Ivy:
1. You can duck A hold and 236b hold
2. 6a hold you get b+k except at max range
3. 3a hold b6 wiffs at max range block (but this is hard to make happen, b6 hits almost always just be aware)
4. it's very hard to find a range where if you block 1a you get ws b but not 236b (if you backdash once and have ivy block b+k and then do 1a you get this range)
5. if you jg the 2nd hit of b hold you get 236b hold or 66a+b
6. you can interrupt the 6b9,k with 9a for back turn and +7 with 66 throw / launcher mixup (although if she does 6b9 without the k she can duck the 9a)
7. a+ba you can 9a as well. if you jg the 2nd hit you get 4k, b
8. after 1a+b 2a doesn't work if done after blocked mitsu a, 236b free on jg
9. 8a+bb you also get 66bb on block. at max range you only get b+k
10. after 4a+b you only get 236b if only one hit gets blocked, 6b9 or bb works after 2 blocks
11. you can also interrupt 4a+bb with 236b or b6 on reaction, qsr is better but a harder on reaction imo. you can get 22a+b
12. block the 2nd hit of ws a+ba then hold 2g and you get 236b hold
13. 44a hold do 4kb for an easier punish if you're having trouble with the 66bb
14. after 22bhold step right
15. 44a+b jg on reaction to the release 236b hold (works for all variations)
16. 1b* - jg 3b only works on point blank, use 4kb or 66bb if not point blank. you can also qsr between the hits so you can do 22a+b for free but jg is easier
17. after 22b* the mst a+b 3b 236b* gives an interesting knockdown, I couldn't find anything cool except 236b hold tech catches right & back but i didn't try too long
1. Yes but you cant react wheather its AA or Ahold, so its safer to go with 236B
4. good!
5. actually I found its easier to step between hits either side
6. This throw setup is interesting, you get right side throw throw though, which isnt as great as left one. Yet damage is great! Also added JG into 6B9
17. 236B hold will hit back and right like you said. 9G BT B+K will punish left side roll. On right sideroll they can block, but you can mix up as you get a BT throw. Nothing overall spectacular here as there is no way to punish them for staying otg. If anything, you can finish the combo with 2A+B, thats guaranteed here and get a free wake up
Cervy
1. aB is really sketchy on block. lately i prefer to just 6b9. I don't like b6 as much because it leaves you at -3.
2. jg the 2nd hit of 1ab for 236b hold
3. jg the 2nd hit of 1bb for 236b hold, only works if you jg both hits from further out you jg 1 hit for 3b
4. 4bk duck 2nd hit crouch cancel 3b
5. 3a+b jg the 2nd hit for 3b. probably not worth it too hard to react to and the risk reward isn't very good compared to just block 236b
6. 8a+b he's forced to go into dreadcharge you can 236b hold
7. 4a+b you can 44b+k mst a+b
8. 9b+k you can also dash forward and get bt b+k or g~3b or back throw
9. 9b+k hold also loses to dash forward bt b+k
10. ws ab jg 2nd hit for 236b hold
11. ws b+k if you're just out of range to block it he'll often end up behind you and you have to 66a+b the other way
12. 66a if someone gets predictable with this you can 66b+k under it and get mst a+b
13. 33a duck on reaction for 236b hold
14. 22aa jg 2nd hit for 236b
15. 11k safe at max range
16. igdr block = free back throw (no more fly away after blocked igdr)
17. block 4b* ssr to avoid bt b+k and break throw 50/50 (3b if he wiffs bt b+k)
1. Same here, but doesnt mean its right thing to do))
4. You can actually 236B hold
6. No, b/c if he iGDR you'll get raped ^_^
7. Not on close range you cant. JG 236B hold though is pretty easy.
8-9 dont get it? you mean UNDER the move? I dont think its possible on reaction.
16. Sadly no, you can only get free backthrow on close block, on far (i.e start of the round) you only get 3B.
most JG's you list are somewhat difficult w/o prior practice, so I just put them in for completeness.
More later.