Do fans care more about CAS than the original SC cast?

How much do you give for the original SC cast?

  • Little to no shit about the original cast; CAS FTW!

    Votes: 2 4.5%
  • As much as I do for CAS.

    Votes: 16 36.4%
  • Fuck dat CAS BS; Legite original cast FTW!

    Votes: 26 59.1%

  • Total voters
    44
If SCVI turns out to be a single player only game that focuses on CaS, I'm out.
Highly doubt that's ever gonna happen.
I felt the poll didnt have enough options haha. I definitely care about CaS and it has given me endless hours of stuff to do but I will always love the original cast. I think the balance the game has now between CaS, originals and their mechanics is just fine. As others have said I have a few friends who only agreed to get into the game because of customization and now enjoy the game at a decent level of skill.

I fully agree with what DrakeAldan said about customization being an expression of individuality. Even if it is just a basic recolor it represents what you like(Like skins in LoL). And I Don't know about anyone else here but when I enjoy the look and feel of a character I am playing I find myself dedicated to do better.

My main worry though is that they might be starting to move towards casual players too much. As someone who likes fighting games at a high level and enjoys spending hours in training I wont be able to have fun without good game mechanics and just fancy and flashy casual game play. But at the same time I am sure there are a large number of people who would not enjoy SC without extensive creation like we have now. I do feel though that now that we have had CaS for three or four games(If you count the PSP one) its to late to drop it. CaS has become part of the legacy of the game just as much as original characters have. Yeah, I like originals more but it just would not feel like SC in any new installments without CaS to me.
I'm just like D-Rhythm here, but the opposite. I do care & love original characters a lot, but I love CaS a lot more.

However, my true purpose why I love CaS better is because for some of the same reasons as Rhythm. I strongly love creating & it's like an endless entertainment to continuously create more & more. It's like your a chosen one, ready to bring the world down. The next big thing I love about it so much, is making yourself look incredibly more interesting in a badass way. I remember how surprised I was, full of excitement when I first saw Shadow Armor. There's nothing I love more then seeing a badass with the meanest looking armor & weapon. Another is to be able to do things with your CaS such as individual CaS modes (COTS especially). Creating your own story through online or offline & having adventures of decisive battles with others.

I know this sounds really nostalgia child like, but that's my main purpose why I love CaS. That feeling ever since I was a young lad who got his first taste about such beautiful badassery never ever left me (I'm a nerdy geek video gamer, I know...). CaS looks more bad ass, & feel more comfortable to play & feel much more interesting. Having that momentum of feeling like somebody who can't be destroyed when you kill your first enemy player. Like a blood rushing sensation of wanting to kill more. That alone makes me strive to be the best I can be, aka tournament finals ultimate try hard type of guy (That much dedication). & depending on how good the game is, I can stay in a game for years unlike most people when playing a game.

It's the creativity & what you can do with what you created is what I'm all about.
 
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Are you sure about that? With what they've said about Legendary Souls I wouldn't even be surprised if they decide to do it for the next game as well.
I didn't hear anything about anyone saying something about Legendary Souls. The least I can hope for is the game to be much better then SCV, because like most people, SCV doesn't have much of anything to make a player come back for more. Online & CaS is the only thing.
 
I didn't hear anything about anyone saying something about Legendary Souls. The least I can hope for is the game to be much better then SCV, because like most people, SCV doesn't have much of anything to make a player come back for more. Online & CaS is the only thing.
I have no interest in CaS personally, I only like to recolour my 1P and 2P outfits, which for me would be fine to just have a recolour mode instead of a complete redress mode, but as pointed out by many people, there are a lot of casuals who play just for the CaS mode who bring income for PS to make more games, so I'm not going to sit here and bitch about what I think.

They basically said that they were making Legendary Souls a single player only game because lots of Soulcalibur players "hate to lose" and so they are giving us a fighting where we can only play vs. the AI so that we don't lose and "get upset" over it. I have no idea where they heard that we "hate to lose" although it's most likely because of the amount of online lobbies titled "No <Insert Random Character's Name> or kick".

