Attacks you may not be using enough

3B 2K 6B and 6K all day.

I do this as well, I'm starting to like 6A Taki/Maxi range as well.
On block it's a very possible to just blindly step and evade a lot of moves.

occasionally 4K and 6B+K.

6B+K as a spacing tool, I only use the standing high kicks like k/4k when I don't want to forward momentum punisher of 6BB/6A
4K when the opponant isn't aligned to me, or likely to step and poke
Never used 6B+K


raph doesn't have the CF/poke game voldo has so wach out.

Voldo doesn't poke, he goes into constant strings and stance shenanigans. He's just got some vicious lows AND a throw game that makes him hard to deal with.
Raph can poke at slightly better range though :) I've rarely been outpoked by voldos.. I usually lose to a BT rushdown

I still love 44AB and it has almost completely replaced 66A+B in my game.

I don't understand this at all, 66A+B moves you forward and gets Raphael's ONLY JUGGLE potential on hit, his sidestep A+B variants are situationally useful too, 44AB, whiled good in it's own right, ISN'T a replacement, 44A is a retreating swing and is short ranged, unlike the advancing 66A+B.

44AB prep is neutral on block.

Is this true? Prep A still trades with an i13 here.

and 44AB forces crouch so they cant step you. True
No real opinion from me here.. as both are moves you do when you're at great advantage or your opponant has frozen up.

SEA K is good at spacing BTW so im going to use that more.

It is, but SEA K isn't a great move, don't freakin drop SEA B for it.....
framewise SEA K is like 33KB on block ..be careful.
 
What's your point? 66A+B is one of Raphael's best moves on block. Spaces, safe at range, decent CF damage, and I think it's -4 on block? Which mean's you have options besides block/gi against many opponents.

Dropping 66A+B for 44AB is retarded, because whiled both are good moves, they serve different important functions for Raphael.

Ruiner

i could never get 66A+B to be anything more then a pressure tool thats why it just doesn fit into my style as well as 44AB
 
Pressure you need IMO.

SG damage is more essential for Raphael then other characters. VERY FORTUNATE that Raphael has good SG damage otherwise he'd have a whole new world of trouble trying to break people's defenses.

66A+B is safe, good damage, good CF damage, hits ground, and only -4 on block. Few of these, SEA B's, 44AB's, Prep A+B's, and some 11B's, your going to have your opponent blinking red by the 2nd match. This will force your opponent to start taking bigger risks to avoid getting CF'd, and that's where Raphael can pick up lots of free damage.

You play Raphael the way you want, but if you go to the top 10 move list, you'll see 66A+B in there quite a bit, and for good reason.

Ruiner
 
it is important to point out that "Safe if you go into prep" isn't the same as Safe

Keep in mind, while Prep is a useful tool, it is also an Advancing stance in which you cannot guard, the fastest move out of which is also unsafe...

66A+B is always safe, no matter what

44A is only safe if you guess right, or if your opp does nothing (higher risk / reward)
 
44AB does more SG damage

is neutral frames going into prep

forces crouch and does more damage

This almost sounds like

a, um, haiku or something

But there's, like, more words.

Edit: Wait that was spam. I feel 66A+B is bad to use just anywhere 'cause it's so slow. Its still good though. 44A is nice cause of prep. If 66A+B could go into prep it would be winsauce.
 
This almost sounds like

a, um, haiku or something

But there's, like, more words.

Edit: Wait that was spam. I feel 66A+B is bad to use just anywhere 'cause it's so slow. Its still good though. 44A is nice cause of prep. If 66A+B could go into prep it would be winsauce.


its over rated IMO i use it strictly on wake ups

im going to haiku my posts from now on
 
the few times I was playing with you angel, when you attempt 44AB, it was usually at a range where the first hit whiffed me, but I still blocked because I didnt' wanna eat the 2nd hit on CH. But this was raph v raph.. 44AB may be decent against 8wr from faster, shorter range chars
 
I don't understand the argument, they're two different moves with two different purposes, even if you're just talking about wake ups.
 
He's saying it "replaces" the move Hudathan, and that the move isn't good. I'm arguing, like you just stated, that it's a totally different move for a different purpose, AND that it's a very good move in Raphael's arsenal.
 
it replaces it for me because 66A+B was just a pressure tool to me all i use 66A+B for is ground game
 
my god raph's ground game isn't that threatening.

One thing i'm trying to do is backup when I ground someone...making them think it's safe to stand..then out comes a 33B or 1A at a safe range.

This hasn't really succeeded
 
44B people....44B. if they tech it, it's like 60 damage, if they lay there, it's a ground hit. Tracks okay too though I haven't tested it vs rollers.

Now, ROLLERS

What does Raphael do to punish a rolling opponent? Don't say 22B or 33K:B, they almost never get up RIGHT after the first roll, you can roll up to 3 times. I can't figure out what to really do for that extra damage.

Only solid things I've found or 2K and 2B right after grounding hits/combo's, but this isn't enough for me....
 
How about A+B A?

This move rarely hits grounded now, but its great for tech traps. 66A+B is great but once people learn to roll to their left it will whiff evertime. 1K and 1A I find pretty effective. but really the best thing you can do is 1B since its way harder to punnish.
 
yeah 66A+B is getting left rolled constantly now, so I'm needing other tools.

1A/2B? Yeah that's what I figured....o_o......
 
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