[ARCHIVE] Siegfried Pre-Release Discussion

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signia i think ur severely underrating 3B.

3B even though it didnt launch at tip, it wasnt really neccessary anyways since the practical range of the move was at mid range due to the fact that its very linear.

TCing early was what enabled him to go under fast highs at disadvantage, and even under fast strings to land CH launches. i believe the TC is something like i5-i15. therefore the move is great at minor disadvantages. at advantage siegfried doesnt really need to 3B because the opponent will likely block or step leading to sieg getting punished. and even if they fit a move within the 2 frame gap, siegfried has other better options to interrupt them anyways.

3B is a fairly strong punisher, since SCH:KK allows for 50 damage, and 3B SCH K has some tremendous oki potential.

im glad that SCH K continues to connect after 3B. gives him some steady bnb damage.

as for 3B, its always been a good option. u just have to learn to use it properly, mostly by counterbalancing your opponents options with your own, by CH fishing, pressuring through TC at disadvantage, punishing, whiff punishing, ect ect.

it was unsafe in SCIV yes, but if you were constantly throwing it into guard in SCIV, you werent using the move properly anyways. even in SCV, it simply forces a rock paper scissors game. its still a risk, just not the same as it was in SCIV.

and for the wall combo's, siegfried has always been a monster near the wall anyways. this is just one more thing he can do. point is, watching ring position while fighting siegfried will just become all the more important.
 
ok 3B is a good move, not AMAZING like it seems like people think here... it doesn't work as well as it does according to incomplete theory...

btw the lack of a late tech crouch is a big deal... lemme break it down. The TC is 6-14. That means he is vulnerable to highs at frame 15 and 16 with a favorable trade at 17. Consider the +2 situation, post aGA blocked, 2K CH, or light pressure from the opponent. To interrupt they'll need i14 or faster to cleanly beat i17 3B -(+2). A high coming in at i13 and i14 will stuff 3B. Well what do ya know, that's most character's fast high interrupt speed. At +1 (post b6), i15 mids beat 3B as well as i14 and i15 highs, or most of WR attacks that would be coming. The common +4: i12 and i11 beat 3B. That's Sophie/Yun/Asta/Tira/X/Yoshi/Taki's speeds.

So where you're looking for CHs there are common situations where 3B won't work. An alternative is 11B if you're reading a high, which TCs from frame 10 on. It won't beat any mids, but mids are not often used while you're at advantage. Yeah, there are other options too.

TCing early was what enabled him to go under fast highs at disadvantage, and even under fast strings to land CH launches. i believe the TC is something like i5-i15. therefore the move is great at minor disadvantages. at advantage siegfried doesnt really need to 3B because the opponent will likely block or step leading to sieg getting punished. and even if they fit a move within the 2 frame gap, siegfried has other better options to interrupt them anyways.

You have it backwards. When Siegfried is at minor advantage, it's a good time for the opponent to attack. Siegfried is slow. When Sieg's at minor disadvantage, they don't need to use a high to stay uninterruptable, they'd only need it for step-catching. Siegfried is slow. The opponent can use moves that are bit slower than Sieg and still be uninterruptable.

Another thing to keep in mind... the earlier in your move you TC, the less often it will CH, since the move you crouched will already be over. I'm sure you've experience this many times... it's more of a surprise to me when I go under a high and I get a CH.

One more thing! Crouching at frame 6 isn't even THAT early. A lot of his moves on block are worse than -7, meaning the average i13 high will still catch Sieg.

There's actually only SPECIFIC situations where 3B's TC will work and CH:
-from neutral positions not ruled by frame data
-when you've spaced far enough away that they want to use a different high or need to move up to beat step with a high AND you're not so far away that it won't launch
-you carefully time 3B so that the TC window is in the right place

So "omg it TCs" does not completely describe 3B's evasive properties.

I hear lots of players not understanding why they're getting hit out of their TC so I felt the need to go into detail. This was more of a public service announcement on why TC frames are important to know more than why 3B isn't that good.

Rule of thumb:
late TC -> effective at advantage
early TC -> effective at disadvantage


Ok, so NH 3(B)K leads to amazing oki? Nope! Even if they get up into your RSH mixup, they can step everything (happens to me against the people I play...). Everything else is weak and easy to deal with. It leads to OK oki at best... do you guys even play other characters?

3B is no TAS B, CL 1BB+K, Asura, 2KB, 2B+K... it just doesn't come to mind. Whatever, just be happy it's looking really good in SCV! Except it's probably not usable against a lot of characters once they get meter.
 
One more thing!

And now I will never hear you as anything other than Uncle from Jackie Chan Adventures.

