Character Matchup Discussion & Questions about Matchups

Character Matchup Discussion & Questions about

true, 66B+K into GS A will win against 6BB by ducking the first and GIing the second, you don't get the CH stun though. You also gotta keep in mind that Amy's WS B is i14, it'll beat anything that doesn't TC after 66B+K, and Amy players love that move.
 
Character Matchup Discussion & Questions about

I just wanted to say I do not like 66B+K because it has random whiffing problems in this game, a lot of times you'll jump lows with it and it will just totally miss them from my experience. I used it a lot more in SC3 even though it didn't TJ as fast back then.
 
Character Matchup Discussion & Questions about

Well you can't abuse every good move, it's pretty safe even on whiff...as opposed to other moves. But it is usable.


I want to point out this vid because of a couple of cool stuff Keev did...
at 1:03 he did WS ch A+B into FC A+G_B+G would have been cool if he had done the throw faster.

Then at 1:11 he does 66A into 66B+K(blocked) WSch which continues into hell...
He does this application twice in this vid

Don't forget 66B+K(blocked) FC B will beat Amy's WS B
And so will 66B+K(blocked) 22AB
And so will GS A
 
Character Matchup Discussion & Questions about

Amy's too safe, it's really difficult to fight her at close range, backstep and B+K will be your best friend, and i think she's kinda weak to her left side, so step to her left more often. that said, it's still fucked up that you can't punish like.. 90% of her most useful moves, throws are the only thing i can think of to make her afraid to close in, then again, she has pretty fast TCs -_-
 
Character Matchup Discussion & Questions about

B+K is not very good against amy because of 6BB and 33B
 
Character Matchup Discussion & Questions about

hilde:
so... basically NM got a bunch of launchers where Hilde can't really do much about

-LAU
I have tried to use more unsafe moves against Hilde. This strategy seem works on Hilde. Let's me try more to find out the final solution.
Thanks Lau.
 
Character Matchup Discussion & Questions about

SILENT:

you're welcome.. she can't really use her aGI to beat most of your launchers.. but doesn't mean she can't beat you up post block.

---------------------
here's another goodie.

NM GS A owns standard Raphael's Prep stance... becasue Prep A is a vertical move not horizontal...

enjoy.

-LAU
 
Character Matchup Discussion & Questions about

Iv'e read Tiamat's guide so I will try noy to ask any questions already asked...but I noticed theres no Ivy info? Should I avoid this match up altogether? Ive beaten good players but only "online" BTW the Hilde-Ralph tips are EXCELLENT.
 
Character Matchup Discussion & Questions about

Iv'e read Tiamat's guide so I will try noy to ask any questions already asked...but I noticed theres no Ivy info? Should I avoid this match up altogether? Ive beaten good players but only "online" BTW the Hilde-Ralph tips are EXCELLENT.

my matchup guide needs a lot of work, there are some problems with it that I haven't gotten around to fixing

and yeah I have no idea what to do vs Ivy really. I only know a couple things.
 
Character Matchup Discussion & Questions about

I'm not really experienced with this matchup either, its a shame that NM can't really punish CL 214B, but if you see them going for CL 214 instead make sure you hit them with 33B. I guess other than that just make sure you duck the second hit of CL 6AK, and learn to block 22K and punish with WS?
 
Character Matchup Discussion & Questions about

hahaha NM can't punish CL 214B that's a good one

33B punishes CL 214B yo. 6B:B if you need something easier
 
Character Matchup Discussion & Questions about

it's worse...I've tested it and you should be able to punish both 214B and 214 with 33B
 
Character Matchup Discussion & Questions about

Tiamat said:
Most of your high moves miss him. Except 6K, so don't hesitate to use it, especially since yoda is pretty slow. =]

All throws and attack throws of any kind will fail. no flapjack, A+K, FC 3B attack throw, etc, it all fails. Your launchers also don't launch as high. Because of this, you're gonna have to use some dumbed down combos.

other stuff that whiffs:
CH 4KK second hit whiffs
second hit of 6B:B whiffs

Combos to use:
33B > 1A
33B6 > GS B
3B > 1A
3[B| > NSS bA (this is harder than it normally would be but works)
66B > agA
WS [B| > NSS A+B
CH WS [B| > NSS A+B > 1A

anything involving otg GS KK will fail, second hit will miss

At the most basic level, your gameplan is to abuse mid attacks that will be hard for him to dodge. beware of his B+K parry though, as it can parry mids, so mix in some lows as well. Yoda is vulnerable to CF because his soul gauge is only 2/3 normal durability.

