said it may be seeable conventially not sure.
About Voldo:
Both his oki and evasion is SO good. You can't just look at framedata and damage alone.
Example: 1[K] is i19, -8 block, evades well and does solid ~50 damage.
After this combo though, he is both in BT and close to the opponent, and he will most likely add a good amount of extra damage and/or continue to keep pressure.
From BS, he can bait for another BS 1K when they are rising, mixup with sidestep-throws, BS WR B for, hit them grounded with BS 3B, BS 22B (which will go into Normal Stance and can go with 2A+B), BS 2B+K MCK (against they who stay down), BS 44K and alot more.
What's especially good with Voldo is his okioptions from both long- and shortrange. 2A+B~CR, for example hits far away, grounded, does good damage and gives instant mixup again for potential KD (if blocked). He can even just do 2A+B CR, G (SCC is to visible IMO), and continue from normal stance (ofcourse, somewhat sparingly) because there's noone who won't block after 2A+B.
Personally since the difference is so small between the placing and Amy/Voldo. I just have to say that i'm more annoyed by Amy's Oki than Voldo's. Her chip damage really begins to add up and with 33B hitting grounded from all sides I believe is extremely annoying.
Is there any move in this Game that cant be stepped? Seriously, this cant be an arguement, all the "you can step Mitsus 2KB to the Left" stuff is straight Theory Fighting. If you got 33K stepped all time, you use it in wrong situations, you still have Throws, you have 66A, 22AA, 44A...find a way to not make him step.
33K is fine as it is, its not too linear, it wont be stepped 80% of the time. Belial is 100% right.
This is a logical statement but this may offend some. Most of the SC players I have played so far do not step in this game. It's actually kind of sad really. Everyone relies on 8wayrunning which can usually be tracked with anything.
It's the one game where very few people actually move the way they should. For example I don't use 8wayrun at all. I'm always doing a true step. I have only seen like three people in SC use a traditional step and are very effective. Me, KDZ, Bentleet, and even Ceirnian I believe from some of his vids.
All three can vouch for me. In fact Krayzie always used to say to me and Bentleet I gotta learn how to move like u to do.
I will re-quote this just to show u how its sad that no one sidesteps in this game besides a few:
Its from SC3 though
Here are some Sop game play from Japan
two matches in first link ,one in the second. although it was SC3AE ,the previous game, that Setsuka & Sop matches still so epic.
Regular constant step movement not 8wayrun will give you phenomenal oppurtunities to punish. It's also the reason why most people can't beat Hilde. The majority doesn't realize that when you step her she has tremendous lag after whiffing.
One final example is vs. Siegfried with his supposed frame traps but in reality he has none if you step. For example 3
into k or kk can be stepped to his left with a true step taking away all frame traps. I can't begin to tell u how many Siggys I have stepped this way and had them eat a A+B. Jian can vouch for me here as the last time he played my Kilik he ate a million. You can do it off of his WR one to.
If u have a PSN account and we have a 5-bar with me I will be glad to show you as an example. I only use my Kilik on 5-bars.