The online of SCV is definitely an improvement but there are still some little things they could change, I also didn't see a huge benefit from having the global coliseums but this is probably due to the fact that I don't use it often, and I'm sure someone else will correct me on that.
 
They basically said that they were making Legendary Souls a single player only game because lots of Soulcalibur players "hate to lose" and so they are giving us a fighting where we can only play vs. the AI so that we don't lose and "get upset" over it.
That is the most retarded wussy bullshit I have ever heard. I love getting my shit stomped, because it doesn't happen often. It pisses me off & brings interesting amusement to me. & I love it. If anyone experience what its like to constantly win for months, it's pretty fuckin boring. It makes me wish I was a total noob who could lose by EVERYBODY, only just to re-gain the power to destroy once more. That's why a warriors phrase is "Death is beautiful" because of all the battles they've been through, they can't seem to die.
 
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Did CaS characters have hibox issues back in SC3 and 4? I mean I never played 3 but I do know that in 4 the character's height was as tall as the character they took the style from.
 
I think all CaS in 3 and 4 had the same height.
From memory I do recall all the CaS characters in SC III all had the same height. Now in SC IV however, I have read that a CaS Amy had more reach than regular Amy, same with Astaroth. Don't know about the other characters.
Might just be best to look it up somewhere else perhaps.
 
I always liked SC IV CAS more cause you actually had to work to have a good character. That's just me though. SC V's CAS is better in ways cause of more freedom.
 
I always liked SC IV CAS more cause you actually had to work to have a good character. That's just me though. SC V's CAS is better in ways cause of more freedom.

Yeah because now you can use that tattoos to mimick armor or pieces of clothing on a CaS. In SC4 you couldn't free-hand move tattoos around like on their face or anything. ><;

My SC5 Noel vermillion is waaaay better than my SC4 one was, I literally gave her the best skirt I could find, breastplate armor colored black, and a neck tie.. now you can pattern her shirt on her clothes, it just shows more depth.
 
Did CaS characters have hibox issues back in SC3 and 4? I mean I never played 3 but I do know that in 4 the character's height was as tall as the character they took the style from.
Wronk.
All CaS were the same height in both SC3 and SC4, causing some glaring issues with characters who weren't a relatively standard height. Talim CaS had high attacks that would miss, and Astaroth CaS could land 28B+G in combos Astaroth himself couldn't, for example.

Another issue is that shorter characters stand taller than the taller characters, who tend to hunch over, which resulted in Amy characters appearing far taller than Rock characters, for example, for example, for example. For example?
 
I do love my CaS mode, but comparing CaS characters to the main cast - People even do that?

I love the cast, the real cast, and given the choice between "No CaS" or "CaS Only, no normal characters" I'd go with the former everytime.

Besides, in normal fights I stick to Leixia/Cerv and Damp, why would I use genericcreation3 anywhere other then casual fights?
 
This is why i said in the other thread that i will switch SC fanbase with SF one without blink. Is not about numbers only, as assholes they may be is the kind of solid hardcore fanbase that keep shit together and legit. Without it Namco will keep believe we are all fairweather fans, and will keep try trick to sell the ass to every non-SC audience as possible
This is the very reason why DBZ games have been consistantly shitty for the last few years this gen. The balance of scrubs and casuals make up the majority of what voices are heard in that fanbase where as the hardcore players are ignored in favour of the gimmicks already gaurenteed.

However SC isnt at this point yet but they will be if the streams mix too much. You can't compramise having casual stuff in taking more time to cater to over actual functional issues and critique - thus why the universes should be seperated definately... however, the hardcores of this fanbase don't want compramise. They want all to themselves or nothing and that isnt any better then what the casuals want.
 
