IvyFanboy
[11] Champion
Tons of "Ban Hilde threads" and while I agree there is a fuck ton of BS with this character, I don't believe that's the answer. I think the issue really just lies within the "doom combo(s)". I feel maybe discussing...ban the combo and treat it exactly like an infinite combo...because doesn't it achieve the EXACT same thing as an infinite? 1 mistake with little to no stage placement = instant win for other?
Now some people could argue it's hard to set up. Does that matter? If an infinite needed Cervy's UB to kick start, would that still be allowed? It's very hard to land...but every once in awhile it does...more than enough reason. And really, landing C3b is not hard. It's fast, has excellent range, tracks a bit, and is positive on block.
My argument is that no one should be punished for 1 mistake to that degree. RO's are fine, hell even the insane range on most of her moves is fine (fuckin amazing but fine). But the general rule of RO's is that you need to set up for them or get positioning down to attempt them. But the ability to carry a person nearly ALL the way to the other side with no JU or shake potential is absurd. You don't have to plan it at all pretty much. The odds of you not being in range is slim and sometimes non-existent on some stages.
Perhaps, find how much of the Doom Combo pieces are too much and what is legit. Obviously keep the last 2 parts. They're insanely good but they are legit and give Hilde a needed edge. This crap needs to stop, but in a fair manner for Hilde players.
IDEA: This may sound sickeningly SSBB...but maybe when a hilde is present a player can request a "anti-hilde stage" rule. This rule would ban a small list of stages that have no walls and are RO-able up to 70% the distance of one of the sides. So if it has a wall or pillar and is small, it's ok. Large circle stages with no walls would be ok as well. To balance this, the Hilde player is awarded level choice whenever RANDOM would decide a level. So the 1st match would always be Hilde choice. This ban provides a VERY small nerf to Hilde but allows an option to give people a fighting chance against the Doom Combo.
example: Seesaw and Raft would be banned
Now some people could argue it's hard to set up. Does that matter? If an infinite needed Cervy's UB to kick start, would that still be allowed? It's very hard to land...but every once in awhile it does...more than enough reason. And really, landing C3b is not hard. It's fast, has excellent range, tracks a bit, and is positive on block.
My argument is that no one should be punished for 1 mistake to that degree. RO's are fine, hell even the insane range on most of her moves is fine (fuckin amazing but fine). But the general rule of RO's is that you need to set up for them or get positioning down to attempt them. But the ability to carry a person nearly ALL the way to the other side with no JU or shake potential is absurd. You don't have to plan it at all pretty much. The odds of you not being in range is slim and sometimes non-existent on some stages.
Perhaps, find how much of the Doom Combo pieces are too much and what is legit. Obviously keep the last 2 parts. They're insanely good but they are legit and give Hilde a needed edge. This crap needs to stop, but in a fair manner for Hilde players.
IDEA: This may sound sickeningly SSBB...but maybe when a hilde is present a player can request a "anti-hilde stage" rule. This rule would ban a small list of stages that have no walls and are RO-able up to 70% the distance of one of the sides. So if it has a wall or pillar and is small, it's ok. Large circle stages with no walls would be ok as well. To balance this, the Hilde player is awarded level choice whenever RANDOM would decide a level. So the 1st match would always be Hilde choice. This ban provides a VERY small nerf to Hilde but allows an option to give people a fighting chance against the Doom Combo.
example: Seesaw and Raft would be banned