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[14] Master
If that was true then there would be no such thing as winners and losers. No difference between low/mid/high level play. That statement makes no sense.Nobody is playing the game any better than anyone else. Just differently.
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If that was true then there would be no such thing as winners and losers. No difference between low/mid/high level play. That statement makes no sense.Nobody is playing the game any better than anyone else. Just differently.
I won't take it that far. I have characters I like and those I main along with others I hate but this "we are one" "heart of the controller" nonsense is why Hardcore players hold their prejudice so high. Its creepy and meaningless.I guess, it is like I mean if you don't conect to you char you can't understand, now don't come with they don't exist...s***** can't bring myself to say, so stuff will do, so no one of fictional does, but yet you can get fond of them
I didn't mean it like that. I mean people that play the game to compete aren't playing the game any better than people that just play for character creation (or other single player things.) Nobody here has the right to dictate how Soul Calibur was intended to be played. You might be more skilled than your average casual gameplay-wise, of course, but that doesn't make your opinion any more valid.If that was true then there would be no such thing as winners and losers. No difference between low/mid/high level play. That statement makes no sense.
Can you explain what you mean by those quotes you said? "Heart of the controller" "We are one"? Wtf...I won't take it that far. I have characters I like and those I main along with others I hate but this "we are one" "heart of the controller" nonsense is why Hardcore players hold their prejudice so high. Its creepy and meaningless.
It does when we're talking about balance and things that actually matter. I couldn't care less about the story. Arcade endings don't keep me interested, good gameplay does.Snip.
Yah, this way, you see I like my chars but they are only chars.....I won't take it that far. I have characters I like and those I main along with others I hate but this "we are one" "heart of the controller" nonsense is why Hardcore players hold their prejudice so high. Its creepy and meaningless.
Remenber Lang?? This wayCan you explain what you mean by those quotes you said? "Heart of the controller" "We are one"? Wtf...
It does when we're talking about balance and things that actually matter. I couldn't care less about the story. Arcade endings don't keep me interested, good gameplay does.
I was thinking more of people who take things like that Cassandra guy a few threads back but generally people getting a tad too worked up with the character abduction conspiracy SCV created.Can you explain what you mean by those quotes you said? "Heart of the controller" "We are one"? Wtf...
Oh god... Because apparently every time I win it isn't because of me, it's because of Siegfried. LolRemenber Lang?? This way
Oh, I seeI was thinking more of people who take things like that Cassandra guy a few threads back but generally people getting a tad too worked up.
Thats programming dependant on the makers of the game, you cant have a preference on technical issuses. Fun Fact.
I agree totally that people that haven't studied in depth about gameplay don't have the right to complain about balance at all. They literally don't know enough about what they're talking about to comment on it. And while things like story don't matter to you (or other players that don't care about story and such) it matters to someone. Who's opinion is just as valid as yours.Can you explain what you mean by those quotes you said? "Heart of the controller" "We are one"? Wtf...
It does when we're talking about balance and things that actually matter. I couldn't care less about the story. Arcade endings don't keep me interested, good gameplay does.
I don't care what part of the game you choose to be ignorant towards, it doesnt make anyone any less of a fan if they want to actually enjoy the game as a game. The companies need to market the series in some way to get people into the series or why waste time on the mithos? The mithos and characters is the personality that gives the franchise an image, memorability and public-awareness. The only way to do that is appealing to the casuals and like it or not, a majority of gamers who haven't grown up on soul edge ARE going to be casuals when they start playing it. You cant bring in new players with "perfect gameplay" but you keep these fans by having it. It shouldnt be an argument, both aspects are important to make the franchise work. How many times are we going to argue this over and over?exactly your argument is invalid cause you are criticizing the game as a whole but your whining is about SP mode therefore casuals... a tournament player wouldn't give a flying fuck about SP mode cause we care about a balance, deep gameplay.
What the fuck are you even trying to say? "everyone who wasn't included was empty"? What the fuck?
OMFG T-T these casuals, srsly kids in a fighting game the story mode is like a bonus is nice to have one but is not what defines the game.
The time I do agree with you.I implied that they go back to the original gameplay when I said they might as well remake SC4. It atleast was far better design wise and actually had a noticable plot involving all the characters at some point where as all the games before it just had the characters all fight the same boss but then act as if nothing happened. Please cut the "blame the casuals" card, that shit's getting old. We're all on the same side in the end. I just want a complete game meaning a solid Single player as well since that IS what the game is on the most basic level of designwhen taking away the fluff which online is.
I believe this thread meant to be suggestions on what would benifit the community if project soul did rerelease SC5 catering to the issues and fixing up the game as a whole. It would be the best move before they jump into SC6 knowing that SC5 was so heavily panned. This thread was supposed to suggest what they should do to complete the game but someone somewhere always has to turn this into an argument over who should get the final say.. even though both sides of the game are heavily flawed. Unfit for casuals mainly and unapproved by gameplay junkiesSince this is mainly supposed to be ideas involving an expansion, I've already said my suggestions (expansion of the story mode including Asian group and those not included, An extra mode or two, balancing the gameplay, a few additions of moves for characters).
Changing the engine is a rather redundant argument for an expansion. Improving the current engine, maybe. Might take more time to develop, but still.
Oh my god. You sure are a sassy bitch. Do you not realize that Soul Calibur could not exist without the casuals as well as the competitive players? I am a casual player and I absolutely adore Soul Calibur. I will buy every game ever made of Soul Calibur, even if the only characters are 236236 sword and shield users and their voices are all "young girl" set on +50 pitch. A fighting game may be for competition, but that does not mean a player that isn't particularly good can't have fun. Gimmick characters and fun styles is one of the best parts of a fighting game because players who aren't competitive tightwads can enjoy the game too. The casual classification DOES NOT MEAN we are whiny bitches that want nothing but fanservice, it just means we don't take it AS seriously to the point where we research the system as extensive as that of a competitive player. I know that this is a late reply but I just got to my computer and I saw this on my notification. A casual player is absolutely not the term used for a whiny player, that's what we call "Ignorant bitches with no respect for a games trial-and-error method for creating a great game." Stereotypes are just another thing I hate about forums and internet socializing.How you want it, not people, is your opinion not everyone's opinion...SC4 engine was the worst by far and SC3 had too many glitches if you knew even a little about SC you will be requesting SC2 engine. Casuals...
Why can't a Fighting Game have fantastic balanced gameplay and good story/good single player modes? Not only tournament players play this game. Who are you to say that gameplay is the only thing that matters? If only people that cared exclusively about gameplay bought this game it probably wouldn't sell very well. This casual vs tournament player mentality is stupid. Nobody is playing the game any better than anyone else. Just differently.
What we should be doing instead of saying "what do I want" is "What will earn Namco the most money so they see our beloved series as viable to invest the time and resources needed to make it really special again"
I personally like the brave edge system a whole lot and want Daishi to stay. The main complaint the game gets is for the story mode and fan favorites missing. I personally love the brave and critical edge system. Daishi had good ideas, just time constraints because of Namco's bitchin' made it poorly executed.Good question. My immediate thought was demote daishi....
Apart from that... I have nothing.
I really don't think he's entirely to blame. I believe that he does actually care; he's working the tourney scene hard and I think its because he knows that is how to bolster the popularity of a fighting game in Japan, which is where Namco will look first for progress. I think he got shafted by upper management and just not given the time to do things right. That's just my take on it anyway.Good question. My immediate thought was demote daishi....
Apart from that... I have nothing.