GATOR
[09] Warrior
well asty136 (whats with the 136 anyway?) ur right that it is a hard fight for yoshi, but you guys have made it sound impossible..lol. Its kinda like saying sagat is better than ken in the new SF game. Sure ryu is the "higher tier", but its not like you are putting a monkey in the ring with a lion. I've played good astys with my yoshi and it is a pain in the ass, you just have to play with yoshi differently. Same thing when going up against someone like Ivy. Its all about fricken spacing against astaroth really...once you're ready to get in close you need to do so quickly and then do your best to stay in that range. ?And generally speaking 4A+B is a risky move against asty. Now if they are only using straight flying moves and no horizontals..then fine...but thats not most asty's game. If I know someone wants to get in close you better know I'm gonna be throwing out 44A to keep a yoshi back. Up close the problem is having a 50/50 against asty's throw game. Do you duck or do you stay standing hoping he throws out a low grap? That as well as the lovely 6K into oki game. And throw games with both yoshi and asty are killer. They are two of the probably top 4 or 5 throwers in the game along with kilik, rihanna (umbrella bitch...lol...), and rock (cuz without em he's trash).
And winning against an asty just makes me feel that much more special using yoshi because I know the fat bastard (of rock??) had the advantage. I use both, and yoshi is at disadvantage but as long as you throw a lot, trip a lot, don't stand in crouch for long periods of time, keep up the pressure, parry decently at least, TRY and throw break (even if its just pounding B break every time), don't go into your stances unnecessarily (generally a better choice to just stick away from stances except on wake or if at a GOOD distance away from asty), and pull out iMCF when you feel like it (see, while asty CAN punish a BB imcf trap or a 6A trap... more than likely the asty won't bother to try because 6K is a much safer option generally...specially if the yoshi were to then just use BB again...so feel free to not SPAM...but ...USE iMCF). Keep to you're game-plan and make sure your kinda flicking on block every once in a while while you are still at a distance..but move around. That way you are not open to a counter hit but are still keeping asty from destroying your soul gauge completely with his great crush game. Happy golem (I know.. sad huh..) hunting!
And winning against an asty just makes me feel that much more special using yoshi because I know the fat bastard (of rock??) had the advantage. I use both, and yoshi is at disadvantage but as long as you throw a lot, trip a lot, don't stand in crouch for long periods of time, keep up the pressure, parry decently at least, TRY and throw break (even if its just pounding B break every time), don't go into your stances unnecessarily (generally a better choice to just stick away from stances except on wake or if at a GOOD distance away from asty), and pull out iMCF when you feel like it (see, while asty CAN punish a BB imcf trap or a 6A trap... more than likely the asty won't bother to try because 6K is a much safer option generally...specially if the yoshi were to then just use BB again...so feel free to not SPAM...but ...USE iMCF). Keep to you're game-plan and make sure your kinda flicking on block every once in a while while you are still at a distance..but move around. That way you are not open to a counter hit but are still keeping asty from destroying your soul gauge completely with his great crush game. Happy golem (I know.. sad huh..) hunting!