I realllllllly like the eyeliner on the third picture. I think this would go nicely with the same kind of revealing outfits she's always had, with just more crazy hair.
I really think they need to stray away from the jester idea, though, so I'd pass on the masquerade mask.
ok well thanks for the input,im just looking for crazy pictures id think might look good
well ill list the sc3 moves now
lot of text incoming!
main ones want back coloured in to make it easier
polonaise spin 44A.A.A a 4 hit mid where she spins round,had to mash a little to get 4th hit
groove disk 66A a dashing forward move,they obvously had to get rid of this for tiras better sc4 66A.A
aufttakt beak 4B.B 2 hit mid,doesnt seem that good,but at the end of the day still another move they could have kept,on soul charge it stunned for a small hit after
44B strayed robin this makes her enter her low spin stance-2 guard breaks if charged,one is 2 hits and seems guaranteed to get a small hit after!pretty good,plus a crappy low kick but in 5 could be used as a stun like vodka said
7_8K fleeting scratcher,high-rubbish,i love these names!
piercing talon strike!4A+K,B current 4K.B but the first hit stuns,they should make it do that in 5 it says its a guard impact too!wow!doesnt look like it though
vibrato flutter 6A+K not bad 2 hit mid that stuns guaranteeing a small hit after another they shoudnt have got rid of,needs improving though
on soul charge max became a unblockable!
11_77B hovering lark,enters standing spin state-has 2 unblockables if charged and a low hit
facing away B+K has a guard break if held,why they get rid of??
2A+B,should be made a low,
2B+K a move that naturally sidesteps they should have this if improved
her unblockable is quicker-should have stayed
66B+K M and H needs to be improved but should be on there because its a quick,long range move,thats the one where she runs across the room,and i got the name mixed up with a sc4 tira move
99_33A.B.B (last hit has to be timed) current 3A.B but with extra hit on the end since it always knocks in the air-another thing!
99_33B.A.A last hit has to be timed 1 mid,3 highs like 3B then 4A.A just in the air but the spin part is better
99_33K just 1 mid but it stuns so you can get a quick low in after
and then theres the canary waltz combos theres 4 so ill just list the guard break one 88_22A.B.A.A+B-they should have kept these too
and then 2 halycon rondo combos too "B.A.B.A its interesting because 1 of these if a mix of mid,high and low hits so would be hard to block and you can keep entering these and the canary waltz one too beside the guard break one and another,
coudnt be bothered to list them all,but some have wierd mixes likes high then low which is bad but the rondo one i mentioned is good,if these were improved so they were less predictable mixes they would be great
oh god!more!77_11A.A.A 3 low spins,great
updraft B would turn to unblockable after soul charge
oh and 3K would stun on counter leading to a good combo which is on the move list
so the point after all that is theyve got rid of quite a amount of moves when only a few were bad and some would be ok with improvements plus some good ones,including guard breaks and unblockables from the spin stances what she really needs in 4,ofcourse they pick and mixed with the moves but sc3 tira actually seems more diverse than our current one and she is way better,there was no need to get rid of most of those