docvizzo
[14] Master
Ah....you are absolutely right, For some reason there was no downscalin...so ha DONT use this combo :P
But 3A:B against Ivy should be right....
But 3A:B against Ivy should be right....
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So i'm interested in picking Cervantes up. I think Nori and JOP may be on to something with his placing and i'm curious about these things since I don't have a PS3 and I can't tell what his damage is in SC4 since he received some buffs I heard and the combos on the first page do not list damage or which one is the best combo.
So the questions are in regards to SC4.......
What is the best combo and damage from iGDR in?
What is the best combo and damage from 2A+B (CH)?
What is the best combo and damage from 66K (CH)?
What is the best combo and damage from 3B and 3B (CH)?
What is the best combo and damage from 4A (CH)?
What is the best combo and damage from bA (CH)?
What is the best combo and damage from 11B (CH)?
for those that do not mind answering most appreciated!
Hates and I were the only 2 Cervantes players at Nats and you forget us. Sad facei would really like to see what you would do with cervy considering there are like no good offline ones anymore besides maybe franman but idk i thought kowtow would have been amazing if he stuck with it
Excellent and thanks!
So....
1. iGDR, 22B, 8A+K, iGDR, 28B. I assume at the point in which the character is facing the wrong side substitute the 8A+K for iGDR, 28B (iGDR, 22B, iGDR, 28B) for the next best damaging option right?
2. 2A+B (CH), iGDR, 22B, 8A+K, iGDR, 28B is not the most damaging option? Is it inconsistent in SC4 or something because I notice in works in SC:BD? If it doesn't or its inconsistent then I guess I will stick with the one u mentioned.
3. I'm not a tech trap person in SC (Tekken Definitely) so will just finishing with 11B after 66K (CH) be good enough?
4. Thanks for the 3B choices!
5. 4A (CH), iGDR, 22B, 8A+K, iGDR, 28B is the strongest here right? I see ur point on bA consider it dropped thanks!
6. 11B (CH), iGDR, 28B incorporated thanks!
7. I would love to incorporate Fc 3A+BBBBBBB this move in so I will try but I'm not sure if I will be able to on pad.
So in regards to wall combos just use 4KK after the 2A+B, WsA series right?
I'm gonna attempt to make him hot! I notice him and Setsuka are the exact same in design and damage wise for the most part which I never noticed before so I just have to pick him up.
im after some combo help. im having massive trouble doing iGDR, 22B, 8A+K, iGDR, 28B. i can get IGDR around 60% of the time at the moment (still practicing). but i can never get it after 8A+K, is there a delay or timing trick to get it?
i cant seem to get 28B after IGDR also, not that it maters cause i can never get the second one in a combo but do i delay the input after 214:B or do i do it almost instantly after the IGDR?
at point blank range is it beter to go for iGDR 22B, 8A+K, aB? ive noticed in vids people do 8A+K, 3A+B but im finding that the 3A+B wiffs a lot, is that a distance thing also or have i just not got the timing down yet?
with FC A+B, mash b. is there a follow up if it hits not near a wall, if its blocked what are the main mixup options for this?
thanks in advance :)
im after some combo help. im having massive trouble doing iGDR, 22B, 8A+K, iGDR, 28B. i can get IGDR around 60% of the time at the moment (still practicing). but i can never get it after 8A+K, is there a delay or timing trick to get it?
i cant seem to get 28B after IGDR also, not that it maters cause i can never get the second one in a combo but do i delay the input after 214:B or do i do it almost instantly after the IGDR?
thanks in advance :)