SCII 3(B) was broken, SCIII 3(B) was ???, SCIV 3(B) was alright but not exceptional. In all those games, iWR (B) was always a better choice. I'd be surprised if SCV bucks that trend, but what with 3(B) now being covered better, I'm willing to bet that 3(B) is now closer to iWR (B) - I'd rather them boost one move up than take one down to match each other.

Also, I'll laugh if 3(B) ~ SCH K stuffs CE's. Justice, huh? I'll show you some justice...
 
:sc5pat1:FEAR MY NEW SKILLS!

...That aside, what do you mean by 3(B) in III being ??? I agree on the fact that 3(B) in IV was okay.

I never played SC3 competitively, and didn't really understand how shit worked until SCIV. So I don't know how good 3(B) was back then. However, I do know that Siegfried was lower tier in that game, so that should say at least something about it back then.
 
I never played SC3 competitively, and didn't really understand how shit worked until SCIV. So I don't know how good 3(B) was back then. However, I do know that Siegfried was lower tier in that game, so that should say at least something about it back then.
Though SCIV Sieg is technically better, had they ported SCIII Sieg exactly as he was into SCIV, he would have been one of the better characters.
 
SCII 3(B) was broken
Haha, SCII 3b was broken because the game itself was broken (2g).

SCIV 3b was not bad at all. I wasn't saying that.

However: I tend to rate moves on their effectiveness in a variety of situations. It does grab you a lot of damage, TC, etc., but if you are consistently punished every single time it's blocked (and it will probably be blocked more than it will connect for the average (or even above average) player, it tends to put you in disadvantageous positions. Momentum is very quickly shifted away from you every time you decide to use it, which is a big factor in FG's - even single strike based games like Calibur. The fact that you are granted a mixup now instead of a straight punish is pretty amazing, but I've still seen 3b punished by some characters by raw CE if you don't mash k. It's still dangerous. Priorities have simply changed now that new elements have been introduced into the game.

Nice post Signia. Took the words right out of my mouth in terms of the TC effectiveness, or lack thereof.
 
Haha! Also good point. I suppose I am sort of masochistic whenever I pick characters. Tekken Kaz, 3S Makoto, SF4 Viper etc. But hey, makes ya feel good at the end of the day... right? O_o
 
I'm a space control kind of guy myself, but I do love a good risky character, Sieg's just a perfect fit to my style =/
 
ok 3B is a good move, not AMAZING like it seems like people think here... it doesn't work as well as it does according to incomplete theory...

btw the lack of a late tech crouch is a big deal... lemme break it down. The TC is 6-14. That means he is vulnerable to highs at frame 15 and 16 with a favorable trade at 17. Consider the +2 situation, post aGA blocked, 2K CH, or light pressure from the opponent. To interrupt they'll need i14 or faster to cleanly beat i17 3B -(+2). A high coming in at i13 and i14 will stuff 3B. Well what do ya know, that's most character's fast high interrupt speed. At +1 (post b6), i15 mids beat 3B as well as i14 and i15 highs, or most of WR attacks that would be coming. The common +4: i12 and i11 beat 3B. That's Sophie/Yun/Asta/Tira/X/Yoshi/Taki's speeds.
So where you're looking for CHs there are common situations where 3B won't work. An alternative is 11B if you're reading a high, which TCs from frame 10 on. It won't beat any mids, but mids are not often used while you're at advantage. Yeah, there are other options too.
these aren't normal situations for 3B use in the 1st place, seeing as you could also step. also remember, 3B has better range than most fast highs that can interrupt it, and on top of that, agA spaces. even if you are gutsy enough to attack after iagA in even the worst close range situations unless u have an i11 or faster move, sieg can still land a favorable CH 6K or A trade. start using TC's, which outside of 2A are usually moderate speed (keep in mind agA spaces so 2A likely wont reach anyways) and you'll be back to eating 3B, or even 3A if sieg wants to protect himself moderately against step and crouch.
You have it backwards. When Siegfried is at minor advantage, it's a good time for the opponent to attack. Siegfried is slow. When Sieg's at minor disadvantage, they don't need to use a high to stay uninterruptable, they'd only need it for step-catching. Siegfried is slow. The opponent can use moves that are bit slower than Sieg and still be uninterruptable.
yea, but if u use a mid, sieg can just as easily step 3B(which isnt even that bad on NH launch), even if it tracks to one side. and if it tracks to both sides, siegfried can try a B+K aGI for horizontals, or even just a normal GI. or he can also block.

Another thing to keep in mind... the earlier in your move you TC, the less often it will CH, since the move you crouched will already be over. I'm sure you've experience this many times... it's more of a surprise to me when I go under a high and I get a CH.
free damage is free damage. if its not 70 damage, its 50, or 40+oki. and if im going under a high string like AA or the like, i can almost guarantee i'll land CH.

