Attacks you may not be using enough

I think people's success with 8A+B is very dependent on the type of characters their competition is using. Here in VA I am mostly playing against Voldo, NM, and Kilik. So against their movesets 8A+B is kinda useless. I could see how I could it could be useful against Taki, Talim,etc.

Me personally? I'm really not too crazy about 8A+B. I'm usually playing a very spacing/zoning orientated Raph so all the moves I kinda compliment this style of play. 8A+B is not one of them.
 
voldo, NM, Kilik o_o.....

.......


....Okay, 8A+B is useless to these guys.

4B is ESSENTIAL vs NM, as I'm sure you know. It forces way more of his mids, and they're unsafe.

Anyway, 8A+B is a useful tool, just know where it applies and use it.

I play an aggressive Raphael which is different then most, only playing turtle vs Setsuka's/Ivy's/Amy's and characters with OBVIOUS ways to shutdown Raphael's offense. So I take bigger notice of moves like these then most other Raphaels.

Ruiner
 
Another move I rarely see is any form of A+K. I messed around with it for a little bit and I tried to see if I could evade an unblockable. I manged to tele behind Mitsu during 63214B to evade it completely. You probably can't follow much up with it but I haven't tested much with it since. Just thought I'd share. Anyone else try this?
 
It's just not that useful. There's no advantage, if anything, though I'm not sure, it feels like a DISADVANTAGE when you appear behind or(DREAD) IN front of your opponent.

When someone's in stance or doing a whiffed combo/long winded move, you can use A+K that puts you behind your opponent and get some interesting results, but they'll catch on pretty quick.

Ruiner
 
It is like -15 at least for the teleport (A+K).
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Also, if someone spams A,A strings on me.. I'd rather get in a 4B CH into prep etc etc instead of an 8A+B. Well I'd rather do 4B CH for anyone's horizontal highs, for that matter.
 
It is like -15 at least for the teleport (A+K).
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Also, if someone spams A,A strings on me.. I'd rather get in a 4B CH into prep etc etc instead of an 8A+B. Well I'd rather do 4B CH for anyone's horizontal highs, for that matter.

Due to 4B's strength and reliability, and the all-purpose counter move of 44B, my develoment of iwrB is stalled. Much rather that twitch duck, i'd commit to 4B or 44B, since the payoff is better (plus i like 44B blocked better tahn wrB blocked)
 
oh god yes

both steppable and duckable on reaction

seems like a perfect way to screw a move

other then being high its a great move
 
I play a super aggressive Raph, as well (always have) and no matter how up in your face I am, I still can't find a great time to use 8A+B (I don't play against much Taki). I can make it work, but only in situations where I would rather throw out 4B (the new and un-improved 4K).

4B is great against a handful of characters, but every time you use it, just assume you'll lose 30% of your life
 
The 4B hate is bullshit.

Nightmare for example, has TONS OF HIGHS that he relies on to counter attacks, whiff punishment, and stun you for huge damage. In anticipation to these moves, you're not busting it out on neutral. Mitsu stance spam are mostly high/lows, Taki's PO spam has plenty of high windows(PO K?!), Amy's 6BB.

The moves solid, and is what, 69/73 damage for 4B Prep A 3B Prep BBB:B? Your opponents will respect it.....

This is like saying Ivy's 234B sucks cuz it's unsafe on block. If the Ivy knows what she's doing, it'll almost always be a counter hit.
 
4 is necessary against Nightmare. It's one of those tools which is very flexible and scales with your ability to apply it in almost any match up.

Just a thought, the more I play with it, the more I feel VE K is extremely necessary.
 
angelic: VE K is more damage and generally less punishable (less dmg on block) than VE A. its -15 vs FC launcher.
 
hear hear! I have all but completely replaced VE A with VE K because even tough VE K is unsafe - it is less unsafe against those who will duck / punish VE A (generally).
 
and btw often it turns your opp bt on block. many chars will fail their normal punishment that way.
 
everything that was said in the last 4 posts +
VE K- This move is freaking awesome. A lot of people tend to stick to VE A/throw mixup but the problem with that is if your VE A is blocked you're gonna eat launched (duck the 2nd hit) and if the VE grab is ducked you're gonna get launched. VE K is mid and it tracks. It is unsafe but because of the sidestep Raph takes when he enters VE and because of the blockstun the move, a surprising amount of the time when your opponent blocks it they will probably be off axis which means they can't punish. A lot of times your opponent will end up doing an AA/BB punish off axis (I've even had sophie 236B go the opposite direction because of the way it was blocked)
 
Yeah I've been using VE K alot more as well, and getting punished for it HAPPENS, but I never see serious consequences for doing it. Great step killer.

Anyone playing around AT ALL with 4A+B? I had a player abusing horizontals on me because I was trying to step, so I pulled it off nicely....huge window but yeah, the re-gi factor is a bitch. They have to know about it first though o_o.
 
^^^ i do 4A+B as more of a taunt that an actal move...i only actually got it off once, but boy was i talkin shit after i did lol
 
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