Angrel-San
[10] Knight
That's ok.
With the tons of damage Rock does now, is only fair.
Rock will even the odds very quickly now.
With the tons of damage Rock does now, is only fair.
Rock will even the odds very quickly now.
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I get 64 damage from 2B+G, 44BB, but I can't escape it either. ACing seems to have very little influence here.
EDIT: I don't frequent the Rock section and have only read changes in this topic, so forgive me if the following is wrong or posted elsewhere.
*After 2B+G, B+K combos for 48 OR tech traps for 52 damage, and still allows the chance for a HT ground throw. The throw attempt won't scale if they teched, and if they stayed grounded it scales AFTER the first ground throw.
I was testing Rock few days ago and i was checking what are the options that you have after landing 2B+G throw.
i discover a really weird combo and it was the next: 2B+G - 44BB = 66damage, i am not sure if i did something wrong on avoiding the 44BB, but i just can't escape from that, i tried air control, just ukemi, roll.
can anybody test that?, peace and thanks