One more thing! Crouching at frame 6 isn't even THAT early. A lot of his moves on block are worse than -7, meaning the average i13 high will still catch Sieg.
this is actually my fault nor not updating the wiki, but the TC is actually i5-i14, something i retested after seeing pantocrator's 3B video. i5 is actually fairly decent for a TC.(keep in mind siegs earliest TC is i1 with iFC A_B+G) and even in situations where the TC doesnt completely work, sieg usually has options to handle the things that kill the TC.
There's actually only SPECIFIC situations where 3B's TC will work and CH:
-from neutral positions not ruled by frame data
-when you've spaced far enough away that they want to use a different high or need to move up to beat step with a high AND you're not so far away that it won't launch
-you carefully time 3B so that the TC window is in the right place

So "omg it TCs" does not completely describe 3B's evasive properties.
besides the fact that i've described many different ways you actually can use the TC above, again, free damage is free damage, the TC almost doesnt matter if 3B actually hits at that spacing anyways because most characters would have to trade range for frames and 3B will likely interrupt, and at neutral isnt really ever a good time to throw out 3B unless u absolutely know your opponent will use a high, a crude example of this being:

sieg v amy - sieg b4's, amy player blocks it and develops a habit of interrupting follow ups with 6B. to take advantage of this, sieg 3B's.

I hear lots of players not understanding why they're getting hit out of their TC so I felt the need to go into detail. This was more of a public service announcement on why TC frames are important to know more than why 3B isn't that good.
cant argue that its important to know how a move TC's, but i wouldnt say they need to know they exact frames, merely the principle you described after this:

Rule of thumb:
late TC -> effective at advantage
early TC -> effective at disadvantage
which is kinda exactly what i was trying to say...

Ok, so NH 3(B)K leads to amazing oki? Nope! Even if they get up into your RSH mixup, they can step everything (happens to me against the people I play...). Everything else is weak and easy to deal with. It leads to OK oki at best... do you guys even play other characters?
sieg has far more for oki at his disposal than just SRSH (which k & B are i8 and i9 respectively, so yes u can step because step initiates at i4.) not only can he simply cancel stance and be at a good amount of advantage if you even choose to get up, he can also easily kill rolling with SSH. SCH B off NH 3B is a forced block for a relatively low - frame and decent SG. he even has the option to escape with SSH A+B, because that comes out at i12. or he can just simply 3B SCH:KK for 50 damage and rather neutral positioning for both players.[/quote]

3B is no TAS B, CL 1BB+K, Asura, 2KB, 2B+K... it just doesn't come to mind. Whatever, just be happy it's looking really good in SCV! Except it's probably not usable against a lot of characters once they get meter.
true its not an i15 soul crushing mid that combo's for 120+ damage. true it doesnt track, space, agi, it isnt an invisible low ect. but thats not its purpose. instead of filling a niche such as that, it instead provides the swiss army knife of siegfried's style. encourages CH fishing, TC's, good punisher, fast, good range, ect ect ect. TBH i would even go so far as to say, that yes its not the best launcher in SC4, but its definately really far up there. I can say with confidence that its one of the best launchers in the game.

also, this:

If 3B gets blocked, the Siegfried player has made a mistake.

EDIT: fixed a technical piece of information i mis-stated
 
Can we go back to discussing Siegfried Videos rather than stating the obvious to a Sophitia player who obviously knows everything now >_>?
 
100% Agreed
So... this thread should be named a "Video discussion thread" and Slayer could make a thread ONLY for videos (bunch of pre-release videos and after the release videos) and lock it.
If we want to discuss about one or two, we could just place a link and argue analyse in the video discussion thread.
Cupui is right... There are 10, let's say, vids here but a lot of arguing talk...
 
SO

I got a chance to play and fight against Siegfried. And wow he gives everybody trouble. 4B+K into SSH BBB is really good after safe moves. I got guard crushes all the time. Single A is as good as I thought, free poke when spaced. 3B spam was very effective.

I fought against one Siegfried with Patroklos, and omg it's hard to get in. He basically just used 3(B) into A, B, or K and 6A. I wasn't used to quick stepping at the time though, so maybe I could deal with it. It's probably a hard matchup though.

agA blocked into 4B was useful as I suspected.

Other than that I didn't get to test much, I steamrolled over people so quickly and was beating players like Ceirnan and NFK without needing to use much other than 3B setups, 4B+K evades, and A and b6 pokes. I got bored with the character pretty quickly, Xiba, Pat, Aeon and Yoshimitsu were too much fun.

Couple things to note:
-NH tipped 3B hit does NOT guarantee SCH B
-Siegfried guard crushes very quickly
-NFK was salty about how good Siegfried is
 
You got bored by winning? Explain to me why you play good characters again? =P
Joking aside - 2 months until the beast is unleashed!!! =D
 
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