Egg, I was able to land B+K on a flying Yoshi on reaction and on an air-teleporting Natsu too... but there's NO WAY in the world that we are landing the BE version. That's just... impossible unless god helps you.
Actually its very specific, but if a Yoshi does FLEA 4*5*6{A+B}(the high jump), you technically
do have
enough time to land the B+K{BE}, B+K(air), 1K{BE}(1h), EIN, 1A (or CE) combo. This is just
VERY specific and only if the Yoshi player is try to be "
cool". There might possibly be other 100% guaranteed situations like this whether its due to JG or lots of air time, I just see this as the absolute best guaranteed scenario...
Or you can try the mixup??? And...
hope they jump in anticipation of your lows... Now if you are looking to do this, I recommend doing B+K(on hit, preferably close range) into B+K{BE}, this gives Zwei the one of the most advantageous post B+K{BE} setups where 11K can be
very difficult to escape and could possibly make the opponent jump after they've been exposed enough (like after lets say anywhere from 5 to 10
matches). You could then use B+K instead of 11K in this situation to setup a 1/2 life option for 1 bar of meter.
Of course
almost every CE combo is close to 1/2 life and with tech traps can be 1/2 life potentially, its just those specific scenarios are so rare you might want to see if you can get them yourself and those are the best ways, from my experience...