D_Matt_Ma
[10] Knight
Okay, with Kayane's post stating Tira is still a work in progress, I am EXTREMELY worried that the developers may get confused by all the requests for changes. SO PLEASE, try to make longer detailed posts rather than posting every idea you get on the fly:
Tira's design has always been a character that is neither fast nor does big damage. This has led her to be special at nothing in SC3 and to be underwhelming across the board in SC4. There have been proposals for her to not deal self damage in gloomy as well as to have jolly have better options to survive long enough to get to gloomy.
My proposal: I have always wanted Tira to be a character that has high frame advantage on hit and block. She would keep her slower speed and weaker damage in exchange for moves having high hit/guard stun. With the indtroduction of the soul guage, the Brave Edge moves would be an option for Tira to have guarnateed stance changes into Gloomy, while the brave edge moves in Gloomy would be extremely powerful, but always force Tira back to Jolly.
That is the only post I'm putting with suggestions.
Tira's design has always been a character that is neither fast nor does big damage. This has led her to be special at nothing in SC3 and to be underwhelming across the board in SC4. There have been proposals for her to not deal self damage in gloomy as well as to have jolly have better options to survive long enough to get to gloomy.
My proposal: I have always wanted Tira to be a character that has high frame advantage on hit and block. She would keep her slower speed and weaker damage in exchange for moves having high hit/guard stun. With the indtroduction of the soul guage, the Brave Edge moves would be an option for Tira to have guarnateed stance changes into Gloomy, while the brave edge moves in Gloomy would be extremely powerful, but always force Tira back to Jolly.
That is the only post I'm putting with suggestions.