Defensively, it shouldn't be too hard to deal with him because he has very few lows and the ones he does have are weak. His 6A+K low knocks down but takes a while to come out and he moves forward low to the ground before doing it so you should be able to see it after a while.

He can do force cancels from his air attacks, which allows him to go into more air attacks. However, there's no mixup from this because while he's in the air the only low he has is a retreating low move that won't hit you unless you're running into him. He does have a mid, low attack with 66AA that comes from the air, but you can punish the second hit with WS [B ] on block, and there's no mixup to the string anyway.
Tiamat, I had read your strategy. Do you have other new idea recently?
 
Character Matchup Discussion & Questions about

I have not had access to 360 since I wrote that so I can't tell you a lot but I will try to add a little more theory that may work.

It would probably be good to do 11K a lot in this matchup because 11K normally CF in 13 but since it is yoda, it should CF in...8-9 blocks?

also CH 11K knockdown is strong so you can try 66B, GS B6/GS , 1[A] okizeme to damage his soul gauge


also, may wish to give up damage for 1[A] setups.
example:
CH WS > NSS A+B > 1[A] they must get hit or block it
 
Character Matchup Discussion & Questions about

I remember testing and seeing that aB could hit a standing guard Yoda, so that might be worth using in this matchup.

The only thing you really have to worry about is learning Yoda's moves and setups so you know when there's an opening and whatnot.

EDIT: you wanna be careful with 1[A], if you give them too much time to react, good Yoda players would beat the low with his A+K.
 
Character Matchup Discussion & Questions about

<JK>
Wellll, vs yoda/ anyone, seeing as I could basically be called the greatest NM player ever, I've got a perfect anti-yoda strategy. Throws!, now I know what your thinking "Yoda can't be thrown", ATTACK THROWS MY GOOD FRIEND. Ring Out that sucker.
</JK>
(Btw, I am a Nightmare BEAST because I basically practiced lots of Ring Outs. My friends dont even let me play as him because I never lose, because when i'm low on health I always catch a slow attack with a throw and then it endless launchers from there. But for serious, I suck with NM, if I can't ring you out.)

So in actuality, I would try his attack throw, but specifically go for more vertical launchers, because yoda goes far.

-> I just want to ask this because its the only very active nm thread I saw, but Is anyone else mad that Sigfried stole Earth Divide, AND WEAKENED IT (since sc2)

(Please note the sarcasm tags)

-yes, I don't like to be specific!
 
Character Matchup Discussion & Questions about

Last time I checked, Attack Throws (flapjack, 2A+B, FC 3B, A+K, etc.) didn't work against Yoda, and vertical launchers didn't launch him as high as the rest of the cast; this is one of the reasons a lot of 'normal' combos don't work against him.

Earth Divide is pretty useless in a real battle, unless you like it for show. I think Nightmare still has plenty of that though, 44K is all he really needs, but if you want fire he has 4A+B and 2[K]. Also, just because the other threads aren't active at the moment doesn't mean you can't make a new post in them and make them active again :P.

I think I'll take on the task of seeing what could potentially work in this matchup as far as crushing his Soul Gauge goes (since I think I'm one of the few that has access to him). I think that GS [B ]_B6 should be good; although it's risky to use GS A after GS B6 for obvious reasons, it'll still work sometimes depending on what Yoda counterattacks with, and if Yoda just stand guards you can have him block another GS B :). One of the things I want to test is to see if Yoda's A+K (or any of his long ranged TC moves) can hit Nightmare out of a regular GS B (no stance transitions), which would mean Yoda can shut down GS (not good). On the plus side, if you can block Yoda's A+K after GS B, then you can punish with 66K6 and go for another GS B. Most of this is still theory at this point though, just felt like sharing it.
 
Character Matchup Discussion & Questions about

Tiamat, 11K against Yoda sounds very good. I will try to use it. Thank you. I haven't play SC4 after last tourney. Maybe I will talk to u more about anti-Yoda after I learned Yoda's moveset.

microgamer, I know 6K can hit standing Yoda in a specific range. Does aB whiff in close range like 6K? errr... no time to test. :(
 
Back
Top Bottom