I have a question: Is anyone under the authority to tell other people how a game should be experienced? I mean, if someone buys something for $60, they should be able to do whatever they want with it. That's one of the reasons why there was an outcry over the Xbox One original idea of restricted used sales: it should be up to the users to decide what to do with the game. What casuals do with the game shouldn't matter to anyone; what's worrying about it going to do? You don't need to be caring about what other people are doing.
Sure but your incentive to play the games shouldn't be for the CAS itself nor should it be treated as something bigger than a side feature not the market of the games itself. Which SC4 and 5 seemed to do. I got the feeling that most commercial reviewers only seen the game through that tool which is why SC isnt taken as seriously as Tekken is. SC's CAS gimmick overlaps itself as a serious fighter. CAS makes the main games into a joke.

In his review of SCV, Angry joe suggested using certain moves the craft your own playstyle. THAT is something I'd hope Project Soul would never take into consideration. I can handle bad creations, but don't let players create broken styles that are impossible to practice against.
.. and this is what happens when the wrong meaning of the game is marketed to the fans. Newer fans are confused. A lot of them do think like this and beg PS to bring back the terrible extra styles from SC3 specifically to cater to that part of the game over the aspect you really should be focusing on.

DOA has 10+ outfits for each character, Tekken has customization, SoulCalibur has character creation. Why get rid of a special feature over something trivial?
You don't get rid of it, you give it to the people who want it while keeping it away from the people who don't...

...and btw, the series has been influenced by anime since the first game. While I don't appreciate the anime-ish decisions made in SCV, it shouldn't come off as a surprise. The developers are Japanese, afterall.
Well anime has changed since the first SC and the more annoying otaku-pandering lucky-star tropes are more prevelant in newer anime which it itself these days are just rehashes of old stereotypes, and cliches that WESTERN FANS see in anime. Thus eventually cemented itself into an expectation... and with SC5's odd desire to "keep with the mainstream" they changed the atmosphere to cater to that audience.
 
Ooh a flame-fest! I want in! I personally don't give a fuck about the main characters. None of them could hope to compare to the characters found in literature. I mean seriously. Even the Twilight cast beats out the SC cast in terms of emotional depth, character development, and symbolic value. If you're looking for interesting characters, go read a book (preferably not Twilight). Give me all the shitty anime girls, Hulks, and Freddy Kruegers you want, but leave CaS alone. I pursue intellectual fulfillment elsewhere.

P.S. Sorry for being pretentious, but that's what we're all here for anyways, right?
 
I thought I may wanna share this vid since it mainly describes the importance of character rosters.

General inquiry about character rosters:
BTW he talks about Soul Calibur @ the 3:25 mark.

My thoughts: he missed talking about CAS which I believe many ppl also bought the later SC series for. There's so much creative freedom that NamcoBandai provides for their CAS in terms of dress-options.
 
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I stopped watching at 6:00 cause the shit was getting boring, no offence. Basicly all he said from what I'm understanding is that guest characters are a huge factor to gaming because people wanna see them in it. He didn't really talk about original characters as much as guest characters. The thing is though, everybody I seem to know hates guest characters (Atleast in this site). I even thought Vader & Yoda were fuckin retarded. I guess I learned that majority of the population of gaming all like guests characters in a fighting game. Maybe that's why SCIV sold a lot of copies, not for originals, but for CaS & Guests.

The only thing I got to say about it, is that original characters are important, but not as interesting. If only they were interesting with a nice background to them, a good plotting story, & type of person, maybe I would of validated that original characters are as equal as CaS. But how hard is that to come by? An original character cannot please everybody; a CaS character can. CaS wins in almost every way. They just need individual modes to back them up which SCV failed to do for not only CaS, but also originals.

So for all the competitors out there, looking for good originals, good luck...
All the casuals who are too involved into doing what they like instead of spending time here must be having a fuckin blast.
 
I don't expect anyone to watch the whole vid, but I wouldn't be surprised if they did.

However, the only game out of my experience that represents their characters in such a strong fashion will be Mortal Kombat 9. The people at NetherRealm studios did an excellent job in crafting such a fine fighting game packed with fun-filled-gore content. MK9 may not be my cup of tea, but at least from what I've seen and heard, they serve their fanbase very well including casuals. Not to mention MK use to have CAS, but was discarded later on.
 
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