BD Zas

8 - 66A+B, CFA
9 - A+B (9.6), 6A+B
10 - 1BBA (10.6), 6A+BB, 2[B+K] (close + tip), 4B+K, 44B4, 66BB
12 - 6BA, 33B
13 - 1AB (13.5), 3AB, 2B+K (close)
14 - 33B4, 44B, 66A+B4
16 - 66B+K
17 - 3B, 6kB
19 - 6AB
20 - WS B, A+K, 66A
23 - 3B4, 33_99A
25 - 2B+K (tip), 22A, 22B
29 - 44K
34 - 4A, WS A, 4K, B+K, 66K
N/A - AA, 2A, FC A, BB, 2B, 4B, FC B, KK, 1K, 2K, 3K, 6K, FC K, WS K, 6B+K, 11K, 22KK

*N/A - Moves that either do not affect the SG or won't break it.

i12 B+K -10, +1, +1
i13 AA -, +4, +4
i13 FC A -6, +5, +9
i13 KK -, -4, -4
i14 2A -6, +5, +9
i15 bK -14, +2, STN
i15 b:K -14, +2, STN
i15 3K -10, +4, +4
i16 BB -10, +1, +1
i16 BB4 -12, +6, +6
i16 2B -10, +2, +2
i16 2B4 -9, +5, +5
i16 4B -12, +1, LNC
i17 1BBA -11, KND, KND
i17 1K -, +1, +1
i18(?) 6B+K +3, +3, SHK
i17/18 3AB -16, KND, KND
i19 6AB +4, SHK, SHK
i19 3B -15, LNC, LNC
i19 3B4 -17, LNC, LNC
i19 WS B -12, KND, KND
i22 4K -3, STN, STN (+7)
i23 66A+B -23, KND, KND
i24 6BA -9, +12, +12 (+13 on CH sumtimes)
4B+K -16, LNC, LNC
1AB -16, KND, LNC
4A -4, KND, +3
WS A -, +3, +3
WS A4 -, +7, +7
JUMP A -, -6, -6
FC B4 -, +5, +5
FC 3B -19-21, LNC, LNC
JUMP B -5, +7, +7
6kB -4, +4, +12
6A+BB -16, KND, KND
6A+B +1, KND, KND
A+B -6, -1, -1
A+K +7, STN, STN (+22)
A+B+K -16, KND, KND
22A -15, -, -
44A -14, -, +3
66A -16, KND, KND
33B -6, KND, KND
33B4 -14, KND, KND
44B -, KND, KND
44B4 -22, LNC, LNC
66BB -11, +4, SHK
44K -4, KND, KND
66B+K -11, LNC, LNC
 
6B+K the second hit can be repelled with guard impact
AA still have the problem with some chars that can duck the second A on Block such as Seong Mina
 
Wow, a lot of good stuff for a character in DESPERATE need of it. Looks like Zas is at least no longer the trash he was in 4. Cant wait to try this stuff out. Sold my psp but i'm fairly confident this will come to consoles.
 
6B+K the second hit can be repelled with guard impact

Ouch, that's horrible. This weakness makes 6B+K marginal once again.

The second hit 6kB can also still be GIed.

Zas lost his 66K tech traps, but he still has his CH 4B traps. 4B 66A+B does a ton of damage, but it can be escaped to the left. 4B 44B4 traps does a little less, but can be escaped to the right. 4B 66BB traps all and hits grounded.
 
Nobody is ever going to GI the 2nd hit of 6B+K unless you're spamming the hell out of it.

-44B4 doesn't suck them in for an easy punish anymore. :)
 
Theres just no way they will bring this exact Zas to console. Theres just no way. This guy is extremely tournament viable and solid at this point.

And Namco is very heartless.


This is just a tease.
 
I don't know if this is already known, but I was messing around and found a wall combo after noticing the new frames on 6kB.

CH 6kB, B+K, W!, b:K, 4B:B, BT [B+K]. About 100-102 damage I believe.
 
Back