Copy and paste from the Astaroth Discord by Saitoh (THE FUCKING KING!)
RE B ring out from half screen 1st round, from VERY FUCKING FAR if it goes to 2nd round. It also hurts a lot if it hits a wall, like 90+ in the
2nd round if you're the initiator. Also low grabs do tech traps after the !W if you're close enough, while head grab will work on sleepers.
RE A doesnt look that good but I couldnt lab that much. RE K is a BA if the opponent use G and stun on hit, it may be very good !
Command Throws are always techable (unlike Ivy SS). They're stronger in SC as they gain follow-up much like SC5 BE.
They're done with 214A+G et 236A+G, and there's still a Just Frame on them. Damage are a little bit nerfed, like old command B throw is about 72 on JF now and affected by guts.
They're also susceptible to post-GI scaling. Biggest nerf is that the B command throw push them very far, so you cannot connect any air throws after.
Also no more shenanigans with 22[K] and 66[K]..
But he has a canned string within the throw, the old Rock stuff. If you do 2A or 8A, he swings his axe and smack them mid air. Very good for right or left ring outs.
Bullrush.. 66K still leaves them standing with huge advantage for Asta.
After a fully charged 66K, you can do a second hit OR not, which is VERY strong potentially.
Also a fully charged 66K that hits at max range produces a Lethal Hit. 22B looked guaranted for a big chunk of life bar.
Bullrush is armored while in SC !
Side bullrushs are not coming back, unfortunately.
22B be or 22B4 is no more, you cant launch anymore on demand. Instead, the move can Lethal Hit while punishing whiffs and it then gives you
the old 28B+G. Thing is, the Lethal Hit doesnt happen on a lot of whiffed moves. It works on whiffed RE for sure and on whiffed pokes, but not
on big, slow moves whiffs. Probably the biggest nerf for me.
While in SC tho, it is a BA and it launches everytime. This could be very scary.
Low throws, 1A+G (old B one), 2A+G (old A one) and 3A+G for the ground head throw. The first two are boosted in SC, like SC5 BE.
8A+G is the old 3A+G_B+G and is now un-techable ! It has the potential to be really good this time.
He also got 3 air throws. 4A+G is the one where he slams the opponent on the ground behind him, A+G (or 6A+G?) is the one where he grabs the
opponent by the feet while hitting them with the head of his axe. 28A+G is the old 28B+G. All of them can ring out.
SC5 4K strings are now b~K. It does a LOT of damage (90~100) when in SC due to the boosted low grabs follow-ups.
44B~G is back to his old-self. Very fast and strong again !
AB is NCC but a part from that it feels limited in options... gotta lab more
4A is now 6A and 6A is 4A.
6A is still a very good high for zoning, range seemed buffed to me. You still get a free low grab attempt on counter.
4A got his B follow-up from SC4 and the A follow-up from SC5 but... Neither of them is NCC. I didnt get why and how you're supposed to use them
now but I couldnt lab it more. Maybe 4A frames are way better now so you can use the string as deterrent and mix from there ?
44A and 44[A] are still there, still strong. Obviously 44[A] is way better now that you can't GI or JG BreakAttacks... Range looked a lil' bit nerfed
but I'm not sure. Still the pressure near the edge is HUGE now with this move.
6K, nothing changed. ch 6K is always a very good counter tool.
214A does 90 damage on neutral.
More stuff :
11_44_77 A+G is a new dash forward that has the Armor property, ending with a grab or a low grab. Armor is killed by big damage, throws and lows.
You can mix back and neutral throws, both standing or low. Standing throws after that rush are Rock old throws. Neutral is his A+G throw, does like 45 dmg but
can ring out. back throw is his command B throw with a just frame where he toss you behind him and smash you with his hammer. This one looks VERY strong in SC btw
as the JF is automatic and the ground stun is huge. Gotta lab this one.
CE is a special grab, untechable and you cannot duck after the cutscene. Damage are like the others CE in the game. Nothing special here apart from the range which is impressive, to say the least.
66A, B is NC and does something like 60. 66A, [B ] is NCC and UB, hurts a lot. Both are unconfirmable tho, you have to commit and the last part is always very easy to side step on block.
22AA is there and good.
6[B+K] is armored and goes Lethal Hit if it absorbs something. I guess 6B is a follow-up stun for a full combo after.
Wall combos are a bit changed and harder to do, seems like !W hits lower most of the time. Damage are nerfed too, but across the board, not only for Astaroth.
The fact that you cannot connect the neutral air grab after a back command throw also changes a lot of things...
4[B ], B is a string, two headbutts. Looks NC and a nice way to check button-heavy people.
In SC, 4B, B and 4B, [B ] are strings with the first ending in BA and the second in UB ! But both looks quite simple to side step after blocking the first one so ..
Also in SC, 6B is now armor !! It stuns like a regular ch 6B if it hits after armoring a move.
Old 3K is now 4K, old 4K is now 3K but without strings. As I said, bK is the strings version now.
4KA (old 3KA) is still NCC and high, [A] is still mid. The same string is available now after WS K !
WS B can be held to became a BA, it Lethal hit on Impact Counter.
His 3A from SC5 is back and looks very strong now. Seems faster and with more range ? CH gives a tech trap with low grabs, headgrab on sleepers.
3A from SC4 is here too, now 6A+B. Stuns on CH but doesnt guarantee anything. The move can Lethal Hit if you ring-out'ed your opponent the round before lol
He got Rock 66A+B from SC3, but mid. Nothing spectacular here, good range I guess ?
11_77B, K is stronger now, way easier to use as a whiff punisher. Both hits are very consistent. Leaves Astaroth in BT with the opponent at his feets. Too bad BT 2K are nerfed accross the board tho :/
2B+K string from SC4 is back but my time was up, couldnt check more.
In SC, 1AA and 1AB looks NC. 1A is armored, too !
4A+B and 4[A+B] are here but couldnt lab them :/
3B and 3[B ] also here, but needed more time. No more 2A+K to combo with 3B tho, so